Yeah, it was a six, and it was an interesting body curse, rather than direct death. I also like ot think that I had a reasonable proxy target in my stolen items, which were mostly magic made anyway, and a good enough homing beacon. Mmmmmmmm, beacon.
Let me just quote myself:
"Now, I am severely put out. Why would anyone thingk it wise to steal from a Wild Mage? And leave them living? What evil have Iwrought to justify such treatment? Have I not limited myself to simple things, and almost exclusively to self harm? For shame. I am angry."
Dominic casts Find Tent, and then casts Curse (With Bodily Afflictions) The Thieves Who Took My Tent, Breakfast Items, and Goblet.
"That ought to learn 'em."
2. You get a location somewhere in north west, near capital of the Empire. Which is very, very far from where you are now.
6. Someone, somewhere, is gonna have a really bad time.
Next update on next Monday.
((Oh, see you next Monday then !))
"Yeah, sorry...I'm so stupid, I should have known better. Maybe I could give them the choice to leave in the close future, and we may return to our old ways."
Position the island above the forest I was fleeing to back then. From above, look over it, to see if anything strikes me as unusual.
"Shh, you aren't stupid, my dear." Anna whispers into your ear. "But I wouldn't oppose if Noel went away."
You locate the spot where you ran into forest and slowly trace the path you probably took up to the approximate point where you noticed sudden lack of memories. Looking it from above tells you
absolutely nothing. The forest, hills and valleys are
perfectly normal. It's all
utterly uninteresting. There's
nothing you would care about. Maybe you should
go away and do something more interesting? Maybe... Hmm.
The intent of that was to make the scales just cover my body instead of only being on my arms. And also to look cool.
Craft a Kinetic Ring for Laudata, then enhance it with spells twice.
Full body scales? Okay then. I do think certain dragonish look is cool. The slightest hint of elbow blade created by the mentioned ridge looks pretty cool in my mind.
4, 4, 4. The ring you create is already on same scale as yours. After boosting it twice it is something to be afraid of. It doesn't only store rather outrageous amounts of kinetic force from various sources, but it also generates some over time. User can emit force any direction they want to, and fully charged ring can turn a section of city wall into impromptu shotgun decimating everything behind it. Now all you need to do is to deliver it.
Cameron looks at them for a split second before casting a barrier around himself and then casting another spell to give himself some kind of weapon training.
6. Without wasting time you create a barrier, though magic takes it a tad too far for your liking. You are engulfed in complete and total darkness. Not a single shred of light enters into your eyes, and only sound you hear is your own breathing. Reaching out you find out you are surrounded by egg shaped frictionless shell.
3. The spell instills knowledge of how to use spear decently into your mind. Spear is simplest weapon man can made besides a rock, easily made and with many ways to use. You can use it with one or both hands, or you can throw it should situation call for it. You can plant its back end onto ground and aim tip towards any approaching enemy to make them impale themselves. Shifting your grip you can easily control your range.
This level of skill would be teached to all spearman in army, however, so anyone who has put more time into their training can still best you in combat, even with shorter weapons. Including these guys.
And you don't even have spears.
"AH PISS!"
Dominic Casts Charm Tentacle Ground, and seeks it's assistance in loading up Treetapede CenTreepede. Dominic then examines his Dead mage statue. hmm ... that Iron bed looks awkward there. Dominic Casts separate Iron Bed from Mage Statue (with attention given to keeping the statue whole,), and then, if the statue is in working condition, casts Animate Mage Statue.
5. Various mud appendages release their hold of you and spit your stuff back on surface. They slip back under surface giving illusion of just normal muddy ground, until you command it to load your ride. So what you wanted to load on it anyway?
3. The iron bed kind of flops like a cloth forming extra skirt on to the statue. It slides halfway to left before stopping and going all rigid again. It's hard to say whether the statue is in working condition. It is, after all, a statue. With piece oddly formed iron sheets intersected on one side. The firepit part of the bed does kind of stick with statue's leg so... it probably isn't in best shape for animating.
Use a single spell to kill the enemy and undo whatever damage it did. That presumably involves toppling my statue-golem.
((Could I do a timeline-manipulation sort of thing where I reset it's "location" to the point just before I summoned it? Wouldn't kill it, but as long as it isn't in my house...))
Due lack of edits and additional corrective/confirmatory posts I won't execute this action yet.
Follow the road north east
After one hour of careful tracking the jungle below ends and opens to savannah. At this point you can greatly accelerate and fly higher because the road is so much easier to track. Eventually you do see a walled town on north side of a river. A small island sitting in the river next to town hosts a minor fort. Short distance to downriver there's a stone bridge over and road splits in multiple directions. One is the one you followed here, second goes to south east, roughly in direction of your last sleeping place. On north side one road leads to the town, second directly north and third more or less west.
This town is smaller than the one where you witnessed death of the elephant mage (and looted his Dice), walls are wooden, and doesn't seem terribly active right now. You spot a larger house on center and two what are probably warehouses.
