A figure emerges from the mists. He has been travelling for many years, but has now finally arrived at his destination. In his hands he holds a slate, upon which has been engraved orders from the king. It is a new mandate, one unlike any seen before. A mandate for weapons. A mandate for armour. A mandate for the ultimate soldiers the like of which will once and for all end the threats against all of dwarvenkind. It is, in short, the ultimate mandate to perform !!SCIENCE!! in all of its horrendous glory, not to be ended until every elf, goblin, human, and beast from a forgotten age has been destroyed. Blood for Armok!I've returned from a
very long hiatus with a new fort, ScarredAngels of Death!
More or less my goal regarding this is to have !!FUN!! experimenting upon my !!Dwarves!! for !!SCIENCE!!, including testing out various builds for Project Spartan (see Dwarven Childcare). New projects will be undertaken as suggested by other !!SCIENTISTS!!, and world saves will be available upon request.
Story updates!
12th of Granite, 1049.
The figure, a wise and drunken dwarf of great standing, hand-picked seven mighty and brave dwarves. They were to go out and establish a fortress in the hills far to the south, whereupon he would arrive to oversee the !!SCIENCE!! that was to be performed. They were not the smartest of dwarves, he thought to himself, but they would be his leaders, his administrators in this new fortress. To the expedition leader, he gave a sealed scroll of orders. To the rest, he provided a vast quantity of tools, equipment, and animals so that they would have no trouble upon arriving. They were stunned when they saw that it was perhaps triple what a normal expedition would be provided.
After a long and difficult journey, the expedition leader broke the seal on the scroll and read the orders:
Congratulations are in order for each of you. You are the bravest, most noble, wisest dwarves in all of our kingdom, and to you has been entrusted a special task. You are to establish a fortress called Urrïthsedil Råsh in this land rich in gold and hematite, and it is there that you will do the following:
1. Secure a temporary fort.
2. Lay the foundations for the larger permanent fortress.
3. Establish a Noble's quarter, which must be self-sustaining.
4. Create airlocks between this quarter and the rest of the fortress.
5. Wall yourself away, and await my arrival.
8th of Malachite, 1050.
Expedition Leader's Log.
It has been many months since I, Litast Esdoroddom, led our expedition to Urrïthsedil Råsh. A frightening name to be sure, but I'm sure that our chief !!SCIENTIST!! has his reasons for ordering this.
We have begun work on the permanent fortress as ordered, but unfortunately, the first migrants have already arrived. Elifre himself arrived at the front of the group, and seemed upset at our lack of progress. He immediately took command of the expedition and went off to sulk in the first of our newly constructed offices.
After many hours, Elifre demanded that the fellow migrants that had traveled with him begin stocking the Noble's quarters, and that construction of the bridges that would seal off the Noble's Quarter be completed.
21st of Opal, 1050.
Expedition Leader's Log.
Having taken over as Expedition Leader, I am disappointed in our progress so far. Much of the fort still remains to be built, including separate food and booze sources for the overseers and the... 'peasants', is the most pleasant term for the test subjects, I suppose.
I have received a vision from Armok regarding how the fort is to be assembled. A total of fifty dwarves will be permitted inside the fortress for now, who will be the workers for our site. All other migrants will have to subside outside of our great walls, and will no doubt be slaughtered by goblins. A few select workers may be allowed to enter at a later time, but most will be forced to live as humans above ground and with few resources. Test subjects will be permitted, of course, but only as new !!SCIENCE!! is ready to be done.
To that end, the many dogs we have brought with us have been permitted to breed. We have received word from other fortresses regarding the weaponization of 'thermonuclear catsplosions', but, as cats tend to use their mind-powers on even the most mighty dwarves, dogs seem to be the better choice. I have ordered a vast pack to be stationed outside of the secondary entrance, with the main entrance being sealed for now until better defenses can be developed.
Our primary concern right now seems to be lack of food and booze, and as such I have permitted the intermingling of nobles and workers until this can be sorted out. Within the year, I will order our section of the fortress to be sealed, leaving the workers with but a few copper picks, some plump helmet seeds, and enough food and booze to make it a few months. With any luck, they will be able to develop the farms before they starve, or worse, become sober. If necessary, I will arrange for more supplies to be provided to them, but I feel that this will not be needed for some time.
1st of Granite, 1051.
Expedition Leader's Log.
It's been nearly a year since our expedition has arrived here. I must say, I am disappointed. Yes, we have plenty of food and booze now, but there's still so much to be done. The new worker's section has nearly been completed, at least beds and a work area, but individual dwarves are still free to roam where they like at the moment. I plan to have this changed soon, once I can be sure that no one will starve... for now, anyway.
One of the workers that arrived with me has created a new artifact. A dog leather buckler, of all things, and it doesn't even menace with spikes of anything! I'll have to think about how to use this abomination for !!SCIENCE!! soon.
Current goals:
1. Ensure both sections of the fortress are well-supplied.
2. Separate the two groups.
3. Finish developing the worker's section of the fortress.
4. Set up temporary housing for the outside dwarves.
5. !!SCIENCE!!
7th of Felsite, 1051.
Expedition Leader's Log.
I have terrible news to report. A few of my selected nobles have inter-married with the common workers! They're refusing to be separated from one another, and so I am faced with a terrible choice. Do I execute the spouses, or select new 'nobles' from the swarms of plant gatherers and shearers that seem so drawn to our fort?
In addition to this, it seems that despite plenty of food being available, some hungry dwarves have eaten all of the sweet pod seeds and plump helmet spawn. This treachery shall not go unpunished! This sets back my plans by months, perhaps longer. Armok be with me...