Carefully begin taking this stuff off me make some lint using magic.
[1] "Careful" is rather wrong word for this. More like recklessly swinging your arms around unseathed blades and various chemical bottles. Coupled with your strength aura this naturally is very bad for your health, because you end up cutting your wrists completely open and soaking who knows what into fresh wounds.
[6] Despite of bleeding out you manage to focus enough to burn the 1 so you can have access functional spells.
1. You have no idea what the spell did because you are under pile of stuff, but you do hear creaking sounds, something you might expect hearing in poorly supperted mine.
Make my creations, which is to say, the fortress, the army, and (should she assent to this) Laudata, look good-as-opposed-to-ominous.
You made Laudata's body with 5, so she's already drop dead gorgeous. And she probably wouldn't like it if you were to change her body more (with 6 no less).
6. The hallway expands, complex patterns engrave themselves on walls, pillars and support arches gain lots of royally opressive decorations. The Avatar armors lined up in hallways gain utterly pompous gold, silver and chrome decorations, embedded jewelry and eternally flowing capes (regardless of the fact that no wind blows in these hallways). It all practically yells "I'm so fucking rich that I piss liquid gold and shit diamonds, I know it and I'm damn proud about it! Kneel before me, you worms, but don't smudge anything!"
((Think those Saint Seiya folks in their overtly shiny ridiculous gold armors.))
Your army likewise gains appearance boost. Their carapace splits into
chrome shelled pieces accentuating their natural musculature. It expands on their head covering face and mouth making it look like they are wearing fantastic looking helmet. It doesn't do anything about their dangerous look however. Now they just look like they are very good at their job and they like their job very, very much. Gives them kinda overbearing appearance.
"Welp, that is heavy. So much for portability. Ah well."
Dominic Casts Create MapBall Table to make a table with a sort of stand in the middle to support the mapball. Then He casts Create Comfortable Three Story Private Residence. to house his stuff and his self.
3. Have a piece of thick log with a bowl carved on top. Simplest table you can get.
4. Your camp site becomes a front yard of the house, which in turn appears to be comfortable. Sofas are nice, bed is soft, diner in pleasant, storage space is plenty. It's good place to live in.
Get them to try again. Imperfect or not, they've got to find the ends of the bandages at some point.
[5] By constantly directing and guiding their movements you get them unwrap you. It takes time and similarly precise orders tough, but finally your wounds are properly bandaged. You still end up looking like a mummy, but more mobile kind. Doesn't help with the pain though. Some cooling salves would be really nice.
Or a potion of healing.
Might as well chug the potion of fire breath too. It probably doesn't make that much of difference whether you are burned inside too.
Soleus sighs. Can't say he isn't used to this. After living a life of being scorned and misunderstood by magicless people, he is immune to any insult.
Read the holographic map, and head for a place where I am sure people won't fetch their pitchforks upon seeing a floating piece of land. If I know of no such land, head for Samuel's location.
"Well, I've been having some bad luck recently. Guess the burns kinda give that away. You guys all right on your end? I've still got a severe lack of beneficial magic, but I'm bored, have a staff, and might be able to get myself over in one piece. Should anyone want a hand, I'd be more than happy to provide it."
"Sorry for answering so late, I was having an argument with my servants. Sigh. Anyway, I got one good roll followed by many failures. I don't have much need for this [5] for now, so if you need some help call me."
You don't know such places. You are still by Samuel's stone dome. Haven't moved since you arrived.
<Hey, any of you two want on a floating underground fortress?>
"Mmh, why not ? I should really visit you. Oh, good idea actually."
Action change. Head for the Flying Fish Fortress.
Right. Did he say where he is? Let's assume he did. By Teeths. That's a long way to travel, but not so when you can fly. Still, it's will take some time.
Future Wild Magic (9): 6 3 1 2 2 5 6 6 3
Mind:
Knowledge of best investigator in the world
Skills of best investigator in the world
Body:
Pale
Poisoned
Wrists cut
Echantments:
Aura of strength
Artifacts of power:
Locket of Subjective Truth
House:
Followers:
Other:
Basic travel gear
Two big kithcen knives
Some food
Some jewelry
Dress of first class cadet
Bag of moneys
Equipment of the best investigator in the world
Metric fuckton of stuff
In coastal city
Cover story provided
Legend of imperial investigator
Future Wild Magic: 3 5 4 4 5 4 2 5 1 1
Body:
Smooth horns
Echantments:
Artifacts of power:
House:
Followers:
Scaled man
Soulless
Other:
Pair of leather bracers
Dead forest
Future Wild Magic (8): 5 2 2 4 1 2 3 1
Body:
Mane
Echantments:
Magical video conference between Arken Frost, Samuel Marr and Soleus Arendar
Artifacts of power:
Eye of Forbidden Sight
Flying villa:
Expanded land
Controlled by magical orbs
Holographic command room
Fully shieded with forcefield
Protects from: physical forces, repel
Unsteady small elevating platform
Servants:
Huge bearded butler: Joshua Higgs
Young pervert butler: Brian Klein
Foul mouther maid: Noel Peck
Silent statue maid: MARIE CONLEY SIR
Followers:
Magical mail order wife: Anna
Damn perfect
Golden wedding ring
Traces of violence on throat
Nature of self
Steel golem: Tec.
