For generations your species has survived, hidden deep within a comet hurtling through space. Your icy spaceship held within its core a micro-ecosystem that endured the long journey through space. In those cold waters several species evolved and survived for an untold amount of time. Yet now, that age has come to an end. Your species has arrived at its destiny, a planet. As your home enters the atmosphere it breaks apart and crashes into an alien ocean, spilling its contents into the strange unknown waters. Most of the species are released in the vicinity of a large sea mountain which extends from dark depths almost to the surface. What the future holds for your species, its impossible to say. But one thing is certain, only the strong will survive. Evolution: This is a turn based evolution game. At the beginning of each turn each player will be given one evolution point (EP). These can be spent to manually evolve your creature. Small evolution may only take one point, but the more complex the evolution, the more it will cost. There will be a good deal of price checking at first, but as the game goes on we'll figure out about how much everything costs.
Genetic Drift/Random Mutation: At the end of each turn there is a chance that one or more members of your species may mutate without cost. This mutation can be beneficial or harmful. This will be determined by rolling done by me.
Events: This world is unknown and changing all the time, occasionally large events may effect your species and the area in which you live.
Name of species:
Description:
Number of species:
Size of species:
Traits:
Larger species have lower populations to begin due to a lack of food inside the comet. The base population for each species is 100 divided by length (in inches) multiplied by width. Equation: 100/(LxW). So a species that is 5 inches long by 5 inches wide would have a starting population of 4 (100/25=4).
Furthermore, if your species has a special trait (being poisonous, covered in spines, ect ect. it will reduce the starting population by a number determined by me. This is done so that cool species can be played, but aren't overpowered right from the start. Just price check your trait with me and I'll let you know.