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Author Topic: Wild Mages: Dominic, The Naked Mage  (Read 85857 times)

Whisperling

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Re: Wild Mages
« Reply #165 on: April 20, 2016, 06:26:27 am »

((The binding scroll basically just ties things up.))

Use several balanced scrolls that make things smaller, and then much larger later to make the boxes small enough to hold all at once. Then use the teleportation scroll to get myself somewhere safer. Preferably near my house, but I'm not picky.
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AoshimaMichio

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Re: Wild Mages
« Reply #166 on: April 20, 2016, 12:11:40 pm »

Put on my new clothes and I never did give you a picture of Cameron so...
Spoiler (click to show/hide)
Got it. Generic handsome blonde anime guy. Then this suits him fine. Trims are thinner, but otherwise the suit is pretty much like in the image.
Spoiler (click to show/hide)

While you wait for your new clothes to arrive, the lady Beaumann starts her monologue, seemingly fine with your quiet stance.

"At the party your task is very simple. Just be your handsome self, smile often, reluctantly dance with other nobles and listen what they talk. If you are asked about something, repeat what I have said about the matter or refrain from answering directly. I will do most of talking, spreading carefully forged lies and half-truths about policial and financial situation of Empire." She gets excited with the subject now. "We manipulate the nobles, make them think war is imminent and encourage them to buy products from my company. We will make them view each other with suspicion, look other nations with suspicion, sow seeds of war and chaos, and when time is finally ripe, reap mighty profits, bleed them dry and purchase everything they own, even their miserable souls!" She explains her plan and breaks into manic laugh. A knock to the door brings her back to reality.
"Err, or so goes my fantasy anyway. Ha ha..."

Your clothes arrive and you get dressed in next room. Embellished with the stolen jewelry you step out and lady Beaumann heartfully approves your new outlook.

"Sheeeet !" screams Soleus panicked.

Cast a spell of telekinesis to send the animated bed through the hole in the roof through the stratosphere and beyond.
That's one way to handle it. I don't know whether you had upstairs but now I don't have to worry about it.

6. The bed and everything half meter above your head is shot away faster than sound. Roaring winds tear everything lighter up and away, scattering your scrolls and pages from your books across thousand square kilometers. All warm air is sucked out and replaced with cold and smoky one. Once winds calm down you are left to examine extend of the damage. Anna seems slightly worried about possibility of having to sleep in cold bed.

Emphatically don't summon a fully-equipped auto-replenishing mage's workshop in an unoccupied room that comes with a pair of tongs for safe disposal of poisonous hats.
2. You definitely don't summon that. Instead you get something entirely different. A wooden wheel painted black. It is exceptionally wide and no taller than your knee.

Once again remaining new residents move into tables further away. Laudata follows them and chats quietly about something.

"Another Mage? Who would've thought I'd meet a Mage in this beautiful settlement maybe we could put away our differences and become "friends"?"
 
Speak in a friendly gesture and try to hide the fact that the reflect spell hurt
You talk and hide your hurt feelings.

((So will anyone on the waitlist be able to play soon?]]
As soon as I get around to kill someone. Too bad they are too careful.

((The binding scroll basically just ties things up.))

Use several balanced scrolls that make things smaller, and then much larger later to make the boxes small enough to hold all at once. Then use the teleportation scroll to get myself somewhere safer. Preferably near my house, but I'm not picky.
Why spend time in potentially dangerous area looking for something small when you can just steal everything and check them out at your own leisure? Bonus points for extra valuables and other potential artifacts beyond the ones you are seeking for.

[5] You have to spend five scrolls to shrink all ten boxes. One of them breaks in the process revealing five familiar dice that remain unaffected by the scrolls. You pocket Dice of Order and nine remaining boxes. Whatever other stuff the broken box held you have to leave behind because they are too small to pick up.

4. Teleportation scroll unleashes familiar pattern of recorded spell which takes you away. Less accurate then the other one, it drops you outside of your blackened dome, near a charred stone skeleton. It's not really skeleton per se, but rather a very thin golem. It turns its head your way.

Ground here is covered in ash, even air is filled with enough hot floating ash making you want to cover your mouth. The forest is replaced with smoking cinder lupms that used to be trees. It's kinda sad sight. It also makes your home more easily visible once smoke finally disappears.









Spoiler: Town (click to show/hide)
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AbstractTraitorHero

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Re: Wild Mages
« Reply #167 on: April 20, 2016, 12:20:04 pm »

Cameron seems to actually like these clothes and with a smile.
Mother would be quite proud to see me like this.
To the party if now is time to go just generally be polite along the way.
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Nakéen

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Re: Wild Mages
« Reply #168 on: April 20, 2016, 02:16:59 pm »

Soleus feels thoroughly exhausted. With the roof gone, he realizes how beautiful the sky is. And how cold the air at high altitude is.

As much as he would want to sleep immediately, he agrees he should make his house a bit more livable.

