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Author Topic: Stone Age Design Game (War - Turn 9 - Design Phase)  (Read 28707 times)

Sanctume

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Re: Stone Age Design Game
« Reply #30 on: March 29, 2016, 12:42:35 pm »

Name: Stake (weapon)
Description: Stick long as bone. Stick is pointy using Sharp Rock.
Resources: Stick.  Tool: Sharp Rock

Name: Diggy (tool)
Description: Sharp Pointy Rock at end of big Stick , tied in vine.
Hit dirt and make holes in dirt.
Resources: Big Stick, Sharp Rock, Vine

Name: Stake Hole (tech)
Description: Dig big hole with Diggy.  Big hole 3 bones wide, 1 bone long, and 1 bone deep.  Put Stakes pointy end up below Stake Hole.
Scare animals to run into Sake Hole(s).  Don't fall in stake holes yourself.
Resources: Stakes. Tool: Diggy
« Last Edit: March 29, 2016, 12:44:42 pm by Sanctume »
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TopHat

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Re: Stone Age Design Game
« Reply #31 on: March 29, 2016, 01:09:39 pm »

PTW.
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I would ask why fire can burn two men to death without getting hot enough to burn a book, but then I read "INEXTINGUISHABLE RUNNING KAMIKAZE RADIOACTIVE FLAMING ZOMBIE" and realized that logic, reason, and physics are all occupied with crying in the corner right now.

crazyabe

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Re: Stone Age Design Game
« Reply #32 on: March 29, 2016, 01:13:27 pm »

Name: Stake (weapon)
Description: Stick long as bone. Stick is pointy using Sharp Rock.
Resources: Stick.  Tool: Sharp Rock

Name: Diggy (tool)
Description: Sharp Pointy Rock at end of big Stick , tied in vine.
Hit dirt and make holes in dirt.
Resources: Big Stick, Sharp Rock, Vine

Name: Stake Hole (tech)
Description: Dig big hole with Diggy.  Big hole 3 bones wide, 1 bone long, and 1 bone deep.  Put Stakes pointy end up below Stake Hole.
Scare animals to run into Sake Hole(s).  Don't fall in stake holes yourself.
Resources: Stakes. Tool: Diggy
+1
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Zanzetkuken The Great

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Re: Stone Age Design Game
« Reply #33 on: March 29, 2016, 03:43:23 pm »

Current Votes:
Sleep Hut:              5
Pointy Stick:          5
Chop Stick:            2
Stake:                    2
Diggy:                    2
Stake Hole:             2
New Bone System: 2
Slingy Thing:          1
Woad:                     1

Seems the first two have basically been decided.  Need a tiebreaker for the third item.

This is adorable.

I love it and will watch over it protectively.

Note to self: have Elder Gods appear in-game.  Fitting consequence for Xantalos taking interest.
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Urist Mc Dwarf

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Re: Stone Age Design Game
« Reply #34 on: March 29, 2016, 03:51:42 pm »

+1 to new bone system

piratejoe

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Re: Stone Age Design Game
« Reply #35 on: March 29, 2016, 03:54:02 pm »

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Battleships Hurl insults from behind thick walls, Destroyers beat up small children, Carriers stay back in the kitchen, and Cruisers are a bunch of tryhards who pretend to be loners.

Funk

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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG

vkiNm

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Jon was the little sherman who could until he got hit by a repurposed tank gun.

TopHat

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Re: Stone Age Design Game
« Reply #39 on: March 30, 2016, 12:01:27 pm »

+1 to Diggy.
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I would ask why fire can burn two men to death without getting hot enough to burn a book, but then I read "INEXTINGUISHABLE RUNNING KAMIKAZE RADIOACTIVE FLAMING ZOMBIE" and realized that logic, reason, and physics are all occupied with crying in the corner right now.

Zanzetkuken The Great

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Re: Stone Age Design Game
« Reply #40 on: March 30, 2016, 03:17:24 pm »

Killing ability of Pointy Stick causes it to mostly replace Hit Thing.  Hit Thing sometimes needed to make sure kill stay dead.  Sleep Huts made from trees now prevents hunters from losing where The Tribe was, because Tribe no longer moves.  Some complain about no longer moving, but after couple generations, complaints are gone.  New Bone System allows for building of things to be more uniform than old Bone System.

