"Yes?
Also, if anybody has touched that hat, they need healing, it's bitey and poisonous. If we can trap it, it'd actually make a good decoy..."
...Hmm. Would a spell to make myself immortal actually work with only one die?
Laudata gives brief report while getting off the wolf and descending stairs to you. There probably was once a road leading away from fortress, but nature has reclaimed it completely. She couldn't follow it further than twenty meters and she essentially knew its presence, so you can be safe no one can come here intentionally seeking the fortress. Perhaps accidentally. As far as she saw there's no settlements nearby, so amount of random stragglers is even lesser. She found a spring lower on the mountain side. Judging by faint artificial feeling she had, she thinks the fortress had access to it. Finding it is just matter of completely scouring every room and tunnel.
"They?" She brightens at hearing your wording about this hat. "Has your lordship perhaps made more of my people?"
((Well I have a 5 in my queue...))
Immortality spell that should also preserve me from any eventual ravages of old age.
5. Waves of warmth oscillate through your body, changing it in many ways to ensure its permanent presence in the world. How it archieves that, you do not know without testing it.
Just leave the area and get a job or something.
...or something?
[5 or whatever] Thanks to your persuasive locket you find rather many job opportunities. Working at docks, bodyguarding VIPs, escorting ladies in their parties, locating stolen artifacts, recovering stolen books, capturing fugitives, wine taster, food taster...
Although people look weirdly at that recently resurrected fellow who keeps following you.
"That should teach them to never mess with an elephant Mage. I think it's time to make the locals worship the very ground I walk on! This should be fun."
Go to the closest selttlement and cast "EleGod"(makes everyone in the settlement worship me and could you also tell me how big the settlement is.)
Closest settlement, huh? Wonder where I can find one for you...
[2] Frankly, you have no idea where to find any. So you walk forward until you come accros a campsite established by the road. It features a statue of mage with crushed head, his brain bits orbiting his crushed skull. A wooden throne liiking like it is made of bones, golden goblet sitting on it. One rather large barrel with two arms and many little legs making rude gestures at the man by the statue and his tent.
You are not certain if this counts as a settlement.
Summon a rock, then use the teleportation scroll [5] to get myself into wherever the loot from Tenhe is being kept.
3. Pair of little sandstone cubes land on your waiting hand.
5. You roll open the scroll and wake up the gold lined shape of spell. Golden shape jumps out of its resting place, disintegrating it in process, surrounds you and takes you into a tent, much like
this in size and shape. It's empty of living, though you can see shadows of two men outside. Better not alarm them. The tent contains twelve wooden boxes. Two have their lid lift aside, and a peek inside tells that they are completely empty. Perhaps waiting to be filled with treasures and goodies.
"Finally home..." sighs Soleus in relief.
That is, until he hears the noise of wood beating wood.
Give the mobile Command Orb to Anna for safekeeping, and carefully half-open the door to take a glimpse of what is outside the room. If I see nothing, open the door further.
The shared orb lands into your hand, giving you access to new senses and muscles without making it feel unusual or weird. With this orb in your hand you know you can move the floating chunk of land as easily and naturally as your own legs. That, however, is not your intention this time, and you pass the orb to Anna. The other orb is only yours to call and command, so there's no need to worry about it.
You partially open door to look into the living room. It's a total mess. All major pieces of furniture are gone; chairs, tables, bookshelves... all gone. Their contents however remain scattered on floor, corroded and covered in slime. You can see the damage AAWS made. Ceiling has a hole matching exactly its original shape and dents on floor where it apparently walked to front door and probably jumped down. Lots of stuff is gone and broken, but you seem to have something new to replace it. A bed. Too large for one person, too small for two. Definitely not the one you have slept so far. Design and decoration style is unfamiliar to you, but you assume it's middle or upper class bed. Perhaps it belongs to some lower noble or richer merchant, but yours it is not. This begets a question. How did it come here?
"What is it?" Anna whispers.
"Well, let's see. Nothing particularly new here. And yet, strangely succinct and straightforward. I believe this is rather informative, even in this simple form. I should ... I should frame this, or ... maybe etch it into the base of the statue here? Yes, let's try that."
I cast Engrave Poem Regarding Wild Magic into the Base of the Statue of a Dead Mage.
3. What ends up in the stone is a bit different.
Wild Mages do what Wild Magic wants
Wild Mages are dangerous
Mages ask Wild Magic to do things and kick puppies
Mages turn against you, that's nature of Chaos
Wild Magic loves no one and hates all
Wild Magic is free
A person stomps into your camp. Relatively normal looking fellow, if you are willing to ignore the fact he has an elephant head.
