Next update on next Monday.
That's right - CrapMonster Luggage. Terry Pratchet would be proud.
"Now, time to get this show on the road, probably."
I cast Summon Riding Mount, followed by Place Warning Sign in The Front Yard, Followed by Lock This Place Up So Thieves and Other Enemies Can't Get In, followed again by Animate Statue of Dead Mage.
I then place my green man blocks in the crapsack, along with any decent traveling clothes that may have been created along with my comfortable home, my Wild Magic For Dummies Pamphlet, my Long, Blocked Drinking Straw, and any traveling food I have available. if the Doomboxd is mobile, I let it follow along with the statue and traveling pack, while I mount the riding creature. if the doombox is not mobile, I have the statue carry it. I examine my entourage before setting out for the nearest capital.
"There is no way they won't welcome me with open arms and loiving gratitude, arriving in splendor such as this!" Dominic declares, grandly, if a tad sarcastically.
6. Nearby tree falls barely missing your house. Then another. And another. Total twenty trees fall on their own accord. They vibrate enough to turn them into semiliquid mess of tree and leaf fibers. The mass flows together, reshapes and solidifes itself into something that looks like a tree grown into shape of gigantic centipede. Except this one is far more mobile than your avarage tree.
Its hundred legs are about as thick as yours, its back is about chest high, it has pair of nice living chairs in a recess on its back, and some space for luggage. Eyes are bulging burls surrounded by small leafy branches and there's plenty of branches on it. It probably camouflages very easily into any young forests or bushes.
1. Ground around your house sprouts large number of arms and tentacles, and the ground itself turns into bubbling mud causing your stuff sink in. Sinking is readily accelerated by the arms and tentacles and they don't leave you or your crapsack without attention either. They grab you with suprisingly firmly and begin pulling you in.
At this point I think you probably want to do something else with your spells.
After resting a bit continue the search heading west
[4] West is... in direction sun doesn't rise from, right? So if sun is in
that direction, then west is probably opposite way. Right? Right. Let's roll. Now that you have definite direction and you are paying attention further away you actually can see edge of the world from here. Maybe hundred kilometers in south or so? It's not very clear view, but you can see definite line where ground ends and sky continues below horizon.
[3] On your search you notice a road going roughly northeast. Small, not very well maintained, but road nonetheless. While it isn't a village or anything worth of pillaging, it indicates precense of one. Somewhere. It's all matter of following it to one end or another. Annoyingly enough good lengths of it are under foliage, meaning you have to trace it carefully and slowly or you'll lose it.
((Woah, Dominic has like the best companions ever. How envious..))
"Mmh no, it seems to be something when we were fleeing from the village. Something must have happened in the forest."
While saying that, Soleus asks :
"Say...did I make a mistake bringing these four persons here ? Maybe you preferred when there was only the two of us..."
Anna thinks about it before answering. "For them I think it was good. They definitely are happy to be alive. Perhaps it would have been better if you didn't bring
them but others instead, but what is done is done. In grander scale it sounds like it might have been a mistake. Sorry."
Well. Shapeshift the scales away... Or... No, I think I'll go for a new look. White scales, tough, durable, regal.
((Shapeshifting is still a roll, though you can't really roll less than 3.))
[5] Scales shift and change color. On your knuckles they are small and almost skin colored, but grow larger and snow white by your wrists. Near your elbow they are forming a ridge on outerside and are around three centimeter wide. If you keep your sleeves rolled up they look like dragonish armor. Near your shoulder they shrink smaller and less visible.
I have nothing particularly valuable.
Lie.
Technically it isn't a lie.
"What a pity. Then you surely won't mind if we check?" They get off of their rides and after tying horses on nearby tree they approach you with clear intent to perform fullbody search.
Looking them closer you see that their obvious swords are just to intimidate people and aren't their only weapons. You see faint outlines of various daggers hidden in sleeves, shoes, and other easily reachable spots. Some of those pouches tied on their belts appear to be kind that will unravel and unload their contents when pulled in suitable manner. Your eyes catch traces of pale powder on lips of one pouch. Something powdery that's intented to be thrown? Clearly they are equipped suprisingly well. They even might have more hidden weapons.
Body language betrays their confidence. They don't have slightest doubt this won't go on their way. The way they walk tells you they are accustomed walking quietly, every motion whispers tale of well trained bodies. Well trained, well armed, maybe even well funded? All this combined together is strong indication that they aren't your avarage highwaymen. They are dangerous. It they get to touching distance and decide to kill you, you won't have time to do anything about it. Maybe you won't even have time to cast spells depending on what manner they kill you.
Of course, it's a one big "if". IF they want to kill you. IF things won't go their way. Some preparations or pre-emptive retaliation might be in order.
Change action: Look for other wizards. and if I have spare time find a village to conquer or protect
Doesn't really change end result. Mages are not that common, though they might be highly visible when their spells backfire. Anyway, no wizards on sight.
