Alan stops and turns around. He needed another distraction; or at least something to keep the other peasants from getting to the clinic before he could. He would have to wait a while outside anyways to fix his legs. So therefore...
He points at the road inbetween the clinic and the area of the fiery inferno, and casts a spell.
"Summon sentient and hostile stone wall!"
2. Faces of screaming people appears on the wall you are leaning on. Disturbingly realistic faces. Hundred tortured faces depicting equal number of different pains.
"Oh dear. Sorry! Um, hold on..."
Change the tetrahedra to show 3 twice, then summon her something modest.
Magical as in 'has the inherent ability to do acts that magic could normally procure'. Like, telekinesis and teleportation and conjuration and stuff.
Also, shapeshift the extra thumbs away.
That's effectively a wild mage. Otherwise you have to apply each ability individually.
2. Each of them splits into four smaller tetrahedrons.
3. Three of the new tertrahedrons has number 3 inscribed on all sides.
6. The set of clothing you summon on her is modest, sure. It protects her diginity well enough, but that's the only modest part. Rest of the dress is rather flashy. It's purple and light blue, depicting branching lightning pattern. The pattern is animated and constantly changing its shape. Free-floating pieces of blue silk clothing behind her are in loosely dragonic wing like formation, thowing small sparks at each other, but very soon after materializing they start floating around surrounding her, and in the process repeatedly pepper you with electic jolts strong enough to make you involuntarily twitch and jump away from her.
She studies her new dress and its properties a minute, and finds out the electrified silk barrier is perfectly willing to zap her too if she reaches too far.
"Nice, but this lightning barrier is entirely unnecessary. An unrequested assistance from magic, isn't it?"Before you can answer, another Die of Order shatters in your pocket.
"That didn't sound good. What was it?"Dominic mops along, whistling a happy tune about poop or something similar. He gather's teh soiled clothes left behind and attempts to clean them as well - the old fashioned way: plunge and scrup, plunge and scrub, plunge and scrub. If anyone has any soap and offers it, he uses that as well.
"Soleus! I believe I am using too much of your water. I am sorry. We may want to stop along the way at a well or something."
It's great how human senses get accustomed on everything over time; you don't even notice the smell by the time you finish your cleanup duties. Cleaning clothes however is harder than you remember it being, especially without soap. Shit is just diluted and smeared over larger areas. It is unfortunately the sticky variant...
Soleus initially doesn't even listen to Noel, too focused with the curious seed. He nods silently, assessing the power and meanings of this seed.
Partially lost in his thoughts, he raised his hand toward Noel to signify her to wait. He was thinking about the Seed, his goals, and his new quest. Theories were blooming in his mind, hypothesis of dark times...
(From what I experienced, Wild Magic seems closely linked to Souls.
Souls. We can assume that they are a fuel or a restraint, or both.
The Order Node mentioned the Chaos Entity, which I presume is locked by the Souls.
The green being that spoke to me before I became a Wild Mage was probably a projection of said Entity, seeing it wanted me to destroy what was making me unable to remember: Order.
Dominic, this Wild Mage. He was tasked to plant these seeds around the countries, it will presumably weaken the seal and power of Magic.
I assume this mean the Entity is using Wild Mages to free itself.
Wild Magic is still unclear to me. Is it a by-product of the Entity ? A system used to seal said Entity ? Or a by-product of the seal ?
Moving on to the Dices of Order. They seem to represent the degree of control Order has over Chaos.
The more Dices disappear, the more the restraints are weakening. Judging from my Dice count, time is running short.)
Finally after a long moment of silence, Soleus spoke to Noel.
"Yes, I am an idiot. An idiot that try to solve something. Order won't restore itself, and if we don't do something, you can be sure the destruction of the world will come knocking."
He added before leaving.
"Don't get me mistaken. By no mean I believe myself strong and smart enough to correct a fundamental system set by Order. But maybe Order can, and that is what I am aiming for as a Mage of Order. And we must hurry."
