Turn 36
"Interesting, very interesting. Thank you for your time and questions."
Pick up the disabled hat drone and make to leave the cave.
"I'll answer more questions if you bring me more!" she pleads as you turn to leave.
"Well, hello. Since I may be staying here a while, I'm Halcyon. You can call me Hal if you like. I'm a traveler from an infinitely distant place. I came to this land looking for a fresh start.
"So, I guess I'll need to know the going price for NY money, right? Show him one of my coins. "I don't know it's worth here."
"Infinitely distant, eh." He clears out the baubles from the counter, figurines and metal crafts from various sources. He straightens his cloak, a luminous orange weave, the same color as the man's thin layer of hair.
"You'll fit right in then. That coin is worth a lot. Passerby's tell me it's the only stable currency in the galaxy. Takes the same energy boiling an ocean to mint a back. I'd say..." He pulls open a drawer. You see more Neo-Adamantium coins inside, next to many shades of other coins: a lot of dark crimson, silvery coins made from an iridescent mineral, transparent coins that glow gold in the light, and gemstones of various colors shaped like coins.
"Most people don't carry enough Silvers to make up a Gold, and one of your coins is worth about fourteen Golds. That's a hundred and forty Silvers." He gets out a scale and begins measuring the amount.
"Who are you?"
I'm asking TBF.
"Oh, another crew member...... Wow... Huh. Well, I don't have time to wait around for company!"
Head towards the glidesman, and learn to glide.
The glidesman shall be found in the Torus. From a distance, it looks like an odd donut hanging from many strings. But as the fog clears, it becomes apparent this was no purpose-built structure. Its metal surface bears the old patterns of the Interstellar Empire, one of the first attempts at a multi-system form of governance in the galaxy. Its vessels, many thousands of years old by now, were mostly sold for scrap or dismantled. Seeing the habitat ring of one right here... it's a rare sight to say the least. Only a thousand were ever built.
The interior was designed with its own ecosystem of grasses and Terran creatures. Those haven't survived as long as the ship, but the denizens of this realm have taken to cultivating fields inside it, using the still-functional sunring whose light feels warm on your skin. The old architecture is there, old hangars and quarters connected by almost-levitating bridges held aloft across huge distances with no support. Stairwells made of wood were added in, and wedges were placed beneath structures to make them level with the downward gravity in this realm.
One of the old hangars and elevators of the Torus became a hub of commerce and travel thanks to its convenient orientation. There are loading bays, warehouses, everything already set for the purpose of imports and exports. You see an airship docked between two cantilever piers, having a wooden crane and an impromptu metal crane fitted from an old broken one. On a different pier, there are large folding hang gliders parked and hung upside-down from the ceiling. You notice a man tending to a glider that's heavily decorated, and almost half as wide as the others. Each one has a harness and a set of brass handlebars used to control it.
"Hey," he introduces himself as Aleph.
"You got some business with me? I've got room for a few more trinkets," he points at a luggage bag next to his glider.
"Why, then, do you do such harm in making them?
....
My name is Artemis. Who are you?"
My name is Soqhia. But I don't know how I got here.
Where is this place, anyway?"
Both of you were victims of the hermit. He did not subdue you through force, but through drugs and trickery, which blocked most of your memory for the most part. But it seems the exchange between the friar dude and the hermit may give some insight.
"Where is the master of this lair?"
"I... I... I... I am... sire..."
He's hiding in a closet full of equipment, glass containers, and chemicals or herbs isolated in vials. But now that he's cornered, it seems like he's given up. He has all of his scrolls in his hands, some crumpled by rough handling.
Each player has a trait in caps that gives wide-ranging bonuses.
DISCOVERY applies to actions that involve searching, scouting, looting, basically anything with "look for" in the description. It does not apply to passive actions like detecting stealth.
VENGEANCE applies to getting revenge on others. Can involve combat (provided the enemy is shooting at you this turn, or has shot in the past) or just pulling pranks.
JUDGEMENT applies to actions concerning serious ethical decisions. It actually gives a bonus to any choice, not just the 'good' one or the 'evil' one, but it only applies once per decision so it won't help throughout a fight if you decide to murder people randomly.
MERCY applies to actions helping right wrongs, including medicine, repairing something, or even just comforting someone.
WISDOM applies to actions involving memory, such as recalling locations.
REFLEX applies to involuntary actions, such as your EMP and also reflexive actions such as retaliating to a sudden attack.
Brann Montoya's Status: Frostbitten finger (minor)
Items:
Flashlight (full charge)
Serpentine Whip
x3 Hat Drone (HP: 4/4, 4/4, 4/4)
Modifiers:
DISCOVERY: d8 (2/8 XP)
Items:
Flashlight (full charge)
Books ('Tales of the Beyond')
Candles + Matches
Soul Ink
Modifiers:
JUDGEMENT: d8 (0/8 XP)
Diplomacy (1/6 XP)
Crafting (1/6 XP)
Items:
Flashlight (full charge)
Medical Wrappings, Sutures, and ¿disinfectant?.
PEACEMAKER (+1 to edge attacks) (glows when "life is lost")
Higan Bracelet
Modifiers:
MERCY: d8 (0/8 XP)
Pistols: d8 (0/8 XP)
Scavenger: d6 (1/6 XP)
Halcyon Adhil's Status: Temple gash (minor)
Items:
17x Neo-Adamantium Coin
Dead Lantern
Dead Gem
Crystal Eye (lets you see in the dark)
Razor Claws (rolls d8 for unarmed melee) (0-handed)
Modifiers:
VENGEANCE: d8 (0/8 XP)
Survival Skills/Crafting (2/6 XP)
Mobility (2/6 XP)
Items:
Flashlight (full charge)
Spacesuit
Tablet of Knowledge (d8 to intellect rolls)
Glasses
Modifiers:
WISDOM: d8 (0/8 XP)
Items:
EMP Blood
Space Clothes (+1 to defense)
Razor Claws (allows edge attacks)
Modifiers:
REFLEX: d8 (0/8 XP)