"I think I may have.
We should go and find them."
Do that.
Emphatically don't summon anything really useful with that 2.
[6] You both walk in and in route meet few of the new people checking out the place. Laudata stops to greet each of them and startle them with the wolf golems. By time you reach the throne room you have met probably half of them, and find that someone flipped a table over your poisonous hat. These guys have healthy attitude when dealing with obviously unknown things.
As for the reverse psychology summoning, you gotta be more specific. 2 is mostly harmless anyway.
get rid of the fellow who is following me and take the one with escorting lady's.
Getting rid of him is as easy as telling him to go away. He does so wordlessly.
The escorting job sounds safe enough. You are given a name and address along with instructions how to get there. The job briefing is simple: "The lady in question is effectively a merchant lord on fast track to nobility. She's widow with taste to peasants like you, so you will probably be treated well under her care. Remember to be courteous with her. And do reje... ah, never mind. Do a good job and you will be paid handsomely."
Getting to the given address is easy enough, and you have enough time to enjoy architecture and art of the city. Every now and then is a open plaza featuring at least one interesting work of art. Deeper into high class area you walk, more extravagant houses become. Your eventual goal is marked as property of Beaumann, your new employer. You introduce yourself and are quickly guided to the lady of the house. She's not old, not even middle aged yet, a bit shorter than you. She bears black hair and air of action, the feeling of getting things done.
Before you can say anything she grabs you by chin, turning your head around and examining you face. "Good, good face." She says satisfied, taking few steps backwards and walking around you, carefully inspecting your outlook. "Good physique, good posture. Excellent material. However these clothes will not do. Simply unacceptable! Let's fix that." She calls out servants and orders them bring you clothes fit for first class cadet.
Make a scroll of binding, and then cast a simple ward over the tent to keep those outside from realizing anything is wrong.
Scroll made. What does it do, exactly?
4. You hold your breath while casting the spell, ready to... do
something if shadows of guards would move. But of course they don't react. You can trust in the Dice. However, even if the ward keeps your presence hidden, it won't stop anyone coming in if they have actual business here, so better not assume you have all time in the world. And on top of that your next interaction with magic is gonna be very bad one...
"I don't remember having this bed, do you Anna ?"
As much as Soleus would want to check the bed with the Eye, he doesn't really want to mess up his reunion with his house by seeing its probably eldritch true nature.
Carefully check the rest of the rooms, wary for something moving and generally prone to murder. Of course, don't do this if the bed starts trying to -metaphorically- strangle me.
"No, but I didn't have time to see all your beds. We should change that some time." She whispers, poking your back playfully. With that encouragement you sneak into living room. The very moment you do that the bed springs into motion, its legs moving with speed and precision, bedspread and sheets flapping like arms reaching for you.
[5] You already suspected the bed would do something. It was so suspiciously out of place that it was guaranteed to do something. You were already jumping backwards when it moved so retreating back into the control room is absolutely no problem. You slam the door shut lean against it firmly to keep it so. However the animated bed is strong and you can't keep the door closed for long. It can't fit through it anyway, but with its animated bedsheets it can reach far.
Thankfully Anna already retreated into far corner.
"this looks like a settlement to me! And I don't like the way that guy is bossing around my future followers. I will have him disposed of immediately!"
Cast "Stompy Stomp" on the barrel man guy thingy then if I still have enough mana left cast "Zaachagi" which will make everyone in the settlement worship me
If it looks like a settlement, then it is one. Simple as that.
3. The Stompy Stomp doesn't come as strong as last time, its light enough for the barrelman hold it up, though that's all it can do. The spell will keep it busy few minutes giving you plenty of time to deal with it. And with this aspiring poet.
There's no such thing as "mana". Your spell casting is restricted simply by time and concentration.
Dunken Elephant speed vs Dominic Calhoun: [1 vs 4]
3. You are enlightened about this man. He's not your future follower, no, he is your current brother-in-arms. He's a mage like you, definitely worthy of your respect!
I cast Reflect Spell.
This mage seems straightforward in its actions. The way it speaks about you doesn't hold high promises either.
5. Simple Reflection has saved many mages, and perfectly casted one will send anything it reflects back boosted. His elephant face makes it hard to tell if his reflected spell did anything. Probably it did, but what?