Shield Array Activated. Nothing should get into the Field. Maximum speed toward our destination.
Afterward, Soleus communicated Samuel and Arken :
< "Samuel. Arken. We have known each other for a long time. I have a question to you both : were you visited by an entity who asked you to fulfill a strange quest ? What asked, and what was asked to you ? I believe we may be tricked." >
Shield array will now block everything. Not even a breeze of wind will be felt within. Goal will be reached by end of next turn.
"Mother I found it!"
pick it back up and find her.
You find her in the cellar looking at a book and casting a spell. Your words come too late. Her blonde hair turns pure white, no, pure
light. She turns to look at you frowning, and you notice her eyes too are now pure light, shining bright and banishing shadows from the room as well as creating new, even darker ones.
"Well, I had to spend that bad result anyway. Give it." She reaches her hand at you, stops to look it closer for a moment and asks: "Is everything gray or is it only me?"
Earth-shape the bride into little pieces. If it still seems to be growing, earth-shape them into little clumps where the enchantment will form harmless spires or something.
[2+2] First five kilometers of the bridge breaks, making it more of jumping puzzle than a bridge. Far edge of the bridge is too far for you to see if it still grows, but considering how the broken section is repairing itself and growing new branching bridges aimlessly means it probably does. Like a cancer.
[1+2] The second attempt merely breaks few newly formed side paths. Uselessly, as you might add. The broken parts regenerate and spawn even more branching bridges, now more of them going above previous ones. Elegant, beautifully decorated bridges, suitable for aristocrat's gardens. Simple, bridges. Big heavy duty bridges, for frequently flooding rivers.
Future Wild Magic (9): 6 6 3 3 2 6 3 2 6
Mind:
Knowledge of best investigator in the world
Skills of best investigator in the world
Basic spear training
Body:
Lung issues
Echantments:
Artifacts of power:
Home:
Family reunion
Followers:
Other:
Legend of imperial investigator
Quest: Mage hunt
Future Wild Magic: 5 3 3 2 1 2 5 6 3 1
Body:
Mutated leg
One meter long claws
Hard leather
Bone plating
Snapping maw
Bone protrusions
Blistered skin
Echantments:
Artifacts of power:
House:
Followers:
Dragonified crocodile: Professor Cuddles
Other:
Distractions: 1
CHAOS RECKONER ARRAY (7): 2 3 1 4 5 1 5
Body:
Mane
Broken shoulder. Set
Echantments:
Magical video conference between Arken Frost, Samuel Marr and Soleus Arendar
Artifacts of power:
Eye of Forbidden Sight
Flying villa:
Expanded land
Scorched spot on front yard
Controlled by magical orbs
Holographic command room
Fully shieded with forcefield
Protects from: Everything, repel.
Small elevating platform
Servants:
Huge bearded butler: Joshua Higgs
Young pervert butler: Brian Klein
Foul mouther maid: Noel Peck
Silent statue maid: MARIE CONLEY SIR
Followers:
Magical mail order wife: Anna
Damn perfect
Golden wedding ring
Nature of self
Steel spider bot: Tec.
Hot
16 bladed legs on octahedron core
Other:
Aspiring educator
Golden wedding ring
Memories stolen
Book: Excavation of Zaaerath
Quest: Connect Order nodes
Node connector crystal
Destroyer of the world
Future Wild Magic (7): 1 6 4 3 1 6 2
Body: Shredded clothes
Shitty
Echantments: Protection from Giant Orange Juice Barrel
Communicate with Giant Orange Juice Barrel
Reflect Spell
Pulsing blue light on forehead
Artifacts of power: 7 Seeds of defiant life
Giant wooden centipede mount: CenTreepede
The house: Comfortable
Three stories
Kitchen:
Bit burned
Obsidian weapon field
Wheat grows through floor planks
Popping
Broken miniature pirate boat
Papercut whirlwind
Front yard:
Sucking mudfield, charmed
Iron bed (torture device)
Wooden bone throne
Two green man blocks
Flying great white shark
?
