Improve the workshop (with magic!)!
5.
Numerous blue crystals erupt from walls and ceiling around the containment circle. This dispel array sucks magic out of everything inside, effectively dispelling any and all enchantments if you wish so.
Move away from the sphere, and place the boxes on the ground so that they won't clobber me when they expand.
You put the boxes on line giving each enough space for their inevitable growth spurt. Moments after you are done with that they expand rapidly back to their original size and then three or four times larger from that. In the end you have a wall of four meter tall and wide boxes.
You notice two things now. First, a dark blot on the sky, high above your dome. Darker than the smoke surrounding it but not unnaturally dark. Secondly, the glass sphere doubles its size.
Cameron casually shifts through his memory's for bad dreams....he finds none.
Huh I don't think I've ever had a bad dream strangely enough.So what was the dream about?
say the above
"Lucky you." he snorts. Another sip from the bottle. "Well, it's hard to put in any sensible terms which is why it was so annoying. Constantly changing, the moment I got some sense of it, it changed again. Kinda like feverish nightmare, you know? Utter lack of any order and structure. My dreams are not usually very structured either, but this one was even less so. One moment I was on probably on bottom of ocean, next in room too large to comprehend, then falling upwards from sky, then in... I don't know what it was. Some sort of twisted lattice made of intestines, repeated ad infinitum? Then I was helding the world on my palm and it was a cube, after that I swam in sea of fire colder than my mother-in-law and simultaneously hotter than that girl there." He points at one quite attractive maid fixing snacks on on nearby table.
"I'm gonna hire her next, by the way. Anyway, the whole time there was this formless thing asking me to do things that made no sense. Conflicting orders. 'Burn this house', 'save kids in this burning house', 'blow up orphanage' and so on. It kept going until I finally woke up very irritated and rest is history." Finishing the explanation he almost finishes the wine bottle too. "I have to find someone who can explain dreams later. You know any good ones?"
Well, this is going swimmingly. Huh. What to do what to do what to do ... if I cast in front of these obviously hostile fellows, there will be trouble. If I DON'T cast, that elephant mage may be trouble. All I wanted was some shiny pants, a nice meal, and a clean tent.
((did the orange juice barrel happen to follow us to town?))
I cast Heal Tusk!
Frankly, the elephant dude is already in trouble if those crossbow wielding men on top of walls are any indication. Alarm is being trumpeted right now calling more guards to protect the city. They are also closing the gate, not that it would stop any mage who really wants to get inside. If anything, it's to keep civilians out of trouble.
3. The spell kinda works. Kinda. Surface cracks on his tusks disappear at least granting them marginally more structural integrity.
One of the crossbowmen shoots your companion on arm, another shoots at the juice barrel, grabs crossbow from guy next to him and shoots it again, and remaining four with loaded crowssbows seem to wonder who to shoot at next. They vary between aiming the elephant dude, the barrel and you, but refrain from shooting at the moment. Either they don't identify you as an mage because so far you have been very unoffensive, or they are not desperate enough to shoot potential forced followers. Some mages have done that, you know.
*Elephantman War Cry*
PUNY HUMANS
Use my tusks to stab them through
[4] You roar at same time as trumpet from walls does, producing very menacing combination sound. Stabbing both of them is quite hard because they have shields, but you figure to leave one for the barrel man and handle another one by yourself. The guard rises his shield against your attack, but your tusks go through it impaling his shield arm. He screams and tries to stab you in turn, but he has hard time doing so, thanks for you lifting your head up along with his arm in very unpleasant position.
The giant juice barrel does what giant animated juice barrel does best and barrels down the remaining guard. It stops to jump on him spilling plenty of its precious juice over.
[2] One out of seven crossbowmen on the wall has enough faith his skills to hit you and not injure the man stuck on tour tusks. The bolt pierces your right forearm leaving a bleeding hole.
Likewise only one another is willing to risk life of their partner and shoots at the juice barrel. His shot goes through the barrel, but he's not satisfied with one shot. He grabs loaded crossbow from man next to him and shoots another bolt with surgical precision right next of previous bolt. This results the guard under it being covered in sticky orange juice.
