Sorry if I seemed inactive the past few days, I was working on this RAM controller that didn't like working (until now)
Turn 34
"Tell me. Why do I see souls all around here?" Réoris seems rather agitated.
Watch the door. Examine, as well.
((All three of you are in the same location, so you hear/see each other))
"Souls?" Meeres bellows.
"This looks like soul energy more than souls. I believe it is the energy torn from bodies to power his contraptions. You may find one such victim in there... there he is!" he points at Artemis (TheBiggerFish), who is at the heavy vault door to the outside.
"You will have to be lifted out it seems. He was powering the vault door. Allow me some time..."Meeres gets to work constructing a ladder out of bones and fish vertebrae from his body. He is currently on the roof.
Soqhia investigates the inner door where the hermit retreated. It's rather nondescript. She checks the surroundings instead [4] drawing Reoris' eyes to the ink spilled on the table. The various inks look black, but to him they seem to contain soul energy of different colors, seven in total... green, red, yellow, aqua, orange, purple, blue...
The stamps contain letters of the universal alphabet that seems readable to all in this realm. It seems they've been crusted over with many layers of ink, but they don't have the same soul-color as the bottles of ink.
There's also a pair of glasses hanging on the wall behind the desk.
"Oh, I understand. Outsiders must be pretty unreliable. I haven't met a single thing here that I've understood. But yeah, I'm actually visiting on an expedition, to find out what was past a black hole."
"Hmm..." she looks both sorry and disappointed.
"Well, this is what it is. Nobody knows how it got here, or why it exists, but there's a world here. Maybe there's something on an island further below. If you don't want to settle down and live here, there's a lot of islands you could glide to. I actually didn't grow up in this village! I came from a neighboring chain that you can see when the skies are clear.
I know a merchant who makes frequent trips. Do you want me to refer you to him? He could teach you how to glide."Approach cautiously.
You find a sign in a deserted village square. All the action is up ahead at the temple.
TOWN SQUARE
>Herbalist's
<Food Market
Temple^>
<^Ranch
^Torus^
Each player has a trait in caps that gives wide-ranging bonuses.
DISCOVERY applies to actions that involve searching, scouting, looting, basically anything with "look for" in the description. It does not apply to passive actions like detecting stealth.
VENGEANCE applies to getting revenge on others. Can involve combat (provided the enemy is shooting at you this turn, or has shot in the past) or just pulling pranks.
JUDGEMENT applies to actions concerning serious ethical decisions. It actually gives a bonus to any choice, not just the 'good' one or the 'evil' one, but it only applies once per decision so it won't help throughout a fight if you decide to murder people randomly.
MERCY applies to actions helping right wrongs, including medicine, repairing something, or even just comforting someone.
WISDOM applies to actions involving memory, such as recalling locations.
REFLEX applies to involuntary actions, such as your EMP and also reflexive actions such as retaliating to a sudden attack.
Brann Montoya's Status: Frostbitten finger (minor)
Items:
Flashlight (full charge)
Serpentine Whip
x3 Hat Drone (HP: 4/4, 4/4, 4/4)
Modifiers:
DISCOVERY: d8 (2/8 XP)
Items:
Flashlight (full charge)
Books ('Tales of the Beyond')
Candles + Matches
Modifiers:
JUDGEMENT: d8 (0/8 XP)
Diplomacy (1/6 XP)
Crafting (1/6 XP)
Items:
Flashlight (full charge)
Medical Wrappings, Sutures, and ¿disinfectant?.
PEACEMAKER (+1 to edge attacks) (glows when "life is lost")
Higan Bracelet
Modifiers:
MERCY: d8 (0/8 XP)
Pistols: d8 (0/8 XP)
Scavenger: d6 (1/6 XP)
Halcyon Adhil's Status: Temple gash (minor)
Items:
17x Neo-Adamantium Coin
Dead Lantern
Dead Gem
Crystal Eye (lets you see in the dark)
Razor Claws (rolls d8 for unarmed melee) (0-handed)
Modifiers:
VENGEANCE: d8 (0/8 XP)
Survival Skills/Crafting (2/6 XP)
Mobility (2/6 XP)
Items:
Flashlight (full charge)
Spacesuit
Tablet of Knowledge (d8 to intellect rolls)
Glasses
Modifiers:
WISDOM: d8 (0/8 XP)
Items:
EMP Blood
Space Clothes (+1 to defense)
Razor Claws (allows edge attacks)
Modifiers:
REFLEX: d8 (0/8 XP)