Would it be possible to take control of the female dragon since they were there when I died and could have taken my dice
No, as soulless beings they don't have any interests beyond survival and reproduction.
Alan nods and, realizing that he is terrifying nearby, citizens, opens his arms out wide and exclaims "CALM!"
4. Screaming ends and people stop running, but don't stop vacating the area. After all, being in immediate vicinity of mage is dangerous and they are calm enough to realize this in intellectual manner. So they keep increasing distance, and are careful to not agitate you or give you any reasons to accidentally burn their city.
Can't blame them for not knowing you have somewhat decent numbers in the row.
Walk outside, take stock of my surroundings. If I'm in a position to do so, begin earth-shaping the land bridge.
The hidden gateway opens and distinctly different smell floods in. You find your dome is now located 200 meters from shore in midst of rolling hills. The shore is very rocky and home of thousands seagulls who take your arrival with minor offense; the stonedome shielding your home has soon number of semi solid blemishes. Wind blows from the sea and carries spindrift from crashing waves all the way to your face. Weather isn't very good for large scale construction job, but it could be much, much worse. You are pretty sure your house is only sign of civilization here, so this is good as any place for the bridge.
Suspected purpose of the bridge in your mind you vision it wide enough to allow passage of armies. 50 meters should be wide enough, you suspect. Not being sure how's tide is now you also vision the bridge high enough to not be covered by any high tide or those monstrous waves you hear happening on seas.
[2+2] With image of the bridge in your mind you rise the Whispering Staff of Earth above your head and command land to rise. Earth cracks and large misshapen boulders rise from shore and ocean alike. Tops flatten and stones form odd shapes fitting closely together, not a single one that has form or size similar to another. Water left in between stones squirt high and wide as stones come together causing a minor very local rain. Considering direction of wind this means it rains on you. Your clothes get wet and the stone dome gets cleaned of seagull shit. Mixed blessings, truly.
Well, it is a good start even if doesn't take you terribly far. The bridge has very stable look, probably nice to walk on, but is only 200 meters long. You may need more power if you want to get this done this year...
Sound of shattering Die is almost drowned into howling wind.
"Crapsack! Extinguish CenTreepede!" Dominic hollers as he prepares to rev up the doombox. Soon ...
"Outta the way, outta the way! Can't you see I'm trying to help!"
Dominic Orders Crapsack to cover CenTreepede's ass end with shit in order to put out the fire there. Meanwhile, he attempts flying diplomacy (i.e. diplomacy from the back of a racing tree golem) with the guards
"I have three failures coming, and I'm not afraid to use them!"
Dominic casts He's Heading For The River! in an attempt to mislead the guards. And he heads into the depths of the park, looking for a nice pen space in which to do his business.
Crapsack sputters some smelly solids on the wood golem, but nowhere close the fire. Those chunks mostly slide off of its back like water off a duck's back. Its aim and effort sucks. At least it didn't crap on your other luggage.
Diplomacy is received with widened eyes and more franctic horn blowing. The road is completely empty of people by now giving you a free ride to the park. But before that on last attempt to mislead:
2. You emit sounds like horny moose calling for partner. All things considered that isn't so bad.
CenTreepede leaves the guards biting dust and storms into the park. It is well maintained, bushes are cut into various shapes, trees are providing shade from the sun and most of all, it is empty, though sounds of squads signaling each others are approaching from all directions. Little off center area you find a shielded spot, probably intended for clandestine affairs.
Dark clouds above begin to rain rust tinted water, first gently, but increasing volume steadily. You almost miss sound of another broken Die.
Upon hearing Anna's voice, Soleus' emotions resurface softly. He smiled back :
"Yes dear, I found what I forgot. Order in all the Chaos that surrounds us, and answers to my purpose. I will tell you everything."
He turned back and spoke to Noel and Brian :
"Please bring Tec's pieces in one place, I will try my hand at some Golem reconstruction, so I will need some calm. Only Anna is permitted to assist, in the meantime, stay put in the living room."
