Turn 21
Each player has a die in caps that acts as a unique skill. It's basically my solution to the fact that two people didn't post skills (T_T).
MIGHT applies to actions that are physical in nature. Basically, if it requires a lot of physical exertion, this die will cover it if you don't have another skill that outmatches it.
DISCOVERY applies to actions that involve searching, scouting, looting, basically anything with "look for" in the description. It does not apply to passive actions like detecting stealth.
TRUE AIM applies to raw accuracy of all kinds, which includes missile attacks. It doesn't apply to attacks that are aimed for you, like a turret or drone.
VENGEANCE applies to getting revenge on others. Can involve combat (provided the enemy is shooting at you this turn, or has shot in the past) or just pulling pranks.
JUDGEMENT applies to actions concerning serious ethical decisions. It actually gives a bonus to any choice, not just the 'good' one or the 'evil' one, but it only applies once per decision so it won't help throughout a fight if you decide to murder people randomly.
MERCY applies to actions helping right wrongs, including medicine, repairing something, or even just comforting someone.
COURAGE applies to risky actions, such as an all-in attack or an experiment that's likely to fail. It also applies to melee combat in general, but only if you aren't wearing armor or some other kind of absolute protection.
"Hahaha. Nope. I am not going to deal with this. I don't care who you are or what you want, but I bid you adiue."
Take my lantern, pick up some bark to protect myself from another arrow, and leave.
[5/8, difficulty 5] You rip an entire sheet of bark off the nearest tree with your claws. This will probably kill the tree, and the bark likely won't give you much protection given that it was so easy, but..
[6, 6] You run away, hopping over and past shrubs, logs, glowing pools of acid, and swarms of yellow glittering bug-like-things. You hear a rustle fading behind you, as well as a shout:
"Wait! I mistook thee for a human!"+1 xp to mobility
Sigh.
Head back to waters near the lights to wait for that guy to reemerge.
"Forgive me precious lights. I didn't mean to stab at you, rather to see what might hide under the sand.
Waiting for the man to reeopen the door (perhaps tonight), you instead witness the source of the yellow lights surfacing: A man made entirely of fish, whose stomachs glow vividly yellow.
[glow=yellow]"Brrr! Your stabbing cost me, mortal. But I shall refrain from taking a few of your fingers, in the spirit of reconcilliation."[/glow]
He seems quite imposing, but he has no legs and his entire body is supported by fish. Conclude what you will.
[glow=yellow]"Well, are you going to just stand there? The old hermit isn't going to come out again if he knows you're there, not while you're standing on that."[/glow]
As it turns out, you are standing on some sort of sigil drawn in the sand.
Take the pearl, and name the sword PEACEMAKER. In all capitals. Because she's a nurse, and would really prefer not to kill people unless absolutely necessary.
But if the sword is glowing now.... Oh crud.
Scout the area to find any dead-looking people.
[4] You search more and more, eventually concluding three things:
-There are no dead people in the vicinity of where you found the sword
-The further you go from the original sword's location, the less it glows
-The glowing pearl is starting to ignite some of the stray grasses and seaweeds lying around the beach near it.
The smoke, if you go near, turns out to be cold instead of warm, but the objects themselves are heating up as they smolder.
"...*sigh*"
Bring the presently-flying drone down to turn it's feed on, then send another drone up to explore the floating island.
You swap the drones and are now able to control the one investigating the factory.
[7, 1] You swoop down into a couryard full of short, elf-like creatures hauling candy canes and trays of unbaked goods.
You sneak into an open doorway investigating rows of conveyors, some hand powers, others powered by copper transmission axles from the ceiling. Elves are constantly shaping candy into different objects: weapons, jewels, scrolls... you also see where they make the pearls. The finished pearls (a checkerboard pattern of blue and yellow) roll down onto a conveyor coated in bamboo, which causes them to light up immediately. Cracked or non-glowing pearls are removed by a quality-control elf, who tosses them in a pot near the window. When the pot is filled to the brim, he tosses it and replaces it with another from the stack.
The drone also transmits a sound feed, so you can hear the sound of steam whistles, hammers and chisels, and the shouting of elves at work. You don't understand their language, but you can read their signs (they are in that alphabet from before).
A few of them seem to be pointing at you from across an open haul. One calls for something, and soon they procure an oversized net on a handle which seems to lengthen on its own.
Brann Montoya's Status: Frostbitten finger (minor)
Items:
Flashlight (full charge)
Serpentine Whip
x3 Hat Drone (HP: 4/4, 4/4, 4/4)
Modifiers:
DISCOVERY: d8 (2/8 XP)
Items:
Flashlight (full charge)
Laser Pistol (18/3) (energy)
EMP Rod (Full charge)
Environment Suit (+1 defense, -1 to your MIGHT rolls while wearing)
Modifiers:
MIGHT: d8 (0/8 XP)
Science: d8 (1/8 XP)
Items:
Flashlight (full charge)
Books ('Tales of the Beyond')
Candles + Matches
Modifiers:
JUDGEMENT: d8 (0/8 XP)
Items:
Flashlight (full charge)
Medical Wrappings, Sutures, and ¿disinfectant?.
PEACEMAKER (+1 to edge attacks) (glows when "life is lost")
Modifiers:
MERCY: d8 (0/8 XP)
Pistols: d8 (0/8 XP)
Scavenger: d6 (1/6 XP)
Halcyon Adhil's Status: Temple gash (minor)
Items:
Yellow Lantern
Crystal Eye (lets you see in the dark)
Razor Claws (rolls d8 for unarmed melee) (0-handed)
Modifiers:
VENGEANCE: d8 (0/8 XP)
Survival Skills/Crafting (2/6 XP)
Mobility (1/6 XP)