Politely disentangle the banshee, then cast a spell to fix whatever is making me dizzy. Presumably something to do with the bridge enchantment, but who knows.
Though luck, casanova, she doesn't want to let go. Well, she does after you insist enough but quite soon her liquid hand is resting on your shoulder.
5. Dizziness ends as quickly as it began and you hearing returns, which is nice because the banshee is humming a nice happy melody. Your clothes undo their burned status back to normal as well as does your now useless bandages.
Waves are getting bigger. Each one crashing on shore is hitting rocks slightly more violently than previous.
"Splendid. I was getting bored!
Professor Cuddles, take cover for a moment. Well, you do have fire-proof scales, being dragon-esque and all. So, it should be fine.
Summon tornado of inferno! A fiery whirlwind! A gust from hell!"
6. Well, in hindsight it might have been better if you took some cover instead. The whirlwind of fire appeared around the corner where guards disappeared, first a minor thing more or less along what you expected from it. Shouts from guards were barely buried under its howling. Then it grew larger, louder, more violent and exponentially hotter. Buildings around it catched fire, shingled rooftops ignited like dry paper, and heat was felt on your face despite of it being relatively far.
Then winds broke off and great jets of fire was released into every direction around the ground. For a moment every alley and road within hundred meter radius was nothing but raging inferno of super hot air. You had enough of sense to close your eyes and hold your breath, but you weren't fast enough to cover your face. It ended as suddenly as it started.
So that's where you stand now. Happily burning buildings around origin of firenado, pained screaming and unseen pleads for help all around you. Your dragon is no worse for wear, but your face is very sore and arms are already blistering angry red, every exposed body part is in pain. Sucks to be you.
"Mom! There's a dragon and a mage outside and what were the dice you were looking for again like what do they look like?"
"Dice of Order, son, the ones I gave you some days ago. Please don't tell you already threw them out. I kept one for myself because it is ridiculously stupid to let go of that power, and now I can't find it."
New things happens on outside. The mage guy takes notice of something on your far right. He looks happy and says something to his dragon. Few moments later a powerful gust of fiery wind blows through the road. Looks like the mage got some nasty burns from it. Muffled screams for help echo on outside. That doesn't sound good. This guy is dangerous!
"Yes, I believe so." ((How high up is it?))
Dominic climbs onto CenTreepede and assists Soleus up as well. He then orders CenTreepede to rise up and grab onto the platform. ((How big is it?))
Anyway, the goal is to get all three of us up onto Soleus' floating sky rock. So we do whatever reasonable measures one would normally do in this situation to effect that outcome.
Let's say somewhere around four meters up. You could jump from top of CenTreepede and get comfortable grip. And its not big, around 30*40 cm. And apparently affixed to invisible and well oiled ball joint, making it easy to flip over. Very dangerous design. You wouldn't accept something like that, not without additional safety measures, like a rope in case of lost balance. Guess this guy has unrealistically high opinion about his balance.
Dominic gets up to his mobile throne after assisting Soleus up and cleans out all fingers and toes on it. Soleus feels like he shouldn't let Anna see all this gore and tosses most visible ones off. Distasteful experience. Then Dominic orders CenTreepede to get on the floating island. It lifts its front end on the hovering platform, using it as support, inching its body on it as much as it can without tipping its precious luggage over. A difficult and slow task for something as large as CenTreepede is. The platform holds its frankly massive weight, which is something to rise a hat for.
As soon as it gets middle point of its body on the platform it starts raising its front again high to get a grip on edge of the island, searching something to hold on. This process rises angle of travelers compartment into such that Soleus has to hold pilot's throne with both hands to stay on. Dominic on the other hand rests on his seat without having to worry about falling. The doombox however falls off.
CenTreepede gets his head over the edge and sinks as many stabby feet on soil as it can and begins slow process of hauling itself and you two on safe ground. Biggest hurdle comes when its last legs rest on the elevator platform and it has its body arched to keep travelers compartment from being vertical. It bounces its back as far out as it can and tries to use this moment to get you safely on island, but it isn't fast enough. Its back swings under the island to the point where it's basically in shape "7". This also means your spot goes fully vertical. All Dominic's luggage and acquired gore falls off and Soleus hangs from the throne with his bare hands alone. Dominic lays safely on his back, but knowing that if angle were to get any bigger he would flip over and fall off of his seat. This very concrete fear makes him hold on armrests with white knuckles.
CenTreepede kicks off with its back half to give himself another swing and this time it makes it through all the way. You both breathe in relief, though Soleus more from sudden interesting exercise than from actual emotions.
I imagine the floating island being something like
this in terms of shape and size. The villa is kinda like
this, large windows, very light, and takes up most of the surface. No pool, however.
"Gah, I don't know what to do. Actually, I could increase the flight speed..."
Increase the flight speed of the fortress.
Then, just, go find somewhere quiet to sit and read or something.
OOC, it's less flight and more like Alcubierre Drive style travel, though nowhere
that fast.
5. But it is much closer now. Not faster than light speeds, not even faster than sound, but close.
Quietest place would most likely be your workshop, these folks are not confortable with magic, despite of being made with magic. As for books, this place never had any, though all those extensive architecture manipulations might have accidentally generated one. Not likely, but I'll give it benefit of doubt. What do you want to read? I pull something out of my ass for you. Geography? History? Myths? Legends? Politics? Nothing about trading, thank you, I don't know enough about that to make up anything believable.
