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Author Topic: MonkeyHead Plays... Civ 3 - Rise and Rule Revisited.  (Read 2390 times)

MonkeyHead

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MonkeyHead Plays... Civ 3 - Rise and Rule Revisited.
« on: April 01, 2016, 05:42:46 am »

So, inspired by a recent number of Civ related lets plays on here, I decided to do my own. Cos, you know, why not eh?

Spoiler: Boats! (click to show/hide)

I am of the opinion that Civ3 is the best of the civ series. It balances complexity, features, and playability better than earlier and later games. That, and it runs well on my old laptop, unlike newer versions.

The "Rise and Rule" mod is one of the more popular complete mods for Civ 3. It adds hundreds of things to the game - from units (most of which are civ specific), to techs, to city buildings, to wonders. It is impossible for all cities to build all things, all empires to research all things, all armies to have all units... basically, it makes the game more nuanced, and requires you to play a bit more carefully, as you simply can not go it alone and prosper in all areas. Most of the basic rules of the game are tweaked, and it is also a lot harder than vanilla. As things crop up, I will explain them.

So, We shall be playing on a standard random map, with random enemies. I have set the difficulty to a level which I will not get curb stomped, but also will not end up the top empire with ease. This is a play through for a bit of fun, after all.

Spoiler: Mappy McMapmaker (click to show/hide)

The first question though, is who do we want to be? Each "tribe" has different starting techs, and a pair of bonus granting traits, most of which are fairly predictable. Once any particular tribe or type of nation in terms of aspects gets enough suggestions, I will get us started and post the first few turns. This is a fairly important choice, as you are not going to be top of the tech pile without a scientific nation, or win many wars unless one plays as a militaristic nation, and so on for each civ aspect...

Spoiler: Civ Aspects (click to show/hide)

Oh, and as is the norm, pretty much any unit and city is free to be claimed for naming purposes.
« Last Edit: April 01, 2016, 06:14:55 am by MonkeyHead »
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Haspen

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Re: MonkeyHead Plays... Civ 3 - Rise and Rule Revisited.
« Reply #1 on: April 01, 2016, 06:08:07 am »

Let's be France? And aim for Cultural/Religious victory.
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MonkeyHead

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Re: MonkeyHead Plays... Civ 3 - Rise and Rule Revisited.
« Reply #2 on: April 01, 2016, 06:12:46 am »

Let's be France? And aim for Cultural/Religious victory.

France are... Commercial and Industrious. They are a jack of all trades nation, not real suited to any one victory path, but flexible enough to cope in any real situation. Commercial allows them to buy their way out of problems, and Industrious helps keep in touch in terms of units. They also get some pretty sweet units in the early gunpowder to early industrial eras. I could do France... unless anyone has any other requests.
« Last Edit: April 01, 2016, 06:16:09 am by MonkeyHead »
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Haspen

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Re: MonkeyHead Plays... Civ 3 - Rise and Rule Revisited.
« Reply #3 on: April 01, 2016, 06:15:19 am »

Oh, hmm. Well let's aim for being the best civ? ;v

Actually what are possible victory goals in Civ3?
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MonkeyHead

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Re: MonkeyHead Plays... Civ 3 - Rise and Rule Revisited.
« Reply #4 on: April 01, 2016, 06:22:30 am »

Oh, hmm. Well let's aim for being the best civ? ;v

Actually what are possible victory goals in Civ3?

Conquest (KILL THEM ALL!)
Domination (66% of population, or 66% of territory - tends to happen before a Conquest...)
Wonder (having possession of ALL of the wonders from a particular era - cheesy and hard, probably will turn off)
Diplomatic (UN vote for sole leader)
Spaceship (10 components via high tech level)
Cultural (acquire a huge number of culture points empire wide, or a slightly less huge number in one city)

Haspen

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Re: MonkeyHead Plays... Civ 3 - Rise and Rule Revisited.
« Reply #5 on: April 01, 2016, 06:25:13 am »

Make Paris the City of Light it should be, and try to get Cultural victory? ;v
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Truly, we have the most uniquely talented spy network in all existence.
Quote from: mightymushroom@Spamkingdom#
Please tell me the Royal Physician didn't go to the same college as the Spymaster.

MonkeyHead

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Re: MonkeyHead Plays... Civ 3 - Rise and Rule Revisited. It Begins.
« Reply #6 on: April 01, 2016, 08:51:45 am »

Translated from stone slabs of unknown origin, marked with carvings in a language bearing some resemblance to proto-French...

4000 BC


For generations, our people have roamed the grasslands and woodlands up and down this coast, following the herds of wild cattle as they migrated. No more - having developed the ability to work with stone we are ready to stop such wanderings and to settle down. This is not to be undertaken lightly. No doubt there are other wandering tribes thinking much the same. There is no point in settling for second best (ha!). To this end, our settlement simply has to be the best - the biggest, brightest shining beacon of human brilliance, that makes all others look like a joke.


Paris. Home to all that is good, right, and French. Of course, a nearby village of Vandals had to be displaced in order for us to claim what is rightfully ours, but as they departed they were kind enough to tell us the lie of the nearby land. Note the herd of bison, which might be useful in the future. The roaming cattle we followed for so long have been pastured, the food from which will secure our survival for decades to come. Our serf has been ordered to enhance production from the cattle pasture by any means necessary. In addition to the tasty cows, the nearby river provides an ample supply of fresh water and has at its mouth a nice sheltered bay. A small group of youths is gathering supplies and resources in order to set out and scout the lie of the surrounding land, to see what dangers are out there.


