Cameron gives a small smile a twinkle in his eye and in a upbeat yet courteous tone.
"Talking and relaxing mainly it's quite nice actually.
Do the above!,
"Isn't it!? Countess knows how to make excellent party! Now, please do tell us again how you vanquished that Arkean saboteur." Eleanora winks at you, and the group of five people diverts their attention at you.
Resisting with all his might, Soleus begins to extend his hand toward the cake.
"Must...not...take...lie..."
Order Tec to destroy the cake, not before rolling for my sanity. ((I would like to have a willpower roll to spice things up. If I fail, I give in to the deliciousness. If not, Tec tries to destroy the cake.))
Will roll was going to happen anyway.
[2] Oh no, you can't resist it anymore despite it clearly being a lie. You run to it, scoop a piece with both hands and shove it into your mouth. The taste! Oh gods, it melts your tongue, teeth and lips! Literally! Your mouth transforms into pair of large cat paws. You can sense the paws perfectly well and move claws hidden inside. This is nasty because you now cannot eat anymore this perfectly delicious cake!
On top of that your right hand melts and transforms into face of lion. You see through the new pair eyes, new nose makes smell of cake pure torture, but at least new mouth and tongue can be used to lick the cake. And your left hand? It's now lion's ear. It will take some time to get used new sensory feedback.
Anna ain't faring any better. In fact her case might be even worse. You see, her mouth has transformed into a pair of green eyes, her right hand into pair of elk legs and her left hand into pair of shriveled and mummified human legs. She can't even touch the cake anymore at all, only smell it. Poor Anna, this must be pure torture for her!
*Elephant Noise*
"ARGHHHHHH"
cast "Drunken Rage" make the archers drunk and shoot at each other.
[6-1] For brief moment before bleeding to death you gain perfect clarity. One last act of defiance, a gurgling laugh at face of death! You won't go down alone, not without leaving your mark into the world! Legacy of Drunken Elephant shall live in minds of mere mortals forever! With your last breath you whisper the words.
4. "Drunken Rage." World in before you eyes darkens, but not before witnessing result of your spell: the marksmen wobble, shout profanies and shoot their fellow men on face and back. Bolts of course plink off, so they continue their raging assault by using crossbows as a mace, bashing their mates off the battlements, or falling by themselves for being too drunk.
You die with a grin on your transformed lips. Your legacy will live on.
Name: Markus bane
Description: Black robes, red eyes, white hair
Magic type: Fire and shadows
How is the character sheet formatted?
Dark robed figure observes from shadows of forest as the elephant man dies. Mages bold enough to demand tribute from city are bound to have some good equipment, so as soon as excitement by the gate ends you proceed to loot his corpse, but all he has is nine Dice of Order. A great addition to your one. Spares you a big effort to find more.
Now then, your future interactions with magic seems quite bleak for some time, so it might be better to tread carefully. World will come to know name of Markus Bane! Assuming you won't die first.
Make a weapon-summoning scroll, then summon a rock.
Scroll written. You are running out of empty parchements soon.
1. Nothing happens. Nothing that you can see anyways. Then a bang demands your attention. One of your simple golems is violently beating the rest. They are slowly becoming aware this may be an attack. The boulder sentinel is hurrying to the scene.
It really sucks to be you today, another Die breaks.
"I decided to go airborne. Fortress, Laudata, Laudata, the new avatar of the fortress, by the way. Also, fortress, can you get me a path to the location of those skeletons? But not too close."
Scrying, scrying...
Back.
That's still not very clear. Scrying back of what?
"Ah, a... pleasure to meet." Laudata says carefully. She doesn't sound very certain if it really is a pleasure. "This may explain the statues..."
"Hope you like them." Avatar grins in response. Then responding to your query: "Of course I can. Just follow the dotted line on ground." It points floor on front of you and thumb sized shallow holes appears in a line leading out of the door. "In meanwhile I'll be mining the mountain and spying what your minions are doing. Call me if you need anything."
With that the avatar steps into wall and disappears.
(it would only end the game for these characters)
Alright ...
Dominic feels the dots on his next die very carefully. If it is 4 or 5 he casts Restore Eyes and Ears. If it is 6 he casts Lock the Gates: Prevent All Summonings. If it is a 3 he casts Gain Extrasensory Awareness of Surroundings. If it is a 2 he casts Find Elephant Mage. If it is a 1, he just throws it in the dirt and leaves it there.
Feels like a three. Extrasensory Awareness of Surroundings it is then.
3. What you get is quite lackluster version of what you were hoping for, but it was only three after all. Better that than nothing. It is kind of 360 degree awareness of changes in your vicinity. For example you can sense the trees swinging in wind, the air itself moving, your hands when you move them, and most of all a very strong, very fast cone of movement from something near you coming in your direction. The motion is constant, like a stream of water but not, it bends around your body creating a... "shadow" behind you, a calmness in river. It reflects from trees around you drowning almost everything else beneath it.