Flying giant squid
?
Followers:Other: Scale mail pants (appearance only)
Quest: Resurrection trees for capitals
Artifacts of power:
Interactive worldmap ball
So damn heavy
"Doombox"
Controlled
Mark of Green Man
Traveling crapsack
Multilegged
Charmed
Echantments:
Regeneration: Absorb plant matter selectively
Other:
Grotesque statue of dead mage
Carved poem of "Wild Magic" on pedestal
Hand broken off
One step ladder
Mapball holder log
"Wild Magic for Dummies" pamphlet
Long drinking straw: Blocked
Future Wild Magic (10): 5 6 3 2 1 2 6 3 1 4
Body:
Bandaged
Touch of Phoenix: Flaming red hair and eyes
Hairy
Left arm
Hot
Echantments:
Magical video conference between Arken Frost, Samuel Marr and Soleus Arendar
Fire breath
Toggleable fire aura (off)
Artifacts of power:
Whispering Staff of Earth (1d4+2)
5 Balanced spell scrolls
Calin's Shredder
Heartbane
Scroll of Teleporting [5]
Scroll of Summon Weapon [6]
Tent in Tenhe:
Ward of Ignorance
Ancient tower:
Teleporting
Something is missing
Reinforced impenetrable stone dome
Hidden gate
Grid of miniature suns
Simple boulder sentinel
Five simple golems
Siege engines
Silly face carriage
Ermonous animated granite statue of Samuel Marr.
Granite statue: This is a ermonous granite statue. All craftsmanship is of the highest quality. It's encrusted with diamond, ruby, quarz and gold. On the item is an image of Calin the Crime Lord. Calin is missing arm. Calin is crying. This artwork relates to thievery of Calin's Shredder and subseguent mutilation of Calin.
Mystery plant in iron and fire cage
Ward of Ignorance: Dome undetectable to Calin and those who associate with him
9 treasure boxes from Tenhe
The Forest: Now Ashlands
Ashlands: Two huge broken stone arms
Ashlands: Forest gone
Followers:
Water Banshee
Weapon grade water absorption
Other:
Lots of maps
Three empty paper sheets
Owner of Calin's severed arm
Book: Autobiography of The Most Glorious King Cotlal the First
Pair of sandstone cubes
Polished steel hauberk
Quest: Terraforming path. Done 70km of 200km
Self constructing (6)
Future Wild Magic (6): 2 2 6 3 2 4
Body:
White dragonish scales
Six fingers
Echantments:
Magical video conference between Arken Frost, Samuel Marr and Soleus Arendar
Ageless
Immortal
Shapeshifter
Telepathy
Artifacts of power:
Staff of Generic Crafting [2d3]
Slippery scrying orb
In a loose fitting copper bowl
Personal teleportation bracelet
Grand Kinetic ring (3)
The Fortress:
Flying
Reconstructed many times
Skeletons in closet
Precision mining beam
Folds space at whim
Telepathy
Architecture is:
Impressive
Luxurious
Intelligent
Self-replenishing
Self-modifying
Overtly helpful
Throne room
Ornate skylight
Mage's workshop
Self-replenishing
Containment circle
Dispel array
Forge
Inhabitants: Lots
New species
Bloody handsome reformed thugs
20 Personal teleportation bracelets
Monster army
Tied to fortress's power
Chrome shelled
Followers:
Laudata
Lizard girl
Wild mage: ? ? ? ? ? ? ? ? ? ?
Otherworldly beauty
Nice, moral, safe
Artifact of power: Electrified dress
Other:
Quest for godhood: In progress
Quest: World war
Small Favours
Glimpse of magic
Eight large tetrahedrons
Three has #3 on all sides
Other:
Damn hot
Firstborn of new species
Minor arachnophobia
Artifacts of power:
Personal teleportation bracelet
Kinetic ring
Echantments:
Shapeshifter
Strategic genius
Telepathy
Followers:
5 giant demon wolf golems
Army