Cast a spell to clean the house, followed by a spell to repair the various damages done to the house.



((So will anyone on the waitlist be able to play soon?]]
As soon as I get around to kill someone. Too bad they are too careful.
((I may or may not make Soleus retire after completing some more of his objectives, it should leave an open spot. Well, given he survives until said objective.))
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TheBiggerFish

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Re: Wild Mages
« Reply #169 on: April 20, 2016, 02:23:16 pm »

Now I've burned that 2...

Actually do summon the fully-equipped auto-replenishing mage's workshop.  In a different room than this.


<@Soleus:I have no clue.>
« Last Edit: April 20, 2016, 05:21:17 pm by TheBiggerFish »
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Whisperling

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Re: Wild Mages
« Reply #170 on: April 20, 2016, 02:41:19 pm »

Go through the secret entrance and stick all the boxes on the ground (Take Tec).

Then contact my colleagues through the video conference.


"There's a damaged-looking golem outside my house. Does it belong to any of you?"

"...If it does, I guess I can make a few assumptions. Please try not to burn down my forest next time. Or leave me an angry fire elemental to deal with, but I teleported something nasty into Soleus' house, so I really can't complain. That thing was annoying, though."
« Last Edit: April 20, 2016, 03:13:41 pm by Whisperling »
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Nakéen

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Re: Wild Mages
« Reply #171 on: April 20, 2016, 02:55:00 pm »

"A golem ? Made of rock and wood perhaps ? It is highly probable this golem is mine, his name is Tec. May I ask you to take care of him until I come fetch him ?"

Soleus is relieved to know Tec is still standing and moving.

"Oh, and sorry for the fire. Camping gone out of hand you see."

Ask another question to mages connected to the video conference :
"By the way, would anyone know of a place or country where mages would be accepted ? I plan on moving."
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Atian the Elephantman God

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Re: Wild Mages
« Reply #172 on: April 20, 2016, 05:19:49 pm »

"To celebrate our "friendship" let us march to the nearest city and demand tribute!"

Go to the nearest city and DEMAND TRIBUTE from the people!

Whisperling

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Re: Wild Mages
« Reply #173 on: April 20, 2016, 05:28:40 pm »

"Really just rock. Probably got stuck in the forest fire. Anyway, I'll keep him in my house until you can drop by.

"As for the fire... well, I'll take your word for it. Must have been some trip."
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Ozarck

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Re: Wild Mages
« Reply #174 on: April 20, 2016, 07:23:38 pm »

"Eh? Oh boy, this can only end well ..." Dominic says, casting a last glance over at the statue.

Dominic follows the Elephant  mage to town, remaining several paces behind and attempting to be unobtrusive when we arrive.

AoshimaMichio

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Re: Wild Mages
« Reply #175 on: April 21, 2016, 11:55:46 am »

Cameron seems to actually like these clothes and with a smile.
Mother would be quite proud to see me like this.
To the party if now is time to go just generally be polite along the way.
Guess it is party time now. The carriage you use for your trip over to the party site is frankly best you have been in your life. It offers good privacy, soft seats and actually proper soundproofing. Beaumann keeps talking the whole trip, telling you about herself (her name is Eleanora), her late husband, business she runs (which is not all as legal as it's supposed to be), and keeps "accidentally" touching your shoulder and hands. She got little issues with personal space, it seems.

The party itself is apparently hosted by some lesser aristocrat, probably in order to arrange some deals considering its slightly unusual timing. You step down from the carriage and offer your hand for lady Beaumann, and escort her all professional like into the manor. Eleanora goes instantly mingling with other people, drifting from group to another and spreading rumours, slightly different version for each.

Anyway, what's there for your attention? Foor and drinks are served on side. A small orchestra is playing on far end of the room. Possibly important people you could influence. Today's hot topic is dreams and how many of them had coincidentally similar dreams last night.

((My creative juices are running low here. Help me help you.))

Soleus feels thoroughly exhausted. With the roof gone, he realizes how beautiful the sky is. And how cold the air at high altitude is.

As much as he would want to sleep immediately, he agrees he should make his house a bit more livable.

Cast a spell to clean the house, followed by a spell to repair the various damages done to the house.
2. The spell to clean house merely summons wind that simply tangles Anna's hair.

4. Walls repair their damaged upper parts, support beams for roof come into being, new planks materialize to cover rooms from sky, and rest of the magic works unseen. Final result is pretty much like it used to be, but bears distinct look of new. There's clear discoloration line where new parts meet old ones. Of course furnitures are still missing.

Now I've burned that 2...

Actually do summon the fully-equipped auto-replenishing mage's workshop.  In a different room than this.


<@Soleus:I have no clue.>
5. One workshop coming up right now. Knowledge of its location is planted into your mind. What does mage's workshop actually contain? Other than tongs?

Go through the secret entrance and stick all the boxes on the ground (Take Tec).