Future Wild Magic (9): 1 2 3 1 6 1 6 3 1
Body:
Echantments:
Aura of strength
Magiphone with mommy
Artifacts of power:
Locket of Subjective Truth
House:
Followers:
Other:
-Basic travel gear
-Woodcutters axe
-Two big kithcen knives
-Some food
Some jewelry
Dressed for party
In coastal city
Cover story provided
Escort of Eleanora Beaumann
Party
Future Wild Magic: 3 1 1 2 2 2 3 3 5 4
Body:
Echantments:
Artifacts of power:
House:
Followers:
Other:
Future Wild Magic (9): 4 5 6 2 6 5 2 1 4
Body:
Muddy
Mane
No Mouth: Mute
Lion paws in place of mouth
Right hand: Lion's face
Left hand: Lion's ear
Echantments:
Magical video conference between Arken Frost, Samuel Marr and Soleus Arendar
Artifacts of power:
Eye of Forbidden Sight
The Cake
Flying villa:
Expanded land
Controlled by magical orbs
Holographic command room
Fully shieded with forcefield
Protects from: physical forces, repel
Unsteady small elevating platform
Followers:
Magical mail order wife: Anna
Damn perfect
Golden wedding ring
Traces of violence on throat
Nature of self
No mouth: Mute
Pair of eyes
Right hand: Now pair of elk legs
Left hand: Now pair of mummified legs
Steel golem: Tec.
Skeletal structure
Wings
First Commandment: Protect Anna
Other:
Aspiring educator
Golden wedding ring
Memories stolen
Book: Excavation of Zaaerath
Future Wild Magic (9): 2 1 3 3 3 4 3 ? ?
Body:
Long ears with tuft
Eyes popped: Blind
Eardrums popped: Deaf
Echantments:
Protection from Giant Orange Juice Barrel
Communicate with Giant Orange Juice Barrel
Reflect Spell
Limited Extrasensory Awareness of Change
Artifacts of power:
Something
The camp:
Food reserves: sausages and cinnamon rolls
Grotesque statue of dead mage
Carved poem of "Wild Magic"
Wooden bone throne
Bejeweled golden goblet
One step ladder
Followers:
Other:
Long drinking straw: Blocked
Scale mail pants (appearance only)
"Wild Magic for Dummies" pamphlet
Future Wild Magic (11): 1 6 3 6 1 4 1 1 2 2 5
Body:
Sand in pants
Coated in blood and ink
Something lost
Echantments:
Magical video conference between Arken Frost, Samuel Marr and Soleus Arendar
Artifacts of power:
Whispering Staff of Earth (1d4+2)
5 Balanced spell scrolls
Calin's Shredder
Heartbane
Scroll of Healing [6]
Scroll of Teleporting [5]
Scroll of Summon Weapon [6]
Potion of Firebreath [6]
Tent in Tenhe:
Ward of Ignorance
Ancient tower:
Something's missing
Reinforced impenetrable stone dome
Hidden gate
Grid of miniature suns
Simple boulder sentinel
Few simple golems
Raging stone golem
Siege engines
Silly face carriage
Ermonous animated granite statue of Samuel Marr
Granite statue: This is a ermonous granite statue. All craftsmanship is of the highest quality. It's encrusted with diamond, ruby, quarz and gold. On the item is an image of Calin the Crime Lord. Calin is missing arm. Calin is crying. This artwork relates to thievery of Calin's Shredder and subseguent mutilation of Calin.
Mystery plant in iron and fire cage
Ward of Ignorance: Dome undetectable to Calin and those who associate with him
The Forest: Now Ashlands
Ashlands: Two huge broken stone arms
Ashlands: Forest gone
Ashlands: 9 treasure boxes
Followers:
Other:
Lots of maps
Three empty paper sheets
Owner of Calin's severed arm
Book: Autobiography of The Most Glorious King Cotlal the First
Pair of sandstone cubes
Future Wild Magic (8): 2 4 3 6 6 3 3 5
Body:
Bitten by feather hat
Scales on back of hands
Echantments:
Magical video conference between Arken Frost, Samuel Marr and Soleus Arendar
Ageless
Immortal
Artifacts of power:
Staff of Generic Crafting [2d3]
Slippery scrying orb
Personal teleportation bracelet
The Fortress:
Flying
Reconstructed
Skeletons in closet
Precision mining beam
Intelligent
Self-replenishing
Self-modifying
Overtly helpful
Gargoyle avatar
Throne room
Ornate skylight
Inhabitants: 20
New species
Not so polite
Personal teleportation bracelets
Mage's workshop
Self-replenishing
Containment circle
Dispel array
Followers:
New species: Laudata
Firstborn
Minor arachnophobia
5 giant demon wolf golems
Personal teleportation bracelet
Swarm of stone spider golems
Other:
Well prepared for travel
Quest for godhood: In progress
Small Favours
Glimpse of magic
Pair of lead chunks
Funny wooden wheel
Perfectly generic ladle
Copper bowl for scrying orb