Future Wild Magic (9): 3 1 2 3 1 6 1 6 3
Body:
Echantments:
Aura of strength
Artifacts of power:
Locket of Subjective Truth
House:
Followers:
Other:
Basic travel gear
Woodcutters axe
Two big kithcen knives
Some food
Some jewelry
At coastal city
Cover story provided
Sleeping lot
Escort of Beaumann
Future Wild Magic: 2 2 4 5 4 5 2 4 5 3
Body:
Head of elephant
Echantments:
Brother-in-arms: Dominic Calhoun
Artifacts of power:
House:
Followers:
Other:
Future Wild Magic (9): 6 2 4 3 3 2 4 5 5
Body:
Muddy
Echantments:
Magical video conference between Arken Frost, Samuel Marr and Soleus Arendar
Artifacts of power:
Eye of Forbidden Sight
Flying house:
Controlled by magical orbs.
Holographic command room
Kitchen: Little damaged
No food
Messy and damaged
New bed
Animated and angry
Followers:
Magical mail order wife: Anna
Damn perfect
Golden wedding ring
Traces of violence on throat
Nature of self
Earthly golem: Tec.
Made from stone, wood and vines
First Commandment: Protect Anna
??
Other:
Aspiring educator
Golden wedding ring
Memories stolen
Home Sweet Home
Future Wild Magic: 3 4 1 2 6 1 3 2 1 3
Body:
Echantments:
Protection from Giant Orange Juice Barrel
Communicate with Giant Orange Juice Barrel
Reflect Spell (??)
Artifacts of power:
The camp:
Food reserves: sausages and cinnamon rolls
Grotesque statue of dead mage
Carved poem of "Wild Magic"
Wooden bone throne
Bejeweled golden goblet
One step ladder
Followers:
Other:
Long drinking straw: Blocked
Scale mail pants (appearance only)
"Wild Magic for Dummies" pamphlet
Annoyed animated huge barrel of orange juice
Worships Drunken Elephant
Future Wild Magic (8): 1 5 5 3 6 1 1 6
Body:
Sand in pants
Coated in blood and ink
Echantments:
Magical video conference between Arken Frost, Samuel Marr and Soleus Arendar
Artifacts of power:
Whispering Staff of Earth (1d4+2)
10 Balanced spell scrolls
Calin's Shredder
Heartbane
Scroll of Healing [6]
Scroll of Teleportation [4]
Scroll of Binding [6]
Potion of Firebreath [6]
Tent in Tenhe:
Ward of Ignorance
Ancient tower:
Something's missing
Reinforced impenetrable stone dome
Hidden gate
Grid of miniature suns
Simple boulder sentinel
Few simple golems
Siege engines
Silly face carriage
Ermonous animated granite statue of Samuel Marr
Granite statue: This is a ermonous granite statue. All craftsmanship is of the highest quality. It's encrusted with diamond, ruby, quarz and gold. On the item is an image of Calin the Crime Lord. Calin is missing arm. Calin is crying. This artwork relates to thievery of Calin's Shredder and subseguent mutilation of Calin.
Mystery plant in iron and fire cage
Ward of Ingorane: Dome undetectable to Calin and those who associate with him
The Forest: Two huge broken stone ARMs
The Forest: On fire
Followers:
Other:
Lots of maps
Empty paper sheets
Owner of Calin's severed arm
Book: Autobiography of The Most Glorious King Cotlal the First
Book: Excavation of Zaaerath
Pair of sandstone cubes
Future Wild Magic (8): 2 5 4 5 3 3 6 5
Body:
Bitten by feather hat
Scales on back of hands
Echantments:
Magical video conference between Arken Frost, Samuel Marr and Soleus Arendar
Ageless
Immortal
Artifacts of power:
Staff of Generic Crafting [2d3]
The Fortress:
Carved in mountain
Reconstructed
Throne room
Ornate skylight
Inhabitants: 20
New species
Not so polite
Followers:
New species: Laudata
Firstborn
Minor arachnophobia
5 giant demon wolf golems
Swarm of stone spider golems
Other:
Well prepared for travel
Quest for godhood: In progress
Small Favours
Glimpse of magic
Pair of lead chunks
Redefined topography
Six tents
Few supply crates
Inhabitants:
Many dead peasants
? living and dressed peasants
Permanently Area-Bound Extraplaner Chaos beings of Assistance
Corpse of sea monster in mud lake
Enchantment:
Artifacts of power:
Immobile remains of Advanced Antimagic Warfare Sentinel Model XI