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Author Topic: Rise of the magical girls 4 - OOC : The pre-game *NOW WITH INFO*  (Read 76459 times)

Akroma

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Re: Rise of the magical girls 4 - OOC : The pre-game
« Reply #45 on: April 05, 2016, 10:53:55 am »

Oh I thought you meant more clear mechanisms. Formating will be done I guess when the rules make it to the first post
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Find comfort in that most people of intelligence jeer at the inmost mysteries, if superior minds were ever placed in fullest contact with the secrets preserved by
 ancient and lowly cults, the resultant abnormalities would soon not only wreck the world, but threathen the very ingerity of the cosmos

USEC_OFFICER

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Re: Rise of the magical girls 4 - OOC : The pre-game
« Reply #46 on: April 05, 2016, 10:55:05 am »

Clear mechanisms would be great too. Because they are not clear in the slightest at the moment.
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Akroma

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Re: Rise of the magical girls 4 - OOC : The pre-game
« Reply #47 on: April 05, 2016, 10:56:06 am »

the mechanism is "compare the numbers and make a decision based on them"
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Find comfort in that most people of intelligence jeer at the inmost mysteries, if superior minds were ever placed in fullest contact with the secrets preserved by
 ancient and lowly cults, the resultant abnormalities would soon not only wreck the world, but threathen the very ingerity of the cosmos

USEC_OFFICER

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Re: Rise of the magical girls 4 - OOC : The pre-game
« Reply #48 on: April 05, 2016, 10:56:47 am »

So... GM fiat then? That's it? I know that you wanted to do a rules-light system, but that's taking things a bit too far.
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Akroma

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Re: Rise of the magical girls 4 - OOC : The pre-game
« Reply #49 on: April 05, 2016, 10:59:34 am »

its confirmed to work, as those are basicaly the occult club rules. Outcomes are not just randomly chosen by the GM, they just have to make sense - its just less random than dice.

And remember, the basic concept of conduct and RP in this thread. Roll with it.

I am however, open to suggestions
« Last Edit: April 05, 2016, 11:12:00 am by Akroma »
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Find comfort in that most people of intelligence jeer at the inmost mysteries, if superior minds were ever placed in fullest contact with the secrets preserved by
 ancient and lowly cults, the resultant abnormalities would soon not only wreck the world, but threathen the very ingerity of the cosmos

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Re: Rise of the magical girls 4 - OOC : The pre-game
« Reply #50 on: April 05, 2016, 11:12:46 am »

I'm not in Occult Club so... I guess I'll take your word for it.
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AbstractTraitorHero

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Re: Rise of the magical girls 4 - OOC : The pre-game
« Reply #51 on: April 05, 2016, 11:24:55 am »

Occult club is awesome.
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Twi

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Re: Rise of the magical girls 4 - OOC : The pre-game
« Reply #52 on: April 05, 2016, 11:31:36 am »

GM Fiat is a pretty good car system, at least some of the time. Freeform is a thing after all.

But as I may have said before, it doesn't work well if you're just doing one liners. The mechanics that aren't there need to be made up for with additional fluff.

It also helps if you're not taking it too personally/ competitively.
« Last Edit: April 05, 2016, 11:33:44 am by Twi »
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Akroma

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Re: Rise of the magical girls 4 - OOC : The pre-game
« Reply #53 on: April 05, 2016, 11:35:19 am »

If you look at it, it's not so different from all the "stat+3d6" system and whatnot, except that unless there is a very large stat difference, the outcome is decided by fuckall but a random number generator. You can influence the size of the outcome by spending mana to do more damage, but really mana costs are usualy so high, that *never* mattered, and even then it was usualy just the size of the outcome, like damage, not much of the outcome itself.Simply if you stats were too low, no matter the randomness involved, you are screwed, unless saved by GMs being merciful, or realising they fucked up and made the enemies dodge stats too high.


In this system, purely on the system, well if neither side choses to spend resources, the stronger stat will usualy receive the positive outcome, and the size of the outcome is determined by the difference in the involved stats. And hey if one of your stats is too low, you have the choice between using 4 different stats for attacking or defending, allowing you to switch tactics if one seems to prove useless. Unless all of your stats are too low, in which case you probably don't really have any reason to actually be sad about losing (I mean come ooooon), there are many different ways to go about it. And that is just without using resources. Using exhaustion to buff your stats requires a bit of thought, because *when* do you boost something, and what is it that you boost? The system is simply put, tactical, instead of random.

