Try to find civilization.
Finding civilization is as easy as backtracking your steps. [3] Too bad the forest fire goes a bit too close to the road. It means you have to take a less traveled and longer route to get safely around. The mentioned route comes with less traffic, less bandits, less patrols, more wild animals and bigger change to encounter something nasty left behind by dead mages, but it's still definitely safer than walking by forest fire.
[4] You keep up good jogging pace and put some distance between possible burning death. By the time you reach a small village, or rather handfull of huts put together by farmers, you have met no one.
With Laudata, work to restore the fortress, with magic.
Use her queue first, before mine. If it gets to need four dice, pick the 5.
((No dice picking anymore. Check the OP.))
"Magic, my lord? I'm afraid I cannot work magic." She says without changing expression on her face or tone of her voice. You grumble about it a bit before thinking where you should start from. Hmm, broken things should probably be fixed.
4. A large scale Revert Entropy spell is set on motion. Spell finishes and all change you can see is presense of doors. Mostly wooden doors with finely crafted metal bands. Judging by Dice it should have been succesfull spell, but the mysterious stone wall cutting fortress in half is still there. Like a giant middle finger.
Grin. Use a spell to animate the giant statue of myself.
5. The statue creaks, looks down on Calin, flashes golden grin just like yours and steps down from pedestal. It flexes its arm and steel version of Heartbane springs out for a moment before returning into stone sleeves. The statue looks down on you and awaits orders, reflecting your smug expression.
((Ah, I missed my introduction. Sorry about that.))
"Well, let's see what these things can do. And let's clean up this mess. And let's not make a habit of talking to ourself."
My first spell will be a spell of Order - I envision a tidy camp, complete with buried mage (specifically the one that died already, not me) with a grave marker. I cast a spell to make that a reality.
Order? Ha. There's no order in wild magic. You'll see.
6. Your vision becomes reality, though a bit embellished. Mage's body tumbles sideways off your tent and is covered by large stone slab. On top of the slab appears a statue of the said mage, his head accurately representing cause of his death by being caved in and lumps of stony brain chunks orbiting it.
Your tent restores itself into its previous configuration and gains brand new surface pattern depicting falling robed men. Campfire grows larger as does your sausages. The log you were sitting on transforms into real comfortable bone throne. Kinda like
this.
Future Wild Magic: 1 1 4 2 2 4 5 4 5 4
Body:
Echantments:
Artifacts of power:
House:
Followers:
Other:
No travel gear
Running from forest fire
At tiny farming village
Future Wild Magic: 5 1 3 6 2 3 3 2 2 2
Body:
Blue hair
Tattoo of Third Eye on forehead
Hundred paper cuts on arms
Echantments:
Mr. Charming: Certain mages and peasants
Magical video conference between certain mages
See Magic
Artifacts of power:
Conceptual robe of Path, Guide and Restraint: Worn
House of doors:
Food reserves: Sparkly, truly fantastic, and hallucinogenic!
Portal doors
Opulent stone office: lava on floor
Opulent stone office: rug on fire
Followers:
Other:
Meeting with homeless villagers
Future Wild Magic: 1 1 1 5 6 2 4 3 3 2
Body:
Muddy
Echantments:
Permanently charmed by crazyabe
Magical video conference between certain mages
Artifacts of power:
Eye of Forbidden Sight
Flying house:
Controlled by magical orbs.
Holographic command room
Kitchen: Little damaged
Kitchen: Sea monster in kitchen
No food
Followers:
Magical mail order wife: Anna
Damn perfect
HOLY CRAP WHAT'S THAT!?
Earthly golem: Tec.
Made from stone, wood and vines
First Commandment: Protect Anna
??
Other:
Aspiring educator
Too sexy illusions: Angry maid
Golden rings and Failed proposal
Future Wild Magic: 2 4 6 3 3 2 2 6 1 5
Body:
Echantments:
Artifacts of power:
House:
A camp:
Food reserves: sausages
Grotesque statue of dead mage
Wooden bone throne
Followers:
Other:
Future Wild Magic: 6 4 2 2 6 4 1 4 1 4
Body:
Sand in pants
Coated in blood and ink
Light acne
Echantments:
Permanently charmed by crazyabe
Magical video conference between certain mages
Artifacts of power:
Whispering Staff of Earth (1d4+2)
10 Balanced spell scrolls
Calin's Shredder
Heartbane
Ancient tower:
Reinforced impenetrable stone dome
Hidden gate
Simple boulder sentinel
Bunch of drooling stone golems
Siege engines
Ermonous animated granite statue of Samuel Marr
Granite statue: This is a ermonous granite statue. All craftsmanship is of the highest quality. It's encrusted with diamond, ruby, quarz and gold. On the item is an image of Calin the Crime Lord. Calin is missing arm. Calin is crying. This artwork relates to thievery of Calin's Shredder and subseguent mutilation of Calin.
Grid of miniature suns
Ward of Ingorane: Dome undetectable to Calin and those who associate with him
The Forest: Two huge broken stone ARMs
The Forest: On fire
Followers:
Other:
Lots of maps
Empty paper sheets
Owner of Calin's severed arm
Future Wild Magic: 3 3 4 5 2 2 4 1 2 5
Body:
Echantments:
Best Friends Forever: crazyabe
Magical video conference between certain mages
Artifacts of power:
The Fortress:
Carved in mountain
Long abandonded
Signs of cataclysm
My halls smells of rich mystery
Functional
Main hall
Ornate skylight
Followers:
New species: Laudata
5,4
Firstborn
Other:
Well prepared for travel
Quest for godhood: Creator of new species
Small Favours: Possibly incoming
Glimpse of magic
Redefined topography
Six tents
Few supply crates
Inhabitants:
Many dead peasants
Enchantment:
Peasants permanently charmed by crazyabe
Artifacts of power:
Advanced Antimagic Warfare Sentinel Model XI