Future Wild Magic (9): 6 6 3 3 2 6 3 2 6
Mind:
Knowledge of best investigator in the world
Skills of best investigator in the world
Basic spear training
Body:
Lung issues
Echantments:
Artifacts of power:
Home:
Family reunion
Followers:
Other:
Legend of imperial investigator
Quest: Mage hunt
Future Wild Magic: 1 2 5 3 3 2 1 2 5 6
Body:
Mutated feet
Claws
Hard leather
Bone plating
Blistered skin
Echantments:
Artifacts of power:
House:
Followers:
Dragonified crocodile: Professor Cuddles
Other:
Distractions: 1
CHAOS RECKONER ARRAY (7): 2 3 1 4 5 1 5
Body:
Mane
Broken shoulder
Echantments:
Magical video conference between Arken Frost, Samuel Marr and Soleus Arendar
Artifacts of power:
Eye of Forbidden Sight
Flying villa:
Expanded land
Scorched spot on front yard
Controlled by magical orbs
Holographic command room
Fully shieded with forcefield
Protects from: physical forces, repel
Unsteady small elevating platform
Servants:
Huge bearded butler: Joshua Higgs
Young pervert butler: Brian Klein
Foul mouther maid: Noel Peck
Silent statue maid: MARIE CONLEY SIR
Followers:
Magical mail order wife: Anna
Damn perfect
Golden wedding ring
Nature of self
Steel spider bot: Tec.
Hot
16 bladed legs on octahedron core
Other:
Aspiring educator
Golden wedding ring
Memories stolen
Book: Excavation of Zaaerath
Quest: Connect Order nodes
Node connector crystal
Future Wild Magic (7): 3 6 1 6 4 3 1
Body: Shredded clothes
Echantments: Protection from Giant Orange Juice Barrel
Communicate with Giant Orange Juice Barrel
Reflect Spell
Pulsing blue light on forehead
Artifacts of power: 7 Seeds of defiant life
Giant wooden centipede mount: CenTreepede
The house: Comfortable
Three stories
Kitchen:
Bit burned
Obsidian weapon field
Wheat grows through floor planks
Popping
Broken miniature pirate boat
Papercut whirlwind
Front yard:
Sucking mudfield, charmed
Iron bed (torture device)
Wooden bone throne
Two green man blocks
Flying great white shark
?
Flying giant squid
?
Followers:Other: Scale mail pants (appearance only)
Quest: Resurrection trees for capitals
Artifacts of power:
Interactive worldmap ball (On ground)
So damn heavy
"Doombox" (On ground)
Controlled
Mark of Green Man
Traveling crapsack (On ground)
Multilegged
Charmed
Echantments:
Regeneration: Absorb plant matter selectively
Other:
Grotesque statue of dead mage (On ground)
Carved poem of "Wild Magic" on pedestal
Hand broken off
One step ladder (On ground)
Mapball holder log (On ground)
"Wild Magic for Dummies" pamphlet (On ground)
Long drinking straw: Blocked (On ground)
Future Wild Magic (10): 4 6 6 5 6 3 2 1 2 6
Body:
Bandaged
Touch of Phoenix: Flaming red hair and eyes
Hairy
Echantments:
Magical video conference between Arken Frost, Samuel Marr and Soleus Arendar
Fire breath
Sparkly
Artifacts of power:
Whispering Staff of Earth (1d4+2)
5 Balanced spell scrolls
Calin's Shredder
Heartbane
Scroll of Teleporting [5]
Scroll of Summon Weapon [6]
Tent in Tenhe:
Ward of Ignorance
Ancient tower:
Teleporting
Something is missing
Reinforced impenetrable stone dome
Hidden gate
Grid of miniature suns
Simple boulder sentinel
Five simple golems
Siege engines
Silly face carriage
Ermonous animated granite statue of Samuel Marr.
Granite statue: This is a ermonous granite statue. All craftsmanship is of the highest quality. It's encrusted with diamond, ruby, quarz and gold. On the item is an image of Calin the Crime Lord. Calin is missing arm. Calin is crying. This artwork relates to thievery of Calin's Shredder and subseguent mutilation of Calin.
Mystery plant in iron and fire cage
Ward of Ignorance: Dome undetectable to Calin and those who associate with him
9 treasure boxes from Tenhe
The Forest: Now Ashlands
Ashlands: Two huge broken stone arms
Ashlands: Forest gone
Followers:
Water Banshee
Other:
Lots of maps
Three empty paper sheets
Owner of Calin's severed arm
Book: Autobiography of The Most Glorious King Cotlal the First
Pair of sandstone cubes
Polished steel hauberk
Quest: Terraforming path. Done 20km of 200km
Self constructing (6)
Future Wild Magic (7): 5 2 3 5 2 3 6
Body:
White dragonish scales
Echantments:
Magical video conference between Arken Frost, Samuel Marr and Soleus Arendar
Ageless
Immortal
Shapeshifter
Telepathy
Artifacts of power:
Staff of Generic Crafting [2d3]
Slippery scrying orb
In a loose fitting copper bowl
Personal teleportation bracelet
Grand Kinetic ring (3)
The Fortress:
Flying
Reconstructed many times
Skeletons in closet
Precision mining beam
Folds space at whim
Telepathy
Architecture is:
Impressive
Luxurious
Intelligent
Self-replenishing
Self-modifying
Overtly helpful
Throne room
Ornate skylight
Mage's workshop
Self-replenishing
Containment circle
Dispel array
Forge
Inhabitants: Lots
New species
Bloody handsome reformed thugs
20 Personal teleportation bracelets
Monster army
Tied to fortress's power
Chrome shelled
Followers:
Laudata
Other:
Quest for godhood: In progress
Quest: World war
Small Favours
Glimpse of magic
Two huge tetrahedrons
Other:
Damn hot
Firstborn of new species
Minor arachnophobia
Artifacts of power:
Personal teleportation bracelet
Kinetic ring
Echantments:
Shapeshifter
Strategic genius
Telepathy
Followers:
5 giant demon wolf golems
Army