Still panting from the shock, Soleus thanks Tec swift action.
"Great job Tec, sorry for your brand new wing though..."
He doesn't know if the golem can understand gratitude, but the golem deserves it. He probably saved his and Anna lives.
Speaking of Anna, carry her to a room so that she can rest.
Contacting other mages of the conference, Soleus said :
"One of my Dices vanished again, after I summoned a delicious and murderous lie of a cake. With a 1 of course."
Then, realizing he and Anna feel alone in this huge villa for themselves, Soleus decided to fiddle with life creation once more. Considering his experiences, only life creation brought him joy.
Use the two following dice rolls to create a group of maid+butler that will live with us in the villa. Just enough for the villa not to be cluttered, as I guess we have enough room for more than two people.
An even distribution of male/female.
They should be "humans" as in like Anna.
They should be far more capable than the average human, preferably with different fields of expertise. At least one battle-ready butler/maid, ready to protect our home.
Tec most likely doesn't understand gratitude. After all, it is only animated piece of steel, now also part flesh.
Anna doesn't oppose your princess carry at all, even if she doesn't look particularly tired. She happily takes the opportunity to snuggle with your mane. You carry her to sofa and sit down there, Anna on your lap.
I suppose your villa is big enough to host few more people. Let's say four.
5. 6. Two men and women appears in front of you, first their bones condensing from air, then flesh and bone swirling into existance, and finally their clothes. Their physique is same perfect quality as Anna's, but from their facial expressions you can tell they are... a little different. The first man is black haired lean young fellow with beastly grin. He's almost openly leering after Anna and the maids. The second person is a huge man sporting long blonde hair and
big manly braided beard. Easily over two meters tall and very muscular. He looks around with certain contempt in his eyes. Clearly your place doesn't fullfill his standards.
Third one is a woman with short brown hair and wide shoulders. Beautiful as she is, her more or less permanent frown makes her less attractive. They way she looks over you, Anna, others and her dress, it makes you feel as if she hates everything. Last person is relatively normal woman in terms of expressions. She studies her surroundings with curious smile, twisting her ginger hair in curls. However as soon as she opens her mouth your illusions of any "normalcy" is shattered.
"What a shitty shack. Are you making me live in this hovel? Can't believe your guts."
"I agree. Quality of decorations are substandard. Not enough treasures and trophies. Not worthy for master to live in." says the big man.
"What you are talking about, we have plenty of classy decorations here. Look: one, two, three. See?" Says the young man pointing each of the women in present. "Well, drapes need some work but-" His sentence is cut in half because the big guy swings his arm suprisingly fast and sends younger one flying with back of his fist. "Show some respect."
The last person stands silently like a statue staring straight ahead, barely held anger and hate written on her face. Her fists are clenched and knuckles white.
<That's not good at all.>
<Say...Has anyone heard of a fortress that existed at the beginning of time?>
Can we maybe be less creepy-intimidating and more, like, regal-intimidating, statues of knights and stuff? (That's magic by the way.)
4. Statues meld into new less creepy human forms. Helmets still tend to have horns, pauldrons spiky, and weapons painful looking.
"Hey, you could have asked me first!"
"Come my creation lets get out of here and find a nice cave"
Find a cave far away
"Okay."
[2] This is rather flat land around here. Caves are non existant, and best you can find in terms of privacy is shallow vale behind low hills.
return the lopsided cube f cool wood to it's upright direction, but turned so the 'moving' side is facing away from myself. I mean, that shold be easy enough. Even if I can't turn it, I can move around it. Also, how big is it?
Feel next die. One. I don't want to attempt a communicate spell, lest i end up mute as well. Nor a move spell, lest I end up immobile, nor a summon spell, lest I end up eaten. Nor a 'gain information spell, lest I end up stupid(er). I guess I'll cast 'create comfy chair.'
"Here goes something awful ..."
Yeah, pretty easy. Catching it when you can't see its size or shape is much harder, but you manage it. Roughly 40 cm at widest.
1. A blast of movement overwhelms your senses as something appears. After initial shock you are pleased to know it doesn't move more than that.
