Go find a village, take over eat a few horses sheep etc
[2] You spread your wings and hungrily search for a village to terrorize. However it turns out you flew quite far into sparsely inhabited regions. You probably have to resort actual hunting. Besides one horse alone is enough to fill up your stomach.
"...
Dammit
..."
I first cast Create Ressurection Tree Seeds, with the intent of creating a bag of them, enough at least for each capital.
I then cast Extinguish Kitchen, with the intent of ... putting out the fire. Unless the fire has spread beyond the kitchen, in which case I cast Extinguish House. I also try not to get caught in the fire.
You skip outside to make your seeds. It wouldn't be good if you were accidentally drop the seeds into fire rigth after creating them.
5. A sturdy cloth bag appears. It bears painted symbol of white tree. Inside you find eight pale acorn like seeds. Touching them gives you odd fuzzy feeling. That's probably a good sign. You carefully tie the bag on your belt. You can't afford to lose it.
4. Now then, time to take care of the house. Fire hasn't spread really that much yet, but given chance it will. You are not going to give it chance. No fire will reign freely in your house! With a flick of fingers flames die leaving behind damaged kitchen. Oven has new coating of soot, ceiling and wall by oven is charred and some of your kitchenware is completely burned down.
And you still haven't had your breakfast.
Soleus stretches and get dressed up. He exits the room, and heads for the delicious aroma.
Go on and have breakfast with everybody. How is everyone looking ?
You find everyone in diner eating breakfast with your portion is set aside. Noel doesn't look much different, still mauled. Maybe a bit lighter bruises? Others don't look any different really. Your servants however do cease eating and stand up as you arrive. Anna greets you warmly.
The breakfast does not only smell and look delicious, it also tastes very good. Props for the chef! Judging by how Brian observes your expressions you guess he made it.
Now, you have good view from here to north and the lone mountain there. ...and a castle. You are certain your house is floating quite high up, but yet you can see magnificent towers from window. Not even that far, closest towers are just few hundred meters away. It appears you have reached destination Arken's floating fortress, though it isn't right to call it a mere fortress. Very well fortified royal castle would be more fitting.
"...there is something wrong with you!"
"Perhaps, but same could be said about you. You wouldn't be magician otherwise. My offer stands, you know what to do if you want my gifts. Now, bugger off."
Rainbow explodes and you wake up exactly where you fell down. That explains your sore shoulders. It appears that wind has changed direction on night and has slowed advance of fire in this direction. It much closer than previously, but isn't threatening your safety at the moment. The village down in south is probably burned down already...
Nod.
"Very well, then."
If I wake up, take a look around for those answers I was promised. Read them, assuming they're in arms reach. Also, teleport that enemy I summoned before away, assuming it's there and the 4 I remember is still in the front of my queue. Otherwise, earth-shape a pair of hands to crush it. Worked before, it can work again.
"Excellent. I will be expecting promising results soon!"
When you wake up you find nothing new nearby. Perhaps promised answers aren't anything that tangible? Anyway, the enemy sank into ground and is nowhere visible at the moment. Also your queue has changed a lot. Apparently dreaming counts as interactions with magic or it had much bigger changes to future than anything else ever before.
Fine then?
Taking this as an agreement, it wraps its tentacles around you softly and throws you out of dreams less gently.
As soon as you open your eyes a stone man steps out of wall near your bed. It takes form of generic handsome man. You do recognize its voice as it begins its report.
"Late on last night a small piece of flying land and house on it arrived and stopped nearby. Small number of people has been seen on it observing us, but so far they have made no movements. General Laudata has ordered our forces in full combat readiness. Defenses are ready to repel any and all assaults and plan is made to assault the invader in my airspace. However general request to wait for your approval before launching pre-emptive assault. Should I tell her to proceed?"
Future Wild Magic (9): 6 3 4 3 6 4 3 2 1
Mind:
Knowledge of best investigator in the world
Skills of best investigator in the world
Body:
Lung issues
Echantments:
Artifacts of power:
House:
Followers:
Other:
Legend of imperial investigator
Quest: Mage hunt
Future Wild Magic: 2 5 1 1 6 4 5 6 2 2
Body:
Green dragon
Echantments:
Artifacts of power:
House:
Followers:
White dragons: 2
Other:
Quest: Burn magic
Future Wild Magic (8): 4 1 2 3 1 4 5 1
Body:
Mane
Echantments:
Magical video conference between Arken Frost, Samuel Marr and Soleus Arendar
Artifacts of power:
Eye of Forbidden Sight
Flying villa:
Expanded land
Controlled by magical orbs
Holographic command room
Fully shieded with forcefield
Protects from: physical forces, repel
Unsteady small elevating platform
Servants:
Huge bearded butler: Joshua Higgs
Young pervert butler: Brian Klein
Foul mouther maid: Noel Peck
Silent statue maid: MARIE CONLEY SIR
Followers:
Magical mail order wife: Anna
Damn perfect
Golden wedding ring
Nature of self
Steel golem: Tec.