Immediate needs seen to, the elders now look to the future. If we are to grow as a tribe, we need to organise ourselves. A dynastic system of leadership is a must if we are to become anything other than hut dwelling savages. It might take a while before power can be concentrated in my hands, but along the way we stand to learn how to farm and fight far better...



Our immediate goals are simple. Scout the land, organise the tribe. Any objections, council of elders?

MonkeyHead

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Translated from clay tablets bearing further proto-French inscription...

3800 BC

Spoiler (click to show/hide)

It has been generations since our people first settled at the mouth of this great river. Since that time, small scale local expeditions have allowed to some knowledge of the local area, but for the first time we are now sending out organised scouting parties into the unknown. Those of us who would rather stay here have made the choice to arm those of us best suited to fighting off whatever evil our foolhardy explorers lure back with them.

3600 BC

Spoiler (click to show/hide)

Not content with just venturing into the wild, some of our more hot headed young men propose actually going out there and killing what we find, using methods successfully developed from hunting. If that is what they wish, so be it...

3550 BC

Spoiler (click to show/hide)

Life in Paris is comfortable and secure. Secure enough for our foragers to venture further from home than ever before. Life is good.

3450 BC

Spoiler (click to show/hide)

Much time has passed. Our forays into the rest of the world have shown no danger. Some of the residents of Paris propose striking out and founding a second settlement, in order to spread our influence yet further. Tales from our scouts suggest a wooded area near the foot of a mountain as a good area to live with abundant fruit growing nearby - close enough to Paris if the need to flee arises, but far enough away to be independent. It will take many decades of work to equip a hardy group of settlers with what they need to survive, so we might as well get to it.

3000 BC

Spoiler (click to show/hide)

Engraved on this clay tablet is an outline map of known French territory at this time. Of note is the markings indicating the presence of herds of elephants to the west.

2630 BC


... and lo, they set out to settle in the west. No longer could we put off the lure of a second settlement to those who were eager to further tame the wilds. Who were we to complain? If they wanted to tangle with animals as big as elephants, good luck to them...

2470

Settlement of Orleans was finally finished today. A fully fledged second tribe. What a time to be alive. Before long, no doubt, a further band of Parisians with wanderlust will want to see if they can repeat this feat.


The tribal council of elders is happy to continue the centuries old goal of expanding into the wilds, one assumes...
« Last Edit: April 01, 2016, 09:51:43 am by MonkeyHead »
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MonkeyHead

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Re: MonkeyHead Plays... Civ 3 - Rise and Rule Revisited. First Contact...
« Reply #8 on: April 01, 2016, 01:29:17 pm »

The following histories were translated from a combination of ancient inscribed leather hides and clay tablets...

2390 BC

Spoiler (click to show/hide)

... an encounter with a small village on the coast was most profitable. It turns out these otherwise destitute people know how to fashion wood into workable craft for moving on the water close to the shore. Most novel, if not that useful.

2350 BC

Spoiler (click to show/hide)

This tablet hereby establishes a new standard for the written word. From henceforth, it is the decree of the elders that a standard format for all written records be established...

2190 BC

Spoiler (click to show/hide)

"... as we rounded the bay, the town came into view. It was not of the form that the ramshackle hamlets we had encountered so far. It was more like Paris, or Orleans, yet... alien. Large carved stone pyramidal structures formed most of the buildings instead of the long low buildings of home. The people there, of darker skin tone than our own, were strangely adorned and spoke in a tongue unlike our own. The citizenry seemed uninterested in us, and no leader seemed present, so we pressed on looking to contact someone in the role of chief..."

2150 BC

Spoiler (click to show/hide)

The Aztecs have made contact. Negotiations, until we found a means of common communication, were slow to begin with. Possibly as they are culturally backwards. This is odd, as they sure know more than we do about the secrets of the world. They have tamed beasts to do their bidding instead of simply penning them like we do, and their many warriors carry spears tipped with a shiny substance instead of our dull stones. They were unwilling to divulge the secrets of these two marvels, so we shall them to their lives and carry on exploring elsewhere.

2030 BC

Spoiler (click to show/hide)

Excavations of both Orleans and Paris show that around this time, standardized urban layouts were emerging in French towns...

Spoiler (click to show/hide)

The tribal council has authorised a second tribe to depart from Paris, with instruction to set up our third settlement in the wooded grasslands along the coast.

1830 BC

Spoiler (click to show/hide)

Settlement of Lyons is complete. 3 tribes, bonded by common heritage. Who could stand against us? Those puny Aztec with their mounds of rocks? Pah! As if...



1790 BC

Spoiler (click to show/hide)

Far to the south, beyond the southern deserts, our scout has come across a second advanced tribe...

Like the Aztec, the Inca build thier structures in a mound of rocks style. The also look and sound very similar. Chances are they are different branches of the same tribe. In any case, we managed to track down a tribal leader to speak to...

Spoiler (click to show/hide)

The Inca seem a lot more easy going than the Aztec. They are more cultured than the Aztec and share the Aztec knowledge of the world that we do not yet have. They have no knowledge of how to organise their teeming masses nor how to represent the spoken word, so we trade it to them for knowledge of how to tame the wild beasts, how to find that shiny spear stuff the Aztec have, and how to move canoes using the wind. They took some convincing, mind you, but gold is easy to come by in any case... they were also keen to learn about how we build our villages, and were willing to show us how to make better fabrics. A fair deal, says I, and they were eager to share, unlike their rock mound building cousins.

The council of elders is of the opinion that the Inca would make good friends, and the Aztec are potentially dangerous. We shall continue expanding to the south as far as is practical before looking to settle anywhere closer to existing settlements, unless anyone has any better ideas...
« Last Edit: April 01, 2016, 01:31:41 pm by MonkeyHead »
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