Soleus inner self says :
"What the heck."
But on the surface, he only says to Samuel and Arken :
<"I found the Wild Mage. His situation seems chaotic." >
Going outside, Soleus said to the first servant he saw :
"Get a white sheet and wave it at the strange sod down there. We must get his attention."
Lower the Island, still following him, and make someone wave a makeshift white flag in an attempt to get noticed by him.
"Yes, sir!" It's Marie who responds. Others are not terribly enthusiastic. She soon returns with a white shirt tied on a broom.
The mage isn't going anywhere apparently, which suits you just fine. Less time spent on chasing him. You lower the island very low casting a shadow over him that's impossible to not notice. He does, and he seems to be having a bad time, because his clothes are tattered, he's covered in dried blood and one arm is bleeding very badly. Magic is really trying its damnest to collect this one.
Alan mutters crankily a bit, before casting another spell.
"Errr.... Slightly biggify wings?"
3. The wings, or bones reather, grow by few centimeters. Not enough to make any meaningful difference, they where quite small to begin with. At least skin creeps over the bones and vestigial muscles connect the bones properly to rest of its body. A little bit better, but nothing to write home about.
<Soleus:Do you need backup?>
<Fortress:I think you can probably put the doors back now.>
<Okay. By the way, since I can now actually move, should we go somewhere? I'm not fast, I can reach only brisk jogging speed, but considering I couldn't previously move at all this is great improvement.>
"Well, that's to be expected by now. it beats five hundred papercuts, at least so far. I bet I'll hurt in a minute though. I wonder ... has anyone suffered as much for my magic as I have? I'd cast a spell to find out, but i am sure that all it would do is replicate everyone else' suffering in me, and i seem to recall making a horrible bodily curse for some thieves a while back. Oh, and that green man who got melded into my stuff when I teleported home. Yeah, this next spell is going to hurt, but perhaps, if I survive it ... things might be looking up." He says, ironically not looking up himself at all.
Dominic picks up a very small pebble, throws it two feet in front of him, and casts Return Pebble To The Position It Was In Before I Tossed It Just Now.
((Not intentionally ignoring the people overhead, just ... keepin on keepin on. Poor Dominic has had a rough week.))
And it keeps getting worse.
1. Your numb arm suddenly jerks forward with great strength. Whereas your bones stops it leaving your body entirely, the part of skin and flesh where grass is growing keeps going, tearing flesh and skin apart. Looking at the gaping and profusely bleeding hole on your arm you find yourself glad your arm is so senseless. Well, not so senseless anymore. Tingling is turning into aching, it isn't not bad yet, but it gives taste of what is coming.
The hole in your arm is about size of your palm, almost down to bone.
And on top of that a big shadow glooms over you and CenTreepede, though his burning back end provides some light in the situation. Looking up you see few hundred tons worth of packed soil hovering above you. Or mostly above CenTreepede, you are under its outer edge. This is something of conundrum; On one hand your arm is bleeding pretty badly, enough kill you way sooner than you would like to, but on the another there's that floating chunk of earth that
will kill you if it falls down. Considering it hasn't done so yet means there's a mage involved. And nothing good comes from mage confronting another in such flamboyant manner.
Oh, they are waving something white up there. Already surrendering? Gotta be a ploy. Or they are in even worse situation that you are and they are going to beg for help. Oh crap, you didn't need this, not now!
Keep earth-shaping the bridge, and temporarily increase my staff's scale with an actual spell.
[2+2]. 4. A long series of massive stone spikes erupts from ocean in straight line accompanied with an earthquake string enough to felt any nearby cities. Most likely no one will suspect cause being a mage in work, but if someone in tall lighthouse is looking and visibility is just good enough they might see your handiwork.
The spikes smooth themselves over into flawless extension of the bridge. It's now considerably longer, but there's still long way to go. It seems to be going fairly well, so you feel confident you could repeat the process in rapid pace, though a glance on that next 1 makes you sigh.
Future Wild Magic (9): 6 6 3 3 2 6 3 2 6
Mind:
Knowledge of best investigator in the world
Skills of best investigator in the world
Basic spear training
Body:
Lung issues
Echantments:
Artifacts of power:
Home:
Family reunion
Followers:
Other:
Legend of imperial investigator
Quest: Mage hunt
Future Wild Magic: 2 5 6 1 2 5 3 3 2 1
Body:
Mutated feet
Claws
Hard leather
Bone plating
Echantments:
Artifacts of power:
House:
Followers:
Crocodile: Professor Cuddles
Tiny leather covered wing bones on back
Other:
CHAOS RECKONER ARRAY (7): 2 3 1 4 5 1 5
Body:
Mane
Echantments:
Magical video conference between Arken Frost, Samuel Marr and Soleus Arendar
Artifacts of power:
Eye of Forbidden Sight
Flying villa:
Expanded land
Scorched spot on front yard
Controlled by magical orbs
Holographic command room
Fully shieded with forcefield
Protects from: physical forces, repel
Unsteady small elevating platform
Servants:
Huge bearded butler: Joshua Higgs
Young pervert butler: Brian Klein
Foul mouther maid: Noel Peck
Silent statue maid: MARIE CONLEY SIR
Followers:
Magical mail order wife: Anna
Damn perfect
Golden wedding ring
Nature of self
Steel spider bot: Tec.
