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Author Topic: Rise of the magical girls 4 - OOC : The pre-game *NOW WITH INFO*  (Read 76949 times)

Akroma

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IC is here

EDIT TO PUT ALL THE INFO IN THE OP!

Setting info:

Rise of the magical girls is a modern fantasy/sci-fi rpg, that, despite being originaly once about magical girls (that lasted maybe about 5 minutes, then it was derailed), mostly seems to be super-hero themed...or at least super-teenager themed. Since this game is a prequel to previous threads (with all the inconsistencies and time paradoxes this may bring with it, screw tame spice continuums and deterministic approaches), actual knowledge of the games canon is not required in the least. What *is* important:


Game is set in the 60s. First person to complain about historical inaccuracies gets shot.
Game is set in New Orleans.
Masquerade is in effect, for the very real fear of very real consequences.


In order to avoid a problem the last thread like this had, characters, at least in the beginning of the game, will have to be a bit flexible with their backstories, to avoid the "well, my character has no reason, motivation or any interest at all to actually stay around the other characters for even one more minute, kthxbai." Since most of the starting cast is pretty much already there, no reason to elaborate that part any more, just pointing it out to people who want to join at later points that I'll not hesitate to suggest backstory changes and shoot down things.

Game style:

Since in previous games rigorous number heavy rules, futile attempts at game-balance and tons and tons of complaints have led to almost genre-killing arguements, this game is put under a single, very rigorous guideline: ROLL WITH IT. Even if you think something is unfair, unbalanced or makes no sense, resist any urges to immediatly jump in the OOC and vent your anger. If something really needs adressing because you feel it makes it impossible on a long term to enjoy the game, adress me via PM, but I do not want to see a single post like that in the OOC. Even thinly veiled, cynical or sarcastic "jokes" can way too easy kick things lose. So it is best to describe this game as some sort of improv-theater. Stay in character as much as possible, and when something happens, always react in character as much as you can. And few characters actually just "ragequit", do they?

By nature of rotmg, there is no player limit, and (though I suggest you start with only one and try to stick with it), there is no character limit. And though I am technicaly the big over-GM, this games plot is, and has always been open-source. I have a plot in mind, and will run it periodicaly to mix things up or get them back on track or back in motion, but every player is not only permitted, but encouraged, to come up with their own plots, or short scenarios and scenes and ((assuming I don't somehow veto it for whatever reason I may have)) step up and take over the wheel for a while. And as a GM too, "roll with it" is mandatory. I've seen it happen time and time again, people came up with a plot, which falls apart the moment something unpredictable happens, and they give up declaring things over. But play per post is a pretty cool thing, it allows you to pause and think at any time. Need help on "damn they ended my plot before it even started"? Feel free to ask me, or heck, ask openly in the OOC, things can be figured out. A bad GM in general, but have something cool you want to happen? Ask me, maybe things can be figured out. This game lives from player engagement and colaborative world-building.


Spoiler: System (click to show/hide)

Spoiler: Character sheet (click to show/hide)


Ether Ibawi by TCM
Dalanda Sangaré by PowderMiner
Marie Hel, by Twi
Lynn White by SB
Bessie Moore by Poltifar
Charlotte by Kansa
Connie by PrivateNomad
Felix Sinclair by Sanure
Freydis Herjolfdottir by Piratejoe
Alric Underville by TBF
Emilia Leblanc by IamanElfCollaborator
Kyle Johnson by KJ
Kate by KingMurdoc
Aurora by Kingmurdoc
Ilya Kuvshinov by Akroma
Irene Sullivan by AbstractTraitorHero
Tori Mycroft by Twinwolf
Rayleigh Leblanc by IamanElfCollaborator
Haruka by IamanElfCollaborator
Elizabeth Ford by Projeck37
Rowan Dusek by Usec
Yui Akiyama by Projec37


The shipping Chart
« Last Edit: April 18, 2016, 04:52:53 am by Akroma »
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piratejoe

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Re: Rise of the magical girls 4 - OOC : The pre-game
« Reply #1 on: April 04, 2016, 01:00:12 pm »

I never played ROTMG but it seems interesting,i think i can stay calm and not flip a table too,which helps.
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Akroma

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Re: Rise of the magical girls 4 - OOC : The pre-game
« Reply #2 on: April 04, 2016, 01:05:57 pm »

huh, it never occured to me, but do I still have to introduce and explain what rotmg even is to new players? I mean, that thread was an institution on the rpg board. Everything else is a knockoff
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SOLDIER First

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Re: Rise of the magical girls 4 - OOC : The pre-game
« Reply #3 on: April 04, 2016, 02:24:15 pm »

...............ptw
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PrivateNomad

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Re: Rise of the magical girls 4 - OOC : The pre-game
« Reply #4 on: April 04, 2016, 02:48:37 pm »

If I was forced to make the new game, I was totally going to call it the 'Fall of the Magic Girls' by the way.

