Name: Elizabeth Ford
Age: 16
Gender: Female
Race: Native American
Description:
Normal Form!Magical Clothings and stuff appear!Backstory:
Elizabeth was born 16 years ago, on the 8th of June. She grew up as a lone child, with an early education beginning before public schooling. For the most part, she kept to private schools for as long as possible before her parents had to move for the next promotion for her father, a very busy man. He was often cold, but always supported Elizabeth in her hobbies and talents. Once Elizabeth was old enough to drive, her parents decided to fund a tour of the world (whilst avoiding the communist countries of the era) in order to learn of the diverse cultures and languages of the world. This has led to her understanding of most European languages, as well as a couple of languages from Asia. This is where she begins, and runs along the protagonists, upon landing in New Orleans from her ship. Oh boy...
Ability: She controls energy, often in the color green. However, when she is traumatized, or angry, it reaches the color red. She often makes shapes with the energy, as shown in her reference picture. Due to the... flirtatious nature once she morphs, she can choose to charm instead of harm, if she wants.
Stats: ((you have 35 points to spend, amount is up to vote in case people want more (less is optional)))
Health : 6
Stamina : 7
Strength : 3
Skill : 7
Speed : 6
Willpower: 8
Perks:
-Uh, My Dad Is Like, A Pro At Business: +5 to negotiating rolls.
-You Don't Scare Me!: Elizabeth has seen some stuff, and isn't afraid to back down. If an enemy has at least 2x the amount of stat points in Elizabeth's highest stat, she gains +2 points to all stats until the enemy is out of combat. Ex.) An enemy has 16 Willpower, while Elizabeth has 8. ((This is questionable for a perk, but I liked the concept.))
Inventory:
Big, Green Flaming Scythe: It may appear physical, but it's more of a always active spell. Deals Magical damage instead of Physical.