Try to recall any dreams, they might have meant something.
"Good morning."
[1] They were mostly about childhood memories, happy times when everything was fine. Nothing that means anything. Memory fades, leaving you wistful.
Now, it's fresh new day and you probably have something to do. Something like creating more new humans. Perhaps get the fortress into livable and functional shape. Maybe scout surroundings and demand tributes from locals?
GRAB my stuff and run!
[2] In momentary panic you leave most of your stuff behind, stopping only to grab your waterskin. After about 100 meters you trip on tangly root and fall over. Stupid trees! You could summon storm to take care of the fire, but your immediate future in terms of spell casting is rather dangerous. Better avoid high power spells for now.
Look for survivors. . .
A concrete goal in mind you step out and follow glowing line on ground, up the soft hill, past Soleus (Nakéen) and down to other side, right to group of naked and mud caked people. They stop their whining after noticing your presence, weary smile appears on their faces and they cover their nudity. They are villagers you know, but can't remember their names.
"Crazyabe! It's so good to see you alive and well!"
He has a name, does he need a magic name?
Character name is enough. You're on waitlist.
Use magic to ensure that hidden door actually exists by checking on it and making a new one if it isn't there. Then cast two spells to clean up all the gunk covering me.
Name my new weapon Heartbane. Seems appropriate enough considering how much blood will be left to pump after I stab someone with it.
4. The gate still exists. It's outline flashes dimly as response to your magic.
2. First hygiene spell disintegrates a pebble by your foot.
3. Second spell removes pus covering you, but leaves ink and dried blood.
You rise the weapon up with both hands. "From now on you shall be known as
Heartbane." You declare. The dagger vibrates momentarily before hiding itself into your sleeve.
Waitlist, or join. Mage Dominic Calhoun. A mage's tower crashed to the ground several miles from my camping ground as I was hunting, and said mage fell a little closer to me - landing right on top of my tent while I was cooking sausages. The dice fell out of his hand and rolled to my feet.
The mage's head crushes like a ripe melon and its contents spill over the ground. You stare it with mild annoyance. It was pain to set up the tent and now you have to clear up a corpse if you want to continue using it. Dice rolls from his hands next to you, forming a straight line. You pick up one, examine it briefly and toss it back. The die bounces wildly and ends up in exactly same spot, exactly same number up.
"Oh, an enchated die?" you rise your eyebrows a little. You pick up all ten dice and roll them with a flick of wrist. Once again they line up in exactly same configuration. It takes you few seconds to process what this means. There's no doubt! Dice of Order! Now in your posession! Your enthusiasm is dulled slightly by the fact that a mage died despite of having Dice. Perhaps he casted too many spells without checking the Dice. You make mental note to learn from his mistake and keep close eye on them. With Dice you can now be more bold with your spells. No longer you need to worry unexpected backslashes. Luck smiles to you at last!
Future Wild Magic: 1 1 4 2 2 4 5 4 5 4
Body:
Echantments:
Artifacts of power:
House:
Followers:
Other:
No travel gear
Running from forest fire
Future Wild Magic: 3 4 4 5 1 3 6 2 3 3
Body:
Blue hair
Tattoo of Third Eye on forehead
Hundred paper cuts on arms
Echantments:
Mr. Charming: Certain mages and peasants
Magical video conference between certain mages
See Magic
Artifacts of power:
Conceptual robe of Path, Guide and Restraint: Worn
House of doors:
Food reserves: Sparkly, truly fantastic, and hallucinogenic!
Portal doors
Opulent stone office: lava on floor
Opulent stone office: rug on fire
Followers:
Other:
Meeting with homeless villagers
Future Wild Magic: 1 1 1 5 6 2 4 3 3 2
Body:
Muddy
Echantments:
Permanently charmed by crazyabe
Magical video conference between certain mages
Artifacts of power:
Eye of Forbidden Sight
Flying house:
Controlled by magical orbs.
Holographic command room
Kitchen: Little damaged
Kitchen: Sea monster in kitchen
No food
Followers:
Magical mail order wife: Anna
Damn perfect
HOLY CRAP WHAT'S THAT!?
Earthly golem: Tec.
Made from stone, wood and vines
First Commandment: Protect Anna
??
Other:
Aspiring educator
Too sexy illusions: Angry maid
Golden rings and Failed proposal
Future Wild Magic: 6 2 4 6 3 3 2 2 6 1
Body:
Echantments:
Artifacts of power:
House:
A camp
Food reserves: sausages
Followers:
Other:
Future Wild Magic: 5 6 4 2 2 6 4 1 4 1
Body:
Sand in pants
Coated in blood and ink
Light acne
Echantments:
Permanently charmed by crazyabe
Magical video conference between certain mages
Artifacts of power:
Whispering Staff of Earth (1d4+2)
10 Balanced spell scrolls
Calin's Shredder
Heartbane
Ancient tower:
Reinforced impenetrable stone dome
Hidden gate
Simple boulder sentinel
Bunch of drooling stone golems
Siege engines
Tall rock, possibly humanoidish with some stretch of imagination
Grid of miniature suns
Ward of Ingorane: Dome undetectable to Calin and those who associate with him
The Forest: Two huge broken stone ARMs
The Forest: On fire
Followers:
Other:
Lots of maps
Empty paper sheets
Owner of Calin's severed arm
Future Wild Magic: 4 3 3 4 5 2 2 4 1 2
Body:
Echantments:
Best Friends Forever: crazyabe
Magical video conference between certain mages
Artifacts of power:
The Fortress:
Carved in mountain
Long abandonded
Signs of cataclysm
My halls smells of rich mystery
Followers:
New species: Laudata
5,4
Firstborn
Other:
Well prepared for travel
Quest for godhood: Creator of new species
Small Favours: Possibly incoming
Glimpse of magic
Redefined topography
Inhabitants:
Many dead peasants
Enchantment:
Peasants permanently charmed by crazyabe
Artifacts of power:
Advanced Antimagic Warfare Sentinel Model XI