Turn 8
Each player has a die in caps that acts as a unique skill. It's basically my solution to the fact that two people didn't post skills (T_T).
MIGHT applies to actions that are physical in nature. Basically, if it requires a lot of physical exertion, this die will cover it if you don't have another skill that outmatches it.
DISCOVERY applies to actions that involve searching, scouting, looting, basically anything with "look for" in the description. It does not apply to passive actions like detecting stealth.
TRUE AIM applies to raw accuracy of all kinds, which includes missile attacks. It doesn't apply to attacks that are aimed for you, like a turret or drone.
VENGEANCE applies to, well, getting revenge on others. Can involve combat (provided the enemy is shooting at you this turn, or has shot in the past) or just pulling pranks.
JUDGEMENT applies to actions concerning serious ethical decisions. It actually gives a bonus to any choice, not just the 'good' one or the 'evil' one, but it only applies once per decision so it won't help throughout a fight if you decide to murder people randomly.
MERCY applies to actions helping right wrongs, including medicine, repairing something, or even just comforting someone.
COURAGE applies to risky actions, such as an all-in attack or an experiment that's likely to fail. It also applies to melee combat in general, but only if you aren't wearing armor or some other kind of absolute protection.
Gravity on the habitat is UPWARD, so the factory section is also "up the ladder."
The engine block is mounted on a tether, so while the engine burns it is far away from the actual body. It's only meant to be reeled in if you get the Warp Drive working.
The ship rotates, so only the habitat module has gravity.
The engine/reactor section is heavily irradiated due to the type of reactor used.
The habitat module has a backup battery, currently OFFLINE.
The factory module has a backup fission reactor, currently OFFLINE.
The nuclear engine produces electrical power when not thrusting. Currently OFFLINE.
"Oh, uh... are alright there, mate? You don't look to be in the best of shapes."
Investigate the sobbing man on the floor.
It's not a man. It's actually a particularly angsty teenager.
"I can't help anyone anymore..." he mutters to himself, over and over again.
"I can't help... anyone..."When you disturb him, he leaps over to the side, lies on the ground, and screams. Well, that certainly attracted the attention of anyone whose attention is not to be attracted, if possible.
After he runs out of breath, he sort of calms down and sits upright, still quivering.
"I... I can't help you. If you get hurt you'll... die..."Status: Frostbitten finger (minor)
Items:
Flashlight (full charge)
Serpentine Whip
x3 Hat Drone (HP: 4/4, 4/4, 4/4)
Modifiers:
DISCOVERY: d8 (1/8 XP)
Wait outside the sickbay with Hansel. Put away my E.M.P./Stun rod and draw my laser pistol out of view of the door opening. I'll be ready to cover Brann if he needs it. Spy through the door with my laser out of view.
The man inside screams loudly and attracts the attention of something in the library. Following a brief cacaphony of metal plates banging and falling over, you hear footsteps, and the door to the library opens. You fix your sights down the hall as the figure approaches.
The intruder happens to be a short old woman, dressed in vibrant, multicolored silken robes of teal, blue, and white, with a blue gridded headscarf. She carries an ancient book with many ribbon bookmarks, cautiously, and non-aggressively. A force inside compels you to let your guard down, even for a moment, but that's your choice.
"Good heavens! What's happening in there!? Who's screaming!?"Items:
Flashlight (full charge)
Laser Pistol (18/3) (energy)
EMP Rod (Full charge)
Environment Suit (+1 defense, -1 to your MIGHT rolls while wearing)
Modifiers:
MIGHT: d8 (0/8 XP)
Hard Sciences: d8 (0/8 XP)
Her hair flickers a bright pink, before settling on a happy shade of green. "Oh.... uh.... thanks!"
She then uses the ribbon to tie her hair in a neat bun. Practical, and still looks hella fine.
Well, now that the horribly vain display of self-appreciation is over, Soreli ponders what to do. "Uh.... Yin-xi.... What do you think..... we should do now?"
You fasten your hair, and look around. The insects on the ground are gone, replaced with... corpses. They seem to be living corpses, reaching out to you and chanting all sorts of wierd things, like "Only you can save us..." and "Please..."
