I forgot, and also I don't work in your stinky american measurements ))
((I use metric most of the time, but saying 'a foot across' is more convenient than specifying 'aproximately 3 decimeters'))
Turn 22
Each player has a die in caps that acts as a unique skill. It's basically my solution to the fact that two people didn't post skills (T_T).
MIGHT applies to actions that are physical in nature. Basically, if it requires a lot of physical exertion, this die will cover it if you don't have another skill that outmatches it.
DISCOVERY applies to actions that involve searching, scouting, looting, basically anything with "look for" in the description. It does not apply to passive actions like detecting stealth.
TRUE AIM applies to raw accuracy of all kinds, which includes missile attacks. It doesn't apply to attacks that are aimed for you, like a turret or drone.
VENGEANCE applies to getting revenge on others. Can involve combat (provided the enemy is shooting at you this turn, or has shot in the past) or just pulling pranks.
JUDGEMENT applies to actions concerning serious ethical decisions. It actually gives a bonus to any choice, not just the 'good' one or the 'evil' one, but it only applies once per decision so it won't help throughout a fight if you decide to murder people randomly.
MERCY applies to actions helping right wrongs, including medicine, repairing something, or even just comforting someone.
COURAGE applies to risky actions, such as an all-in attack or an experiment that's likely to fail. It also applies to melee combat in general, but only if you aren't wearing armor or some other kind of absolute protection.
"Fascinating! Though, I would like to re-use these drones, thank you very much."
Have the drone fly away from the "'elves." If possibly, try to make the drone emit a screeching sound to scare away the natives.
The elves give chase, but your drone is much too fast to be caught. It's not even remotely possible for them to catch you.
[1, 4] Your drone emits not a screeching sound, but a chirping like that of a fleeting animal.
Outside again, you take a look at where the smoke is coming from: smokestacks near the border of the island, angled outward. You notice bright white cracks in the ground, surrounded by wooden cranes being lifted by elf crews. They seem to be excavating chunks of white glowing rock from the island.
"Forgive me sir, I did not mean to impose.
move off the sigil and wait for the hermit.
The fish-man utters a humid sigh and rests his head against his palm. It turns out his fingers are formed by pairs of long pincers like those of a crustacean; his thumbs are formed by lobsterlike tails.
"Human, the hermit is always busy here. If you want to steal his tomes, you should probably just break in there using magic. He won't come out for days at the rate he's been working."He starts to sink back into the water.
Hmm...
Go back to the swords origin, and attempt to move the rock it was stuck in. Also, attempt to roll the pearl somewhere without grass on the ground.
You roll the pearl away with your feet, noting that the surface is very hot. Your sword glows furiously as you move the pearl, until it shuts off suddenly after being no longer connected to plant matter.
The sword stops glowing.
Also, you hear yelling in the forest. Yin-xi is hanging around nearly levitating stones with their arm.
"Wait, what?"
Extinguish the lantern, stoop behind a tree for a minute using the crystal eye's ultra-night-vision to scan for any extra hostiles, and call out: "Art thee a friend or a villian? I come not bearing war or destruction, nor any means to do so. I come hither from a faraway state. Ye forest is not in danger from me and my steadfast compatriots. We come bearing naught ill or benefit. If thee would not shoot me with ye arrows, I would be much obliged to reconcile with you on my invasion of your property and hope to establish a reasoning betwixt us, so as you know my intent and I know your reasons for having shot me."
You hear rustling in the woods, deciding from the walking pattern that it's some sort of quadruped. Judging again, it seems like said quadruped is now walking...
"I am not an enemy, but thy abuse of our language makes me want to kill you..."[4] The lantern's light comes from the pearls around it, not the lantern itself, so you struggle to extinguish it for a moment. You finally manage to do it by taking a green crystal off its stand inside the lantern, causing the pearls to dim slowly and fall. You also hear a faint scream coming from the lantern.
"If you are not Virtual, like Us, then, you must be recently borne into this world with the power of a dynasty at your fingertips. I shall take my leave!"The speaker seems to be running away now on two feet.
Brann Montoya's Status: Frostbitten finger (minor)
Items:
Flashlight (full charge)
Serpentine Whip
x3 Hat Drone (HP: 4/4, 4/4, 4/4)
Modifiers:
DISCOVERY: d8 (2/8 XP)
Items:
Flashlight (full charge)
Laser Pistol (18/3) (energy)
EMP Rod (Full charge)
Environment Suit (+1 defense, -1 to your MIGHT rolls while wearing)
Modifiers:
MIGHT: d8 (0/8 XP)
Science: d8 (1/8 XP)
Items:
Flashlight (full charge)
Books ('Tales of the Beyond')
Candles + Matches
Modifiers:
JUDGEMENT: d8 (0/8 XP)
Items:
Flashlight (full charge)
Medical Wrappings, Sutures, and ¿disinfectant?.
PEACEMAKER (+1 to edge attacks) (glows when "life is lost")
Modifiers:
MERCY: d8 (0/8 XP)
Pistols: d8 (0/8 XP)
Scavenger: d6 (1/6 XP)
Halcyon Adhil's Status: Temple gash (minor)
Items:
Yellow Lantern
Crystal Eye (lets you see in the dark)
Razor Claws (rolls d8 for unarmed melee) (0-handed)
Modifiers:
VENGEANCE: d8 (0/8 XP)
Survival Skills/Crafting (2/6 XP)
Mobility (1/6 XP)