Once the pieces all got hauled and the servants were gone, he tried his hand at Quantum Probability Evaluation:
"Analyzing Quantum Probability Field.
Probability of tools required to Tec's reconstruction being present here.
Probability of success of Tec's reconstruction.
Probability of success of future roundhouse kick.
...
Ordering Quantum Probability Field."
Use 'Order Magic' to evaluate the future rolls of :
-Attempt to find suitable tools to reconstruct Tec
-Tec reconstruction
-Next Roundhouse Kick
Joshua assists the other two carrying the pieces but Noel doesn't put much effort into it. It doesn't look like she appreciates menial work very much. Brian complains with empty words you don't pay any attention for. Anna on the other looks you funnily, she apparently caught on that change in tone.
QUERY RESULTS:
PROBABILITY OF TOOLS REQUIRED TO TEC'S RECONSTRUCTION BEING PRESENT HERE: 2. MENDER MUST RELY ON ITS OWN CAPACITY.
PROBABILITY OF SUCCESS OF TEC'S RECONSTRUCTION: 1. EXTREME CHANGES TO ORIGINAL BLUEPRINT RECOMMENDED.
PROBABILITY OF SUCCESS OF FUTURE ROUNDHOUSE KICK: 2. EXACT PROBABILITY DEPENDS ON INTENTED TARGET. THIS LINE OF ACTION IS NOT RECOMMENDED.Single Die of Order breaks in your pocket. Something has changed, most likely for worse.
All right, load it with 1s again.
2. Every side side shifts to number 3.
"Uh yeah that was me it was an unintended side effect..."
"That's why you shouldn't aim anywhere important with bad rolls." She sighs before straighening up. "Hope you learned your lesson this time. Now, what did you tried to tell me over that broken spell yesterday? I didn't really get what you meant. Somebody is coming?"
On outside someone is shouting "CALM!" and panicked screams end right away. Mom glances towards the front door.
Future Wild Magic (9): 6 6 3 3 2 6 3 2 6
Mind:
Knowledge of best investigator in the world
Skills of best investigator in the world
Basic spear training
Body:
Lung issues
Echantments:
Artifacts of power:
Home:
Family reunion
Followers:
Other:
Legend of imperial investigator
Quest: Mage hunt
Future Wild Magic: 4 3 3 3 2 5 6 1 2 5
Body:
Mutated feet
Claws
Hard leather
Bone plating
Echantments:
Artifacts of power:
House:
Followers:
Other:
CHAOS RECKONER ARRAY (7): 2 3 1 4 5 1 5
Body:
Mane
Echantments:
Magical video conference between Arken Frost, Samuel Marr and Soleus Arendar
Artifacts of power:
Eye of Forbidden Sight
Flying villa:
Expanded land
Controlled by magical orbs
Holographic command room
Fully shieded with forcefield
Protects from: physical forces, repel
Unsteady small elevating platform
Servants:
Huge bearded butler: Joshua Higgs
Young pervert butler: Brian Klein
Foul mouther maid: Noel Peck
Silent statue maid: MARIE CONLEY SIR
Followers:
Magical mail order wife: Anna
Damn perfect
Golden wedding ring
Nature of self
Steel golem: Tec.
