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Author Topic: Stone Age Design Game (War - Turn 9 - Design Phase)  (Read 28724 times)

Sanctume

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Re: Stone Age Design Game (Another Tiebreaker)
« Reply #120 on: May 07, 2016, 01:17:31 am »

+1 Animal Skin

Asgarus

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Re: Stone Age Design Game (Another Tiebreaker)
« Reply #121 on: May 07, 2016, 03:11:24 am »

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piratejoe

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Re: Stone Age Design Game (Another Tiebreaker)
« Reply #122 on: May 07, 2016, 03:43:12 am »

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Battleships Hurl insults from behind thick walls, Destroyers beat up small children, Carriers stay back in the kitchen, and Cruisers are a bunch of tryhards who pretend to be loners.

Aseaheru

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Re: Stone Age Design Game (Another Tiebreaker)
« Reply #123 on: May 07, 2016, 03:48:47 am »

 That name is really confusing. It makes it sound like its just harvesting usable skins, when its processing them...

+1 Early Tanning
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crazyabe

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nothing here.

Funk

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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

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Zanzetkuken The Great

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Re: Stone Age Design Game (War!)
« Reply #126 on: May 07, 2016, 02:30:09 pm »

Grained Grass milled makes interesting powder, called grain pollen.  Tribesman Roggan make substance he calls Grain from grain pollen and water.  Tastes good, but hard to get lots of grained grass.

Nets allow to take swimmers from river better.  Helps tribe to grow by lot.

Roar tamers (3+1 (Many Swimmers (Fish))) do good, many still run into wild when used to hunt or run off at night.  Some kill neighs despite attempts to stop them. <GM note: Partial taming results in a 4/6 chance of success if you attempt again>

Farthest hunters tell once more of wandering group.  This time, they use String Things to fire sticks at them.  Hunter and Neigh was killed.  Hunter body recovered, but Others took neigh body.  Tribesmen become angry at apparent other Tribe.  Chief calls for war.

Spoiler: Your Tribe (click to show/hide)

Spoiler: Other Tribe (click to show/hide)



Note: Previous turns had taken place over several generations, allowing for all kinks to be worked out over time (taming is still rolled for), as well as making multiple pieces of technology.  Now that you will be working over a much shorter period of time, things are a bit different.  Namely, the phases are being switched up a bit.  Namely, to the classic Design/Revision phase order, though unlike a regular arms race game, the lack of information upon the aggressors means that the list of their side is not fully filled out.  Known usage and scouting will fill out their profile as things go along.
For those who found this, here's a minor thing you may find interesting.  If you want a map, then you need to have the tribe gain the technology to make maps.
Begin Design Phase
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Aseaheru

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Re: Stone Age Design Game (War - Turn 6 - Design Phase)
« Reply #127 on: May 07, 2016, 04:42:36 pm »

 I suggest Spear Throwers for now. All they are are sticks with a notch at one end that are then used to throw a spear further. Best of all, its just a stick.

 Farming is another thing we need sooner than later, along with finishing taming cats.


Name: Stick Thrower
Description: If we take long stick, put notch in end so that it can cup non-pointy end of pointy stick, hold notched stick and put pointy stick into notch, can we use notched stick to throw pointy stick farther, perhaps as far as other groups stick launchers
Resources: Pointy stick(many), big stick, sharp rock as tool
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Parsely

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Re: Stone Age Design Game (War - Turn 6 - Design Phase)
« Reply #128 on: May 07, 2016, 07:30:30 pm »

Name: Stick Thrower
Description: If we take long stick, put notch in end so that it can cup non-pointy end of pointy stick, hold notched stick and put pointy stick into notch, can we use notched stick to throw pointy stick farther, perhaps as far as other groups stick launchers
Resources: Pointy stick(many), big stick, sharp rock as tool
+1

Also I suggest our hunters scout the enemy in small groups. Once we know where they live and how they eat we can start fucking with them.
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Sanctume

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Re: Stone Age Design Game (War - Turn 6 - Design Phase)
« Reply #129 on: May 07, 2016, 10:49:26 pm »

My idea is having defense versus bow and arrow.
Propose:

Name: Thick Skin (armor: boiled leather)
Description: Animals skins cut to shape to our body using sharp rock, then put in water in pottery under fire make skin tough from sharp things.  Tie ropes on thick skin around body for protection.
Resources: Animals (Antler, Hairy Horn, Neigh) skin, water, pot, fire, rope.