Anyways, the primary reason why I even leave games here, and why I haven't been seen much on Bay12 in the past couple of months, is because the tone completely falls apart and fails to interest me; why look through pages of pages of posts that I don't even care about? It happens to everyone, it happened in Trespassers, in EG, EG 2, and it's probably happening in EG 3. Same with many other games that involve large scales of people, and probably every other game. Personally, I am a fan of real-time roleplay instead of play-by-post, since the slowness kills the games itself.
Keep the player count manageable, have combat flow freeform, logically, and quickly, and have a fun plot that involves things other than constantly attacking a boss, as well as actually planning things rather than taking and killing whatever the GM throws at you. Have other interesting sideplots go as they arrive, such as interesting character arcs and what-not.

Lermfish

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Re: Rise of the magical girls 4 - OOC : The pre-game
« Reply #5 on: April 04, 2016, 03:02:06 pm »

IN-terested!

Edit: Oh. Scratch that. Nomad's here. De-interested but will be watching!
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SOLDIER First

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Re: Rise of the magical girls 4 - OOC : The pre-game
« Reply #6 on: April 04, 2016, 03:05:45 pm »

?? this salted beef you just laid down
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IamanElfCollaborator

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Re: Rise of the magical girls 4 - OOC : The pre-game
« Reply #7 on: April 04, 2016, 03:06:14 pm »

PTW, but probably won't join. Trespassers is basically filling the same role RotMG used to, but with a lot more versatility and stuff to the lore, as we're not tied down by the earlier lore of the last few RotMGs.

Coincidentally, that's what PN doesn't like anymore, but hey, agree to disagree. And while I'm at it, taking notes from this discussion.

PrivateNomad

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Re: Rise of the magical girls 4 - OOC : The pre-game
« Reply #8 on: April 04, 2016, 03:09:49 pm »

IN-terested!

Edit: Oh. Scratch that. Nomad's here. De-interested but will be watching!
I would like to hear an elaborate reasoning of why I somehow warded your interest away.

Twinwolf

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Re: Rise of the magical girls 4 - OOC : The pre-game
« Reply #9 on: April 04, 2016, 03:19:35 pm »

Interested.

My two cents; I wasn't in the majority of v3, but a problem I noticed in Alterverse was that few people thought of reasons for their character to be there. So, for this, I recommend either providing a reason, or making sure that characters do have a reason to be with a group.


Spoiler: Character sheet (click to show/hide)
« Last Edit: April 13, 2016, 02:56:25 pm by Twinwolf »
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PrivateNomad

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Re: Rise of the magical girls 4 - OOC : The pre-game
« Reply #10 on: April 04, 2016, 03:26:48 pm »

Interested.

My two cents; I wasn't in the majority of v3, but a problem I noticed in Alterverse was that few people thought of reasons for their character to be there. So, for this, I recommend either providing a reason, or making sure that characters do have a reason to be with a group.
Yeah; in Alterverse I think everyone was just dropped into the plot. In RotMG, people trickled in with their own reason.

Twinwolf

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Re: Rise of the magical girls 4 - OOC : The pre-game
« Reply #11 on: April 04, 2016, 03:31:54 pm »

I think there were what, 2-3 people who actually considered why their characters were there?
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SOLDIER First

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Re: Rise of the magical girls 4 - OOC : The pre-game
« Reply #12 on: April 04, 2016, 03:33:50 pm »

not to mention the people actively going against any attempt to keep their characters together because they were entitled
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IamanElfCollaborator

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Re: Rise of the magical girls 4 - OOC : The pre-game
« Reply #13 on: April 04, 2016, 03:38:44 pm »

It really didn't especially help that the co-GM/co-creators (namely, me) weren't even informed about how the plot was supposed to start or what the protagonists were doing except until after the whole thing started.

I DID have a good reason to keep my character with the protagonists right up until I basically had the setting's actual nature sprung on me. ;-;

Sanure

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Re: Rise of the magical girls 4 - OOC : The pre-game
« Reply #14 on: April 04, 2016, 04:33:04 pm »

Can we not bring up the failure that is alterverse? It literally had everything wrong with it...

But yeah, Posting to watch and take notes on this topic. also, To assist when needed.
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