86 pieces
Other:
Aspiring educator
Golden wedding ring
Memories stolen
Book: Excavation of Zaaerath
Quest: Connect Order nodes
Node connector crystal
Future Wild Magic (7): 3 2 1 1 4 2 5
Body:
200 papercuts
Shredded clothes
Echantments:
Protection from Giant Orange Juice Barrel
Communicate with Giant Orange Juice Barrel
Reflect Spell
Pulsing light on forehead
Artifacts of power:
8 Seeds of defiant life
Giant wooden centipede mount: CenTreepede
The house:
Comfortable
Three stories
Kitchen:
Bit burned
Obsidian weapon field
Wheat grows through floor planks
Popping
Broken miniature pirate boat
Papercut whirlwind
Front yard:
Sucking mudfield, charmed
Iron bed (torture device)
Wooden bone throne
Two green man blocks
Flying great white shark
Frenzy
Hurt
Flying giant squid
Bloody wounded
Followers:
Other:
Scale mail pants (appearance only)
Quest: Resurrection trees for capitals
Promise of storm
Artifacts of power:
Interactive worldmap ball
So damn heavy
"Doombox"
Controlled
Mark of Green Man
Traveling crapsack
Multilegged
Charmed
Echantments:
Other:
Grotesque statue of dead mage
Carved poem of "Wild Magic" on pedestal
One step ladder
Mapball holder log
"Wild Magic for Dummies" pamphlet
Long drinking straw: Blocked
Back legs on fire
Future Wild Magic (10): 4 1 6 6 5 4 6 6 5 6
Body:
Clothes: Burned
Bandaged: Burned too
Touch of Phoenix: Flaming red hair and eyes
Hairy
Echantments:
Magical video conference between Arken Frost, Samuel Marr and Soleus Arendar
Fire breath
Sparkly
Artifacts of power:
Whispering Staff of Earth (1d4+2)
5 Balanced spell scrolls
Calin's Shredder
Heartbane
Scroll of Teleporting [5]
Scroll of Summon Weapon [6]
Tent in Tenhe:
Ward of Ignorance
Ancient tower:
Teleporting
Something is missing
Reinforced impenetrable stone dome
Hidden gate
Grid of miniature suns
Simple boulder sentinel
Five simple golems
Siege engines
Silly face carriage
Ermonous animated granite statue of Samuel Marr.
Granite statue: This is a ermonous granite statue. All craftsmanship is of the highest quality. It's encrusted with diamond, ruby, quarz and gold. On the item is an image of Calin the Crime Lord. Calin is missing arm. Calin is crying. This artwork relates to thievery of Calin's Shredder and subseguent mutilation of Calin.
Mystery plant in iron and fire cage
Ward of Ignorance: Dome undetectable to Calin and those who associate with him
9 treasure boxes from Tenhe
The Forest: Now Ashlands
Ashlands: Two huge broken stone arms
Ashlands: Forest gone
Followers:
Other:
Lots of maps
Three empty paper sheets
Owner of Calin's severed arm
Book: Autobiography of The Most Glorious King Cotlal the First
Pair of sandstone cubes
Polished steel hauberk
Quest: Terraforming path. 200 m done.
Future Wild Magic (7): 6 2 4 2 3 2 5
Body:
White dragonish scales
Echantments:
Magical video conference between Arken Frost, Samuel Marr and Soleus Arendar
Ageless
Immortal
Shapeshifter
Telepathy
Artifacts of power:
Staff of Generic Crafting [2d3]
Slippery scrying orb
In a loose fitting copper bowl
Personal teleportation bracelet
Grand Kinetic ring (3)
The Fortress:
Flying
Reconstructed many times
Skeletons in closet
Precision mining beam
Folds space at whim
Telepathy
Architecture is:
Impressive
Luxurious
Intelligent
Self-replenishing
Self-modifying
Overtly helpful
Throne room
Ornate skylight
Mage's workshop
Self-replenishing
Containment circle
Dispel array
Forge
Inhabitants: 20
New species
Not so polite
Personal teleportation bracelets
Monster army
Tied to fortress's power
Chrome shelled
Followers:
Laudata
Other:
Quest for godhood: In progress
Quest: World war
Small Favours
Glimpse of magic
Huge die, all sides 3
Other:
Damn hot
Firstborn of new species
Minor arachnophobia
Artifacts of power:
Personal teleportation bracelet
Kinetic ring
Echantments:
Shapeshifter
Strategic genius
Telepathy
Followers:
5 giant demon wolf golems
Army