Future Wild Magic (9): 3 1 2 3 1 6 1 6 3
Body:
Echantments:
Aura of strength
Artifacts of power:
Locket of Subjective Truth
House:
Followers:
Other:
-Basic travel gear
-Woodcutters axe
-Two big kithcen knives
-Some food
Some jewelry
Dressed for party
In coastal city
Cover story provided
Escort of Eleanora Beaumann
Party
Future Wild Magic: 2 4 5 4 5 2 4 5 3 3
Body:
Head of elephant
Tusks: Cracked, but fixed on surface
A spearman stuck on
Right forearm: Bleeding hole
Echantments:
Brother-in-arms: Dominic Calhoun
Artifacts of power:
House:
Followers:
Animated huge barrel of orange juice
Worships Drunken Elephant
Finds Dominic Calhoun annoying
5% of juices left
Bleeds juice
Other:
Future Wild Magic (9): 4 5 5 3 4 1 4 5 6
Body:
Muddy
Mane
Echantments:
Magical video conference between Arken Frost, Samuel Marr and Soleus Arendar
Artifacts of power:
Eye of Forbidden Sight
Flying house:
Controlled by magical orbs.
Holographic command room
No food
Messy
Missing most of furnitures
Followers:
Magical mail order wife: Anna
Damn perfect
Golden wedding ring
Traces of violence on throat
Nature of self
Earthly golem: Tec.
Made from stone, wood and vines
First Commandment: Protect Anna
Reduced to stone skeleton
Other:
Aspiring educator
Golden wedding ring
Memories stolen
Home Sweet Home
Future Wild Magic: 4 1 2 6 1 3 2 1 3 3
Body:
Echantments:
Protection from Giant Orange Juice Barrel
Communicate with Giant Orange Juice Barrel
Reflect Spell (??)
Artifacts of power:
The camp:
Food reserves: sausages and cinnamon rolls
Grotesque statue of dead mage
Carved poem of "Wild Magic"
Wooden bone throne
Bejeweled golden goblet
One step ladder
Followers:
Other:
Long drinking straw: Blocked
Scale mail pants (appearance only)
"Wild Magic for Dummies" pamphlet
Future Wild Magic (13): 1 5 5 3 6 1 1 6 3 6 1 4 1
Body:
Sand in pants
Coated in blood and ink
Echantments:
Magical video conference between Arken Frost, Samuel Marr and Soleus Arendar
Artifacts of power:
Whispering Staff of Earth (1d4+2)
5 Balanced spell scrolls
Calin's Shredder
Heartbane
Scroll of Healing [6]
Scroll of Binding [6]
Potion of Firebreath [6]
Glass sphere (1)
Tent in Tenhe:
Ward of Ignorance
Ancient tower:
Something's missing
Reinforced impenetrable stone dome
Hidden gate
Grid of miniature suns
Simple boulder sentinel
Few simple golems
Siege engines
Silly face carriage
Ermonous animated granite statue of Samuel Marr
Granite statue: This is a ermonous granite statue. All craftsmanship is of the highest quality. It's encrusted with diamond, ruby, quarz and gold. On the item is an image of Calin the Crime Lord. Calin is missing arm. Calin is crying. This artwork relates to thievery of Calin's Shredder and subseguent mutilation of Calin.
Mystery plant in iron and fire cage
Ward of Ignorance: Dome undetectable to Calin and those who associate with him
The Forest: Now Ashlands
Ashlands: Two huge broken stone arms
Ashlands: Forest gone
Ashlands: Skeletal stone golem
Followers:
Other:
Lots of maps
Empty paper sheets
Owner of Calin's severed arm
Book: Autobiography of The Most Glorious King Cotlal the First
Book: Excavation of Zaaerath
Pair of sandstone cubes
9 giant treasure boxes
Future Wild Magic (8): 3 3 6 5 3 4 3 5
Body:
Bitten by feather hat
Scales on back of hands
Echantments:
Magical video conference between Arken Frost, Samuel Marr and Soleus Arendar
Ageless
Immortal
Artifacts of power:
Staff of Generic Crafting [2d3]
The Fortress:
Carved in mountain
Reconstructed
Throne room
Ornate skylight
Inhabitants: 20
New species
Not so polite
Mage's workshop
Self-replenishing
Containment circle
Dispel array
Followers:
New species: Laudata
Firstborn
Minor arachnophobia
5 giant demon wolf golems
Swarm of stone spider golems
Other:
Well prepared for travel
Quest for godhood: In progress
Small Favours
Glimpse of magic
Pair of lead chunks
Funny wooden wheel
Perfectly generic ladle