Wings
Electrically charged
First Commandment: Protect Anna
Second Commandment: Keep some distance, you walking tazer.
Other:
Aspiring educator
Golden wedding ring
Memories stolen
Book: Excavation of Zaaerath
Quest: Destruction of memory thiefs
Future Wild Magic (9): 4 1 5 1 6 1 5 3 5
Body:
Echantments:
Protection from Giant Orange Juice Barrel
Communicate with Giant Orange Juice Barrel
Reflect Spell
Artifacts of power:
"Doombox"
Controlled
Mark of Green Man
Interactive worldmap ball
So damn heavy
8 Seeds of defiant life
The house:
Comfortable
Three stories
Kitchen: Bit burned
On front yard:
Grotesque statue of dead mage
Carved poem of "Wild Magic"
Merged with "Iron Bed"
Wooden bone throne
One step ladder
Two green man blocks
Followers:
Other:
Long drinking straw: Blocked
Scale mail pants (appearance only)
"Wild Magic for Dummies" pamphlet
Mapball holder log
Quest: Resurrection trees for capitals
Future Wild Magic (11): 2 5 4 2 5 4 1 6 6 5
Body:
Clothes: Burned
Bandaged: Burned too
Touch of Phoenix: Flaming red hair and eyes
Echantments:
Magical video conference between Arken Frost, Samuel Marr and Soleus Arendar
Fire breath
Artifacts of power:
Whispering Staff of Earth (1d4+2)
5 Balanced spell scrolls
Calin's Shredder
Heartbane
Scroll of Teleporting [5]
Scroll of Summon Weapon [6]
Tent in Tenhe:
Ward of Ignorance
Ancient tower:
Something is missing
Reinforced impenetrable stone dome
Hidden gate
Grid of miniature suns
Simple boulder sentinel
Five simple golems
Siege engines
Silly face carriage
Ermonous animated granite statue of Samuel Marr
Granite statue: This is a ermonous granite statue. All craftsmanship is of the highest quality. It's encrusted with diamond, ruby, quarz and gold. On the item is an image of Calin the Crime Lord. Calin is missing arm. Calin is crying. This artwork relates to thievery of Calin's Shredder and subseguent mutilation of Calin.
Mystery plant in iron and fire cage
Ward of Ignorance: Dome undetectable to Calin and those who associate with him
The Forest: Now Ashlands
Ashlands: Two huge broken stone arms
Ashlands: Forest gone
Ashlands: 9 treasure boxes
Ashlands: Brand new tree
Ashlands: Pond of flesh
Followers:
Other:
Lots of maps
Three empty paper sheets
Owner of Calin's severed arm
Book: Autobiography of The Most Glorious King Cotlal the First
Pair of sandstone cubes
An enemy
Quest: Terraforming path
Future Wild Magic (8): 2 4 4 4 6 6 6 2
Body:
Bitten by feather hat
Scales on back of hands
Echantments:
Magical video conference between Arken Frost, Samuel Marr and Soleus Arendar
Ageless
Immortal
Shapeshifter
Artifacts of power:
Staff of Generic Crafting [2d3]
Slippery scrying orb
In a loose fitting copper bowl
Personal teleportation bracelet
Kinetic ring
The Fortress:
Flying
Reconstructed
Skeletons in closet
Precision mining beam
Impressive architecture
Intelligent
Self-replenishing
Self-modifying
Overtly helpful
Throne room
Ornate skylight
Mage's workshop
Self-replenishing
Containment circle
Dispel array
Forge
Inhabitants: 20
New species
Not so polite
Personal teleportation bracelets
Monster army
Tied to fortress's power
Chrome shelled
Followers:
New species: Laudata
Damn hot
Firstborn
Minor arachnophobia
5 giant demon wolf golems
Personal teleportation bracelet
Strategic genius
Enchantment: Shapeshifter
Other:
Well prepared for travel
Quest for godhood: In progress
Small Favours
Glimpse of magic
Pair of lead chunks
Funny wooden wheel
Perfectly generic ladle
Quest: World war