So I'd like to compare this system to a rock-paper-scissors, while the old system was more of a rock-rock, followed by a coinflip, unless someones rock was too large.

And that is just purely mechanical. This system is openly demanding from the GM, not just encouraging, to apply bonuses and penalties on as many things as he deems relevant, and players to openly try and look for them, rather than just, well, hope for a better diceroll next round. Because in the old system, you can just do the same thing over and over again (and we did, nonstop), until the dice fall in your favour. In this system, you can't. If one approach does not work, the only chance it will work is if the circumstances change, like perhaps an enemy being wounded or exhausted. So either you try to have way more staying-power than the enemy and simply outlast him until you can finaly deal with him, (and thats boring :P), or you look for ways to beat him.


That is my justification as to why I think this is a fine system, and far from "just GM fiat". The GM exists to judge a players actions and come up with a result to them, not to act as a dicebot (as in the old system), or act purely as a storyteller, as it would be the case in a purely freeform GM fiat game.
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Find comfort in that most people of intelligence jeer at the inmost mysteries, if superior minds were ever placed in fullest contact with the secrets preserved by
 ancient and lowly cults, the resultant abnormalities would soon not only wreck the world, but threathen the very ingerity of the cosmos

Akroma

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Re: Rise of the magical girls 4 - OOC : The pre-game
« Reply #54 on: April 05, 2016, 11:38:22 am »

also this reminds me man, I really need to continue the occult club. But I am so...preoccupied right now.


Tell you what, next week I am on vacation, and then I will dedicate my time (when convenient :P) to providing thesaurus.com with as many clicks as I can and bring you all the horror you gyus deserve. Until then, some RP might have to do, because man, writing in the occult club style is actually difficult and exhausting for someone who is not a native english speaker (and even for them it might be taxing, I assume))
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Find comfort in that most people of intelligence jeer at the inmost mysteries, if superior minds were ever placed in fullest contact with the secrets preserved by
 ancient and lowly cults, the resultant abnormalities would soon not only wreck the world, but threathen the very ingerity of the cosmos

AbstractTraitorHero

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Re: Rise of the magical girls 4 - OOC : The pre-game
« Reply #55 on: April 05, 2016, 11:41:28 am »

Your not a native English speaker? I'm really happy I am or my typing would be even worse I feel.
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((I just facepalmed so hard I have a concussion))
Rip Abigail South Death by Drop pod my avatar is now morbid.

Akroma

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Re: Rise of the magical girls 4 - OOC : The pre-game
« Reply #56 on: April 05, 2016, 11:43:28 am »

to be fair, I simply have no german opportunity to use the (equivalent) words of loquacious or assiduity without feeling odd. But when you are literaly doing a lovecraft rpg, it's like, the job description. That being said I should really describe architecture styles more, and how the inhabitants of Paris are lowly mongrels who dont like outsiders, but eeeeeeeeeeeeeh
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Find comfort in that most people of intelligence jeer at the inmost mysteries, if superior minds were ever placed in fullest contact with the secrets preserved by
 ancient and lowly cults, the resultant abnormalities would soon not only wreck the world, but threathen the very ingerity of the cosmos

Twi

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Re: Rise of the magical girls 4 - OOC : The pre-game
« Reply #57 on: April 05, 2016, 11:44:38 am »

Ayep. Akroma is German.

Ninjad. On the other hand, the writing is indeed pleasingly Lovecraftian
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AbstractTraitorHero

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Re: Rise of the magical girls 4 - OOC : The pre-game
« Reply #58 on: April 05, 2016, 11:46:52 am »

Wait so your from Germany then? And my character Oliver is part German no idea how that is relevant actually.But I said it so it has been said though I have to say my typing has got infintly better because of these forums.
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((I just facepalmed so hard I have a concussion))
Rip Abigail South Death by Drop pod my avatar is now morbid.

Akroma

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Re: Rise of the magical girls 4 - OOC : The pre-game
« Reply #59 on: April 05, 2016, 11:49:06 am »

note that indeed, Morgana is also part german, which however only has relevance in the sadly discontinued rotmg lore that...never surfaced because both plots I had on that never happened


but...one day I will do my WW2 game (rotmg meets inglorious basterds, all rights reserved), and then it may one day make sense.
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Find comfort in that most people of intelligence jeer at the inmost mysteries, if superior minds were ever placed in fullest contact with the secrets preserved by
 ancient and lowly cults, the resultant abnormalities would soon not only wreck the world, but threathen the very ingerity of the cosmos
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