Future Wild Magic (9): 3 1 2 3 1 6 1 6 3
Body:
Echantments:
Aura of strength
Artifacts of power:
Locket of Subjective Truth
House:
Followers:
1 Zombie
Other:
Basic travel gear
Woodcutters axe
Two big kithcen knives
Some food
Some jewelry
At coastal city
Cover story provided
Sleeping lot
Job opportunities
Future Wild Magic: 3 3 2 2 4 5 4 5 2 4
Body:
Head of elephant
Echantments:
Artifacts of power:
House:
Followers:
Other:
With Dominic Calhoun
Future Wild Magic (9): 6 2 4 3 3 2 4 5 5
Body:
Muddy
Echantments:
Magical video conference between Arken Frost, Samuel Marr and Soleus Arendar
Artifacts of power:
Eye of Forbidden Sight
Flying house:
Controlled by magical orbs.
Holographic command room
Kitchen: Little damaged
No food
Messy and damaged
New bed: Not yours
Followers:
Magical mail order wife: Anna
Damn perfect
Golden wedding ring
Traces of violence on throat
Nature of self
Earthly golem: Tec.
Made from stone, wood and vines
First Commandment: Protect Anna
??
Other:
Aspiring educator
Golden wedding ring
Memories stolen
Home Sweet Home
Future Wild Magic: 5 3 4 1 2 6 1 3 2 1
Body:
Echantments:
Protection from Giant Orange Juice Barrel
Communicate with Giant Orange Juice Barrel
Artifacts of power:
The camp:
Food reserves: sausages and cinnamon rolls
Grotesque statue of dead mage
Carved poem of "Wild Magic"
Wooden bone throne
Bejeweled golden goblet
One step ladder
Followers:
Other:
Long drinking straw: Blocked
Scale mail pants (appearance only)
"Wild Magic for Dummies" pamphlet
Annoyed animated huge barrel of orange juice
Future Wild Magic (8): 6 4 1 5 5 3 6 1
Body:
Sand in pants
Coated in blood and ink
Echantments:
Magical video conference between Arken Frost, Samuel Marr and Soleus Arendar
Artifacts of power:
Whispering Staff of Earth (1d4+2)
10 Balanced spell scrolls
Calin's Shredder
Heartbane
Scroll of Healing [6]
Scroll of Teleportation [4]
Potion of Firebreath [6]
Ancient tower:
Something's missing
Reinforced impenetrable stone dome
Hidden gate
Grid of miniature suns
Simple boulder sentinel
Few simple golems
Siege engines
Silly face carriage
Ermonous animated granite statue of Samuel Marr
Granite statue: This is a ermonous granite statue. All craftsmanship is of the highest quality. It's encrusted with diamond, ruby, quarz and gold. On the item is an image of Calin the Crime Lord. Calin is missing arm. Calin is crying. This artwork relates to thievery of Calin's Shredder and subseguent mutilation of Calin.
Mystery plant in iron and fire cage
Ward of Ingorane: Dome undetectable to Calin and those who associate with him
The Forest: Two huge broken stone ARMs
The Forest: On fire
Followers:
Other:
Lots of maps
Empty paper sheets
Owner of Calin's severed arm
Book: Autobiography of The Most Glorious King Cotlal the First
Book: Excavation of Zaaerath
Pair of sandstone cubes
Future Wild Magic (8): 2 5 4 5 3 3 6 5
Body:
Bitten by feather hat
Scales on back of hands
Echantments:
Magical video conference between Arken Frost, Samuel Marr and Soleus Arendar
Ageless
Immortal
Artifacts of power:
Staff of Generic Crafting [2d3]
The Fortress:
Carved in mountain
Reconstructed
Main hall
Ornate skylight
Inhabitants: 20
New species
Not so polite
Followers:
New species: Laudata
Firstborn
Minor arachnophobia
5 giant demon wolf golems
Swarm of stone spider golems
Other:
Well prepared for travel
Quest for godhood: In progress
Small Favours
Glimpse of magic
Pair of lead chunks
Redefined topography
Six tents
Few supply crates
Inhabitants:
Many dead peasants
? living and dressed peasants
Permanently Area-Bound Extraplaner Chaos beings of Assistance
Corpse of sea monster in mud lake
Enchantment:
Artifacts of power:
Immobile remains of Advanced Antimagic Warfare Sentinel Model XI