Yin-xi and Reggie are still there, as normal. Reggie looks a bit tense..
Items:
Flashlight (full charge)
¿Instant Mutagen? x3
Medical Wrappings, Sutures, and ¿disinfectant?.
Modifiers:
MERCY: d8 (0/8 XP)
Pistols: d8 (0/8 XP)
Yin-xi's mask helped to mask the momentary suspicion on the robots. "Thank you." they said as they tied the ribbon on their staff, making sure it was not near the hot part.
"Rogue impersonators would complicated things, but we still need to find the others. I also still think we need to return the power somehow."
"Ah, uh..." Reggie seems mildly disoriented.
"The electricity. Yeah, that doesn't... really... exist anymore.
Do you have time for an explanation? I can remember what Maine told me, although with this new body my memories are clouded somewhat. Do other humans go their... entire lives not remembering every detail?"Items:
Flashlight (full charge)
Force Arm
Stun Staff (shock/blunt) (full charge)
Modifiers:
COURAGE: d8 (0/8 XP)
Negotiation: d8 (0/8 XP)
Réoyris laughs, "Heresy?"
Dump the bible and her notes into the pool.
"Grace only to the Father, there is no grace in a human mind. In time the word will be made available to me again in whatever form necessary, for now I live on faith alone."
"May God be with you saint."
Exit.
"What...?" She sounds confused.
"Is this... faith? I will have to learn it someday.."Those are her last words; she leaves soon after. You follow, but as you pass the corner she is gone. All you saw was that she held a blue ribbon in one hand and a dirty book in the other. Not a Bible, apparently.
You approach the door to the Cathedral. Already the pews are swarming with termites, and the glass is cracked and melted, leaving many gaps through which you see the grey horizon. You approach the grand double doors, which are now restored to perfection, and turn the golden handle. It's heavy~
The void beckons. The dark sky above, you see, is actually a ceiling, interspersed by giant monolithic flows of black primordial matter dripping down like glass, solid to the naked eye, but liquid to the ages.
You step out of an airlock, and step onto warm, rounded stone--the primordial matter from before. The ship, or what's left of it, actually seems half-engulfed in the black. Most of the body dangles from above, but a large piece of black matter, disconnected from the mass above, engulfs it from below as well, though the airlocks stick out just above the black. There are numerous holes in the corner of the ship, which look like they've been ripped out piece by piece of metal.
There is a ghastly grey light from below, coming from a fog and a cold updraft. You see clouds swirling below and out along the horizon, and you also see more blocks of primoridal matter, some of them more refined in shape, looking like chunks of obsidian...
You notice the angel from before up above, reaching into a hole in the ship's factory section body. That hole seems to have been there before.
Items:
Flashlight (full charge)
Books ((Chartreuse Catholic) Bible, 'Tales of the Beyond')
Candles + Matches
Modifiers:
JUDGEMENT: d8 (0/8 XP)
"Uh. Something Shakespearean about hiding in plain sight." Sit on the couch.
You sit, hearing more footsteps. These ones come from... the ceiling. There is a problem with that.
You see, memorizing the ship's general layout has its advantages. You're still a bit disoriented by the darkness, but this problem is big enough that you see it clearly.
The problem is that those footsteps are coming
from space. The floor below your feet is ship hull. It separates you from the vacuum outside. That means that someone is
outside the ship. And, more importantly, that sound is
reverberating through the metal hull.
And then you hear a click, and Earth-like gravity comes upon you like a truck. Fortunately, Earth-like gravity is not very punishing on the human system. But this room is designed for lateral acceleration, not full Earth gravity. You hear creaks and squeals, and insects pour out of the walls.
One large machine falls through the floor and punches a hole, letting in a mild light from the outside, as bright as a cloudy day. The footsteps approach the hole, and this time you hear it clearly: clawing, like something is digging into the thin outer layer of the hull with a grip like a dragon's.
A hand reaches over the edge, and grips onto the torn edge of metal. It's a human hand.
Items:
Crystal Eye (lets you see in the dark)
Razor Claws (rolls d8 for unarmed melee) (0-handed)
Modifiers:
VENGEANCE: d8 (0/8 XP)