Wings
Electrically charged
First Commandment: Protect Anna
Second Commandment: Keep some distance, you walking tazer.
Other:
Aspiring educator
Golden wedding ring
Memories stolen
Book: Excavation of Zaaerath
Future Wild Magic (9): 2 3 5 6 3 5 4 4 1
Body:
Echantments:
Protection from Giant Orange Juice Barrel
Communicate with Giant Orange Juice Barrel
Reflect Spell
Limited Extrasensory Awareness of Change
Dull pain, limited version
Artifacts of power:
"Doombox"
Controlled
Mark of Green Man
Interactive worldmap ball
So damn heavy
The house:
Comfortable
Three stories
On front yard:
Grotesque statue of dead mage
Carved poem of "Wild Magic"
Merged with "Iron Bed"
Wooden bone throne
One step ladder
Followers:
Other:
Long drinking straw: Blocked
Scale mail pants (appearance only)
"Wild Magic for Dummies" pamphlet
Mapball holder log
Future Wild Magic (11): 1 4 1 1 2 2 5 4 2 5 4
Body:
Sand in pants
Eyebrows and hair burned off
Plenty of first degree burns
Burned clothes
Bandaged
Echantments:
Magical video conference between Arken Frost, Samuel Marr and Soleus Arendar
Artifacts of power:
Whispering Staff of Earth (1d4+2)
5 Balanced spell scrolls
Calin's Shredder
Heartbane
Scroll of Healing [6]
Scroll of Teleporting [5]
Scroll of Summon Weapon [6]
Potion of Firebreath [6]
Tent in Tenhe:
Ward of Ignorance
Ancient tower:
Something is missing
Reinforced impenetrable stone dome
Hidden gate
Grid of miniature suns
Simple boulder sentinel
Five simple golems
Siege engines
Silly face carriage
Ermonous animated granite statue of Samuel Marr
Granite statue: This is a ermonous granite statue. All craftsmanship is of the highest quality. It's encrusted with diamond, ruby, quarz and gold. On the item is an image of Calin the Crime Lord. Calin is missing arm. Calin is crying. This artwork relates to thievery of Calin's Shredder and subseguent mutilation of Calin.
Mystery plant in iron and fire cage
Ward of Ignorance: Dome undetectable to Calin and those who associate with him
The Forest: Now Ashlands
Ashlands: Two huge broken stone arms
Ashlands: Forest gone
Ashlands: 9 treasure boxes
Ashlands: Brand new tree
Ashlands: Pond of flesh
Followers:
Other:
Lots of maps
Three empty paper sheets
Owner of Calin's severed arm
Book: Autobiography of The Most Glorious King Cotlal the First
Pair of sandstone cubes
Future Wild Magic (8): 3 4 2 3 3 5 4 6
Body:
Bitten by feather hat
Scales on back of hands
Echantments:
Magical video conference between Arken Frost, Samuel Marr and Soleus Arendar
Ageless
Immortal
Artifacts of power:
Staff of Generic Crafting [2d3]
Slippery scrying orb
In a loose fitting copper bowl
Personal teleportation bracelet
Feeble Kinetic ring
The Fortress:
Flying
Reconstructed
Skeletons in closet
Precision mining beam
Intelligent
Self-replenishing
Self-modifying
Overtly helpful
Gargoyle avatar
Throne room
Ornate skylight
Mage's workshop
Self-replenishing
Containment circle
Dispel array
Forge
Inhabitants: 20
New species
Not so polite
Personal teleportation bracelets
Monster army
Tied to fortress's power
Followers:
New species: Laudata
Damn hot
Firstborn
Minor arachnophobia
5 giant demon wolf golems
Personal teleportation bracelet
Strategic genius
Other:
Well prepared for travel
Quest for godhood: In progress
Small Favours
Glimpse of magic
Pair of lead chunks
Funny wooden wheel
Perfectly generic ladle