Future Wild Magic (9): 4 3 6 4 3 2 1 2 5
Mind:
Knowledge of best investigator in the world
Skills of best investigator in the world
Basic spear training
Body:
Lung issues
Echantments:
Absolute barrier
Artifacts of power:
House:
Followers:
Other:
Legend of imperial investigator
Quest: Mage hunt
Meeting with dangerous men
Future Wild Magic: 2 5 1 1 6 4 5 6 2 2
Body:
Green dragon
Echantments:
Artifacts of power:
House:
Followers:
White dragons: 2
Other:
Quest: Burn magic
Savannah town
Future Wild Magic (8): 4 1 2 3 1 4 5 1
Body:
Mane
Echantments:
Magical video conference between Arken Frost, Samuel Marr and Soleus Arendar
Artifacts of power:
Eye of Forbidden Sight
Flying villa:
Expanded land
Controlled by magical orbs
Holographic command room
Fully shieded with forcefield
Protects from: physical forces, repel
Unsteady small elevating platform
Servants:
Huge bearded butler: Joshua Higgs
Young pervert butler: Brian Klein
Foul mouther maid: Noel Peck
Silent statue maid: MARIE CONLEY SIR
Followers:
Magical mail order wife: Anna
Damn perfect
Golden wedding ring
Nature of self
Steel golem: Tec.
Wings
Electrically charged
First Commandment: Protect Anna
Second Commandment: Keep some distance, you walking tazer.
Other:
Aspiring educator
Golden wedding ring
Memories stolen
Book: Excavation of Zaaerath
Quest: Destruction of memory thiefs
Future Wild Magic (9): 5 1 2 2 2 1 1 3 4
Body:Echantments: Protection from Giant Orange Juice Barrel
Communicate with Giant Orange Juice Barrel
Reflect Spell
Artifacts of power: "Doombox"
Controlled
Mark of Green Man
Now playing Interactive worldmap ball
So damn heavy
8 Seeds of defiant life
Traveling crapsack
Multilegged
Charmed
Giant wooden centipede mount: CenTreepede
The house: Comfortable
Three stories
Kitchen: Bit burned
Front yard:
Sucking mudfield, charmed
Grotesque statue of dead mage
Carved poem of "Wild Magic"
Partially merged with flopped "Iron Bed"
Wooden bone throne
One step ladder
Two green man blocks
Followers:Other: Long drinking straw: Blocked
Scale mail pants (appearance only)
"Wild Magic for Dummies" pamphlet
Mapball holder log
Quest: Resurrection trees for capitals
Future Wild Magic (11): 5 4 2 5 4 1 6 6 5 4
Body:
Clothes: Burned
Bandaged: Burned too
Touch of Phoenix: Flaming red hair and eyes
Hairy
Echantments:
Magical video conference between Arken Frost, Samuel Marr and Soleus Arendar
Fire breath
Artifacts of power:
Whispering Staff of Earth (1d4+2)
5 Balanced spell scrolls
Calin's Shredder
Heartbane
Scroll of Teleporting [5]
Scroll of Summon Weapon [6]
Tent in Tenhe:
Ward of Ignorance
Ancient tower:
Something is missing
Reinforced impenetrable stone dome
Hidden gate
Grid of miniature suns
Simple boulder sentinel
Five simple golems
Siege engines
Silly face carriage
Ermonous animated granite statue of Samuel Marr.
Broken arms
Granite statue: This is a ermonous granite statue. All craftsmanship is of the highest quality. It's encrusted with diamond, ruby, quarz and gold. On the item is an image of Calin the Crime Lord. Calin is missing arm. Calin is crying. This artwork relates to thievery of Calin's Shredder and subseguent mutilation of Calin.
Mystery plant in iron and fire cage
Ward of Ignorance: Dome undetectable to Calin and those who associate with him
The Forest: Now Ashlands
Ashlands: Two huge broken stone arms
Ashlands: Forest gone
Ashlands: 9 treasure boxes
Ashlands: Brand new tree
Ashlands: Pond of flesh
Followers:
Other:
Lots of maps
Three empty paper sheets
Owner of Calin's severed arm
Book: Autobiography of The Most Glorious King Cotlal the First
Pair of sandstone cubes
An enemy
Quest: Terraforming path
Future Wild Magic (8): 6 6 6 2 4 5 2 2
Body:
White dragonish scales
Echantments:
Magical video conference between Arken Frost, Samuel Marr and Soleus Arendar
Ageless
Immortal
Shapeshifter
Artifacts of power:
Staff of Generic Crafting [2d3]
Slippery scrying orb
In a loose fitting copper bowl
Personal teleportation bracelet
Kinetic ring
Grand Kinetic ring
The Fortress:
Flying
Reconstructed
Skeletons in closet
Precision mining beam
Impressive architecture
Intelligent
Self-replenishing
Self-modifying
Overtly helpful
Throne room
Ornate skylight
Mage's workshop
Self-replenishing
Containment circle
Dispel array
Forge
Inhabitants: 20
New species
Not so polite
Personal teleportation bracelets
Monster army
Tied to fortress's power
Chrome shelled
Followers:
New species: Laudata
Damn hot
Firstborn
Minor arachnophobia
Enchantment: Shapeshifter
Enchantment: Strategic genius
Followers: 5 giant demon wolf golems
Artifact: Personal teleportation bracelet
Other:
Quest for godhood: In progress
Quest: World war
Small Favours
Glimpse of magic