Name: Hard Wood (armor: shield)
Description: Cut long sticks almost as tall as body, and as wide as body.  Tie sticks together with ropes, and Thick Skin, with extra rope to hold Hard Wood between me and other tribe's thrown sharp stick with String Things.
Resources: Sticks, Animals (Antler, Hairy Horn, Neigh) skin, water, pot, fire, rope.

Wolfhunter107

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Re: Stone Age Design Game (War - Turn 6 - Design Phase)
« Reply #130 on: May 08, 2016, 12:55:24 am »

Name: Stick Thrower
Description: If we take long stick, put notch in end so that it can cup non-pointy end of pointy stick, hold notched stick and put pointy stick into notch, can we use notched stick to throw pointy stick farther, perhaps as far as other groups stick launchers
Resources: Pointy stick(many), big stick, sharp rock as tool
+1

Also I suggest our hunters scout the enemy in small groups. Once we know where they live and how they eat we can start fucking with them.
+1
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vkiNm

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Re: Stone Age Design Game (War - Turn 6 - Design Phase)
« Reply #131 on: May 08, 2016, 05:32:32 am »

My idea is having defense versus bow and arrow.
Propose:

Name: Thick Skin (armor: boiled leather)
Description: Animals skins cut to shape to our body using sharp rock, then put in water in pottery under fire make skin tough from sharp things.  Tie ropes on thick skin around body for protection.
Resources: Animals (Antler, Hairy Horn, Neigh) skin, water, pot, fire, rope.

Name: Hard Wood (armor: shield)
Description: Cut long sticks almost as tall as body, and as wide as body.  Tie sticks together with ropes, and Thick Skin, with extra rope to hold Hard Wood between me and other tribe's thrown sharp stick with String Things.
Resources: Sticks, Animals (Antler, Hairy Horn, Neigh) skin, water, pot, fire, rope.
+1 Yeah! To war!
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Funk

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Re: Stone Age Design Game (War - Turn 6 - Design Phase)
« Reply #132 on: May 08, 2016, 06:58:19 am »

Name: Stick Skin
Description: Take many sticks, cut so Tinybone wide and long, tie together with rope like net, tie round hunter.
take big stick make hole for head, remember leave breathy hole and see gap.
Now hunter strong like stick, stick string thing no pain now.

Resources: Sticks, rope, Sharp Rock.
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG

Asgarus

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Re: Stone Age Design Game (War - Turn 6 - Design Phase)
« Reply #133 on: May 08, 2016, 01:55:30 pm »

Lookout platform
1. Use ropes and nets to bring big sticks and men onto tree..
2. Make platform by binding long sticks together
3. ?
4. Profit! See as if standing on high hill!
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Zanzetkuken The Great

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Re: Stone Age Design Game (War - Turn 6 - Design Phase)
« Reply #134 on: May 08, 2016, 05:05:36 pm »

Design Phase Result:

Quote
Name: Stick Thrower
Description: Long stick with notch in end that cups non-pointy end of pointy stick., Holding notched stick and put pointy stick into notch can make pointy stick go farther.  Hard to hit target often.  Hard to use from Neighs.
Resources: Pointy stick(many), big stick, sharp rock as tool

Begin Revision Phase

(note: Taming can be done on this phase, but at a slight penalty)
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Quote from: Eric Blank
It's Zanzetkuken The Great. He's a goddamn wizard-dragon. He will make it so, and it will forever be.
Quote from: 2016 Election IRC
<DozebomLolumzalis> you filthy god-damn ninja wizard dragon
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