Hot
16 bladed legs on octahedron core
Other:
Aspiring educator
Golden wedding ring
Memories stolen
Book: Excavation of Zaaerath
Quest: Connect Order nodes
Node connector crystal
Future Wild Magic (7): 4 2 5 3 6 1 6
Body:
200 papercuts
Shredded clothes
Fingertips torn
Fingernail torn off
Totally numb arm: aching
Flesh and skin torn
Echantments:
Protection from Giant Orange Juice Barrel
Communicate with Giant Orange Juice Barrel
Reflect Spell
Pulsing light on forehead
Artifacts of power:
7 Seeds of defiant life
Giant wooden centipede mount: CenTreepede
The house:
Comfortable
Three stories
Kitchen:
Bit burned
Obsidian weapon field
Wheat grows through floor planks
Popping
Broken miniature pirate boat
Papercut whirlwind
Front yard:
Sucking mudfield, charmed
Iron bed (torture device)
Wooden bone throne
Two green man blocks
Flying great white shark
Frenzy
Hurt
Flying giant squid
Bloody wounded
Followers:
Other:
Scale mail pants (appearance only)
Quest: Resurrection trees for capitals
Artifacts of power:
Interactive worldmap ball
So damn heavy
"Doombox"
Controlled
Mark of Green Man
Traveling crapsack
Multilegged
Charmed
Echantments:
Other:
Grotesque statue of dead mage
Carved poem of "Wild Magic" on pedestal
One step ladder
Mapball holder log
"Wild Magic for Dummies" pamphlet
Long drinking straw: Blocked
Back quarter badly burned
Missing few legs
On fire
Future Wild Magic (10): 1 6 6 5 4 6 6 5 6 3
Body:
Clothes: Burned
Bandaged: Burned too
Touch of Phoenix: Flaming red hair and eyes
Hairy
Echantments:
Magical video conference between Arken Frost, Samuel Marr and Soleus Arendar
Fire breath
Sparkly
Artifacts of power:
Whispering Staff of Earth (1d4+2)
5 Balanced spell scrolls
Calin's Shredder
Heartbane
Scroll of Teleporting [5]
Scroll of Summon Weapon [6]
Tent in Tenhe:
Ward of Ignorance
Ancient tower:
Teleporting
Something is missing
Reinforced impenetrable stone dome
Hidden gate
Grid of miniature suns
Simple boulder sentinel
Five simple golems
Siege engines
Silly face carriage
Ermonous animated granite statue of Samuel Marr.
Granite statue: This is a ermonous granite statue. All craftsmanship is of the highest quality. It's encrusted with diamond, ruby, quarz and gold. On the item is an image of Calin the Crime Lord. Calin is missing arm. Calin is crying. This artwork relates to thievery of Calin's Shredder and subseguent mutilation of Calin.
Mystery plant in iron and fire cage
Ward of Ignorance: Dome undetectable to Calin and those who associate with him
9 treasure boxes from Tenhe
The Forest: Now Ashlands
Ashlands: Two huge broken stone arms
Ashlands: Forest gone
Followers:
Other:
Lots of maps
Three empty paper sheets
Owner of Calin's severed arm
Book: Autobiography of The Most Glorious King Cotlal the First
Pair of sandstone cubes
Polished steel hauberk
Quest: Terraforming path. Done 5.2km of 200km.
Future Wild Magic (7): 2 3 2 5 5 2 3
Body:
White dragonish scales
Echantments:
Magical video conference between Arken Frost, Samuel Marr and Soleus Arendar
Ageless
Immortal
Shapeshifter
Telepathy
Artifacts of power:
Staff of Generic Crafting [2d3]
Slippery scrying orb
In a loose fitting copper bowl
Personal teleportation bracelet
Grand Kinetic ring (3)
The Fortress:
Flying
Reconstructed many times
Skeletons in closet
Precision mining beam
Folds space at whim
Telepathy
Architecture is:
Impressive
Luxurious
Intelligent
Self-replenishing
Self-modifying
Overtly helpful
Throne room
Ornate skylight
Mage's workshop
Self-replenishing
Containment circle
Dispel array
Forge
Inhabitants: Lots
New species
Bloody handsome reformed thugs
20 Personal teleportation bracelets
Monster army
Tied to fortress's power
Chrome shelled
Followers:
Laudata
Other:
Quest for godhood: In progress
Quest: World war
Small Favours
Glimpse of magic
Huge die, all sides 3
Other:
Damn hot
Firstborn of new species
Minor arachnophobia
Artifacts of power:
Personal teleportation bracelet
Kinetic ring
Echantments:
Shapeshifter
Strategic genius
Telepathy
Followers:
5 giant demon wolf golems
Army