Future Wild Magic (9): 1 2 3 1 6 1 6 3 1
Body:
Echantments:
Aura of strength
Magiphone with mommy
Artifacts of power:
Locket of Subjective Truth
House:
Followers:
Other:
-Basic travel gear
-Woodcutters axe
-Two big kithcen knives
-Some food
Some jewelry
Dressed for party
In coastal city
Cover story provided
Escort of Eleanora Beaumann
Party
Future Wild Magic: 1 1 2 2 2 3 3 5 4 4
Body:
Echantments:
Artifacts of power:
House:
Followers:
Scaled man
Soulless
Other:
Future Wild Magic (8): 2 6 5 2 2 4 1 2
Body:
Muddy
Mane
Echantments:
Magical video conference between Arken Frost, Samuel Marr and Soleus Arendar
Artifacts of power:
Eye of Forbidden Sight
The Cake
Flying villa:
Expanded land
Controlled by magical orbs
Holographic command room
Fully shieded with forcefield
Protects from: physical forces, repel
Unsteady small elevating platform
Servants:
Huge bearded butler
Young pervert butler
Foul mouther maid
Silent statue maid
Followers:
Magical mail order wife: Anna
Damn perfect
Golden wedding ring
Traces of violence on throat
Nature of self
Steel golem: Tec.
Skeletal structure
Left wing transformed
Fleshy right arm of ape
First Commandment: Protect Anna
Other:
Aspiring educator
Golden wedding ring
Memories stolen
Book: Excavation of Zaaerath
Future Wild Magic (9): 3 3 3 4 3 ? ? ? ?
Body:
Long ears with tuft
Eyes popped: Blind
Eardrums popped: Deaf
Echantments:
Protection from Giant Orange Juice Barrel
Communicate with Giant Orange Juice Barrel
Reflect Spell
Limited Extrasensory Awareness of Change
Artifacts of power:
Something boxy and "moving"
The camp:
Food reserves: sausages and cinnamon rolls
Grotesque statue of dead mage
Carved poem of "Wild Magic"
Wooden bone throne
Bejeweled golden goblet
One step ladder
Followers:
Other:
Long drinking straw: Blocked
Scale mail pants (appearance only)
"Wild Magic for Dummies" pamphlet
Something
Future Wild Magic (11): 1 6 3 6 1 4 1 1 2 2 5
Body:
Sand in pants
Coated in blood and ink
Something lost
Echantments:
Magical video conference between Arken Frost, Samuel Marr and Soleus Arendar
Artifacts of power:
Whispering Staff of Earth (1d4+2)
5 Balanced spell scrolls
Calin's Shredder
Heartbane
Scroll of Healing [6]
Scroll of Teleporting [5]
Scroll of Summon Weapon [6]
Potion of Firebreath [6]
Tent in Tenhe:
Ward of Ignorance
Ancient tower:
Something's missing
Reinforced impenetrable stone dome
Hidden gate
Grid of miniature suns
Simple boulder sentinel
Five simple golems
Siege engines
Silly face carriage
Ermonous animated granite statue of Samuel Marr
Granite statue: This is a ermonous granite statue. All craftsmanship is of the highest quality. It's encrusted with diamond, ruby, quarz and gold. On the item is an image of Calin the Crime Lord. Calin is missing arm. Calin is crying. This artwork relates to thievery of Calin's Shredder and subseguent mutilation of Calin.
Mystery plant in iron and fire cage
Ward of Ignorance: Dome undetectable to Calin and those who associate with him
The Forest: Now Ashlands
Ashlands: Two huge broken stone arms
Ashlands: Forest gone
Ashlands: 9 treasure boxes
Followers:
Other:
Lots of maps
Three empty paper sheets
Owner of Calin's severed arm
Book: Autobiography of The Most Glorious King Cotlal the First
Pair of sandstone cubes
Future Wild Magic (8): 3 6 6 3 3 5 3 6
Body:
Bitten by feather hat
Scales on back of hands
Echantments:
Magical video conference between Arken Frost, Samuel Marr and Soleus Arendar
Ageless
Immortal
Artifacts of power:
Staff of Generic Crafting [2d3]
Slippery scrying orb
Personal teleportation bracelet
The Fortress:
Flying
Reconstructed
Skeletons in closet
Precision mining beam
Intelligent
Self-replenishing
Self-modifying
Overtly helpful
Gargoyle avatar
Throne room
Ornate skylight
Inhabitants: 20
New species
Not so polite
Personal teleportation bracelets
Mage's workshop
Self-replenishing
Containment circle
Dispel array
Followers:
New species: Laudata
Firstborn
Minor arachnophobia
5 giant demon wolf golems
Personal teleportation bracelet
Swarm of stone spider golems
Other:
Well prepared for travel
Quest for godhood: In progress
Small Favours
Glimpse of magic
Pair of lead chunks
Funny wooden wheel
Perfectly generic ladle
Copper bowl for scrying orb