During period of time, Chief Breakrock eats new food and see strange things.  Tribe begins to worship three major visions.  First is massive version of Buzz made of the dark clouds that bring rain.  Was seen flapping wings to send water out and drown tribesman in valley.  Being is named Darkcloud Buzz.  Second is creature with body of Neigh, but has head and tail of Snarl and head and tail of Roar, both with antlers of Antlerbeings.  Was seen leading group of all creatures to hunt down tribesman and hunting with tribesman at different times.  Being named Snarlroar Antlerneigh.  Final is tree bigger than grassland with massive bearded face.  Was seen preventing tribesman from drowning from Darkcloud Buzz and sheltering tribesman from hunt of Snarlroar Antlerneigh.  Being named Beardtree.  Offerings made to drive away storms and floods of Darkcloud Buzz, to have Snarlroar Antlerneigh bless hunts, and for the protection of Beardtree.

Spoiler: 'Nation' Profile (click to show/hide)



(Couldn't think of anything much to put in the events section, so added the first religion for this people.  Entire thing was made up on the spot by randomly connecting what was available.  Wound up with a god of storms and floods, a god of the hunt, and a god of forests.)

(Forgot to note something last time.  If you use a design action, you can attempt to tame animals at a 1/3 chance for fully tamed, a 1/3 chance for partially tamed (making it 2/3 the next time attempted), and a 1/3 chance for failure.)
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It's Zanzetkuken The Great. He's a goddamn wizard-dragon. He will make it so, and it will forever be.
Quote from: 2016 Election IRC
<DozebomLolumzalis> you filthy god-damn ninja wizard dragon

Ultimuh

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Re: Stone Age Design Game
« Reply #41 on: March 30, 2016, 03:27:59 pm »

This.. thing.. covering the animals we hunt..
I wonder if it could be used for something.
Granted removing it will require the animals to be killed first.
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Sanctume

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Re: Stone Age Design Game
« Reply #42 on: March 30, 2016, 04:25:35 pm »

Name: Straw
Description: Straws grow on dirt. Neighs eat straw.
Cut straws with Sharp Rock.
Put bunch of straws in Sleepy Huts, makes sleeping soft and warm.
Resources: Straw

Name: Rope
Description: Wet Straws in water river a day long makes straws soft and easy to "braid".  You braid like "this and that" and make rope, like vine but stronger and longer vine.
Resources: Straw

Name: Catch Neighs
Description: Bring straws and rope.  Come near small Neighs and offer straws, they will eat.  Put rope around neck of small Neighs, and pull it along to tribe.
Resources: Rope (Straw)

High tyrol

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Re: Stone Age Design Game
« Reply #43 on: March 30, 2016, 04:34:18 pm »

Name: Straw
Description: Straws grow on dirt. Neighs eat straw.
Cut straws with Sharp Rock.
Put bunch of straws in Sleepy Huts, makes sleeping soft and warm.
Resources: Straw

Name: Rope
Description: Wet Straws in water river a day long makes straws soft and easy to "braid".  You braid like "this and that" and make rope, like vine but stronger and longer vine.
Resources: Straw

Name: Catch Neighs
Description: Bring straws and rope.  Come near small Neighs and offer straws, they will eat.  Put rope around neck of small Neighs, and pull it along to tribe.
Resources: Rope (Straw)
+1
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crazyabe

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Re: Stone Age Design Game
« Reply #44 on: March 30, 2016, 04:34:47 pm »

Name: Straw
Description: Straws grow on dirt. Neighs eat straw.
Cut straws with Sharp Rock.
Put bunch of straws in Sleepy Huts, makes sleeping soft and warm.
Resources: Straw

Name: Rope
Description: Wet Straws in water river a day long makes straws soft and easy to "braid".  You braid like "this and that" and make rope, like vine but stronger and longer vine.
Resources: Straw

Name: Catch Neighs
Description: Bring straws and rope.  Come near small Neighs and offer straws, they will eat.  Put rope around neck of small Neighs, and pull it along to tribe.
Resources: Rope (Straw)
+1
+1
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Quote from: MonkeyMarkMario, 2023
“Don’t quote me.”
nothing here.
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