Future Wild Magic (9): 6 3 4 3 6 4 3 2 1
Mind:
Knowledge of best investigator in the world
Skills of best investigator in the world
Body:
Lung issues
Echantments:
Artifacts of power:
House:
Followers:
Other:
Legend of imperial investigator
Quest: Mage hunt
Meeting with dangerous men
Future Wild Magic: 2 5 1 1 6 4 5 6 2 2
Body:
Green dragon
Echantments:
Artifacts of power:
House:
Followers:
White dragons: 2
Other:
Quest: Burn magic
Totally lost
Future Wild Magic (8): 4 1 2 3 1 4 5 1
Body:
Mane
Echantments:
Magical video conference between Arken Frost, Samuel Marr and Soleus Arendar
Artifacts of power:
Eye of Forbidden Sight
Flying villa:
Expanded land
Controlled by magical orbs
Holographic command room
Fully shieded with forcefield
Protects from: physical forces, repel
Unsteady small elevating platform
Servants:
Huge bearded butler: Joshua Higgs
Young pervert butler: Brian Klein
Foul mouther maid: Noel Peck
Silent statue maid: MARIE CONLEY SIR
Followers:
Magical mail order wife: Anna
Damn perfect
Golden wedding ring
Nature of self
Steel golem: Tec.
Wings
Electrically charged
First Commandment: Protect Anna
Second Commandment: Keep some distance, you walking tazer.
Other:
Aspiring educator
Golden wedding ring
Memories stolen
Book: Excavation of Zaaerath
Quest: Destruction of memory thiefs
Future Wild Magic (9): 5 3 5 1 2 2 2 1 1
Body:Echantments: Protection from Giant Orange Juice Barrel
Communicate with Giant Orange Juice Barrel
Reflect Spell
Artifacts of power: "Doombox"
Controlled
Mark of Green Man
Now playing Interactive worldmap ball
So damn heavy
8 Seeds of defiant life
Traveling crapsack
Multilegged
Charmed
Giant wooden centipede mount
The house: Comfortable
Three stories
Kitchen: Bit burned
Front yard: Sucking mudfield
Grotesque statue of dead mage
Carved poem of "Wild Magic"
Merged with "Iron Bed"
Wooden bone throne
One step ladder
Two green man blocks
Followers:Other: Long drinking straw: Blocked
Scale mail pants (appearance only)
"Wild Magic for Dummies" pamphlet
Mapball holder log
Quest: Resurrection trees for capitals
Future Wild Magic (11): 5 4 2 5 4 1 6 6 5 4
Body:
Clothes: Burned
Bandaged: Burned too
Touch of Phoenix: Flaming red hair and eyes
Hairy
Echantments:
Magical video conference between Arken Frost, Samuel Marr and Soleus Arendar
Fire breath
Artifacts of power:
Whispering Staff of Earth (1d4+2)
5 Balanced spell scrolls
Calin's Shredder
Heartbane
Scroll of Teleporting [5]
Scroll of Summon Weapon [6]
Tent in Tenhe:
Ward of Ignorance
Ancient tower:
Something is missing
Reinforced impenetrable stone dome
Hidden gate
Grid of miniature suns
Simple boulder sentinel
Five simple golems
Siege engines
Silly face carriage
Ermonous animated granite statue of Samuel Marr.
Broken arms
Granite statue: This is a ermonous granite statue. All craftsmanship is of the highest quality. It's encrusted with diamond, ruby, quarz and gold. On the item is an image of Calin the Crime Lord. Calin is missing arm. Calin is crying. This artwork relates to thievery of Calin's Shredder and subseguent mutilation of Calin.
Mystery plant in iron and fire cage
Ward of Ignorance: Dome undetectable to Calin and those who associate with him
The Forest: Now Ashlands
Ashlands: Two huge broken stone arms
Ashlands: Forest gone
Ashlands: 9 treasure boxes
Ashlands: Brand new tree
Ashlands: Pond of flesh
Followers:
Other:
Lots of maps
Three empty paper sheets
Owner of Calin's severed arm
Book: Autobiography of The Most Glorious King Cotlal the First
Pair of sandstone cubes
An enemy
Quest: Terraforming path
Future Wild Magic (8): 4 4 4 6 6 6 2 4
Body:
White dragonish scales on arms
Echantments:
Magical video conference between Arken Frost, Samuel Marr and Soleus Arendar
Ageless
Immortal
Shapeshifter
Artifacts of power:
Staff of Generic Crafting [2d3]
Slippery scrying orb
In a loose fitting copper bowl
Personal teleportation bracelet
Kinetic ring
The Fortress:
Flying
Reconstructed
Skeletons in closet
Precision mining beam
Impressive architecture
Intelligent
Self-replenishing
Self-modifying
Overtly helpful
Throne room
Ornate skylight
Mage's workshop
Self-replenishing
Containment circle
Dispel array
Forge
Inhabitants: 20
New species
Not so polite
Personal teleportation bracelets
Monster army
Tied to fortress's power
Chrome shelled
Followers:
New species: Laudata
Damn hot
Firstborn
Minor arachnophobia
5 giant demon wolf golems
Personal teleportation bracelet
Strategic genius
Enchantment: Shapeshifter
Other:
Quest for godhood: In progress
Quest: World war
Small Favours
Glimpse of magic