Then contact my colleagues through the video conference.


"There's a damaged-looking golem outside my house. Does it belong to any of you?"

"...If it does, I guess I can make a few assumptions. Please try not to burn down my forest next time. Or leave me an angry fire elemental to deal with, but I teleported something nasty into Soleus' house, so I really can't complain. That thing was annoying, though."
Now where was the entrance again?

[5] It was very hard to notice even before, but now the soot covering your dome makes it plain impossible. However, probing your memories about angles and relative location of various things you manage to triangulate its exact location. The only problem is that it can be opened only from inside...

Tec doesn't obey you. It simply stands there, now actively ignoring you after determining you aren't a threat.

"To celebrate our "friendship" let us march to the nearest city and demand tribute!"

Go to the nearest city and DEMAND TRIBUTE from the people!
Nearest city is... [4] along the road I guess. You march ahead Dominic behind you and wonder what kind of tribute you could get. It takes about two hours of walking to reach it. Everybody you meet along the way gives you wide breadth, staring you eyes wide open and accelerating pace after getting past you.

As you reach the city spear wielding guards at the gate take notice of your arrival. They step on your way pointing spears on your face. "What's your business here, monster?"

"Eh? Oh boy, this can only end well ..." Dominic says, casting a last glance over at the statue.

Dominic follows the Elephant  mage to town, remaining several paces behind and attempting to be unobtrusive when we arrive.
[4] Yep, this is going so well. He's already being called by names. You do pretty good job at trying to not be here and staring your toes akwardly. You could do better, you know. Like not being here at all.









Spoiler: Starting town (click to show/hide)
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AbstractTraitorHero

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Re: Wild Mages
« Reply #176 on: April 21, 2016, 12:26:57 pm »

Okay first well check out the food get some expensive wine and look for the most saddest person in the room and bring them some food and something to drink.
In a genuinely concerned voice
Are you okay?
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TheBiggerFish

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Re: Wild Mages
« Reply #177 on: April 21, 2016, 01:19:50 pm »

Everything a mage could ever need, in the order he'll need it.
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Nakéen

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Re: Wild Mages
« Reply #178 on: April 21, 2016, 01:30:38 pm »

"Phew, there is still a lot of work to be done."

Begin moving the house toward Samuel location. Cast a spell to create basic furniture, then an informative spell to know if there is a land or lands where mages are accepted and can live without fear of ending on a stake riddled with pitchforks.
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AoshimaMichio

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Re: Wild Mages
« Reply #179 on: April 22, 2016, 10:57:38 am »

Okay first well check out the food get some expensive wine and look for the most saddest person in the room and bring them some food and something to drink.
In a genuinely concerned voice
Are you okay?
There's nothing that is not expensive, so finding valuable wine is not a challenge. You study the snacks table and pick the most expensive looking bottle.

[4] This is a party. Sad people have no business here. Yet you manage to find probably the only one who's not even pretending to be happy. A middle aged man wearing glum expression leaning against wall alone. You join his company and offer him a drink.

"Do I look like I'm okay?" He takes the bottle and evaluates it's label with critical eye. With a nod he pops the cap open and takes a swift sip. Without waiting your anser he continues. "I'm not. I didn't sleep properly last night. Those bloody dreams bothered me whole night so I woke up rather irrated. The a stupid maid broke on antique vase and I ended up beating her to death. Do you have any idea how much it going to cost for me? A goddamn lot, I say. Both vase and life."

Everything a mage could ever need, in the order he'll need it.
Everything? Nah, you need few more fives for everything. But with that one 5 you get some cool mundane stuff and a containment circle to hold on more dangerous things. Assuming you summon them inside the circle. Dunno what the cool mundane stuff is, but I think we will find out when you need it.

"Phew, there is still a lot of work to be done."

Begin moving the house toward Samuel location. Cast a spell to create basic furniture, then an informative spell to know if there is a land or lands where mages are accepted and can live without fear of ending on a stake riddled with pitchforks.
You call the prime Command Orb to you hand. It connects you to extended senses and systems of the house. Command Room expands and moves the map to fit current location and Samuel's retreat on same area. With perfect sense of orientation it gives you make it move. Looking at how the map changes it shouldn't take long to arrive. Enough to get some household chores done.

3. A simple wooden table and pair of chairs appears in living room. Nothing to cheer for, and definitely nothing worthy of Anna's posterior. She won't complain, but you know she deserves better.

3. The Empire, Arkea and Goldshore are out of question. They have all suffered a lot in hands of mages. Basically all countries around and south of Great Gulf are same. That leaves two rather large geographical areas magic doesn't mention about. First one is Spine. Nobody exept crazy hermits live there, so nobody there wants anything to do with you. But it is also rather inhospitable area. Another is northern countries. You know next to nothing about those. Except that they exist.









Spoiler: Starting town (click to show/hide)
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