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Author Topic: Stone Age Design Game (War - Turn 9 - Design Phase)  (Read 28697 times)

NAV

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Re: Stone Age Design Game
« Reply #15 on: March 28, 2016, 07:26:30 pm »

Name: Hit Thing
Description: Sticks and stones may break your bones, but the Hit Thing definitely will. The latest invention by the famed innovator Uggmugg, this design is as simple as it is beautiful: a rock on the end of a stick tied together with vine wrapped around the two. Now you can hit things with the power of rocks and with the range of sticks.
Resources: Rock, stick, vine.
+1

Name: Sharp Bone
Description: A bone which has been sharpened by splintering the end against a rock
Resources: 1 larger bone, preferably a femur or such
+1

Name: Sharp Rock
Description: Sharpened rock good for cutting things. Made by rubbing and chipping the rock with other rocks.
Resources: Rock
+1
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Iituem

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Re: Stone Age Design Game
« Reply #16 on: March 28, 2016, 08:10:34 pm »

+1 Bone standard of measurement
+1 Hit Thing
+1 Sharp Rock
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

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High tyrol

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Re: Stone Age Design Game
« Reply #17 on: March 28, 2016, 08:28:54 pm »

Name: Hit Thing
Description: Sticks and stones may break your bones, but the Hit Thing definitely will. The latest invention by the famed innovator Uggmugg, this design is as simple as it is beautiful: a rock on the end of a stick tied together with vine wrapped around the two. Now you can hit things with the power of rocks and with the range of sticks.
Resources: Rock, stick, vine.
+1

Name: Sharp Bone
Description: A bone which has been sharpened by splintering the end against a rock
Resources: 1 larger bone, preferably a femur or such
+1

Name: Sharp Rock
Description: Sharpened rock good for cutting things. Made by rubbing and chipping the rock with other rocks.
Resources: Rock
+1
+1
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Zanzetkuken The Great

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Re: Stone Age Design Game
« Reply #18 on: March 28, 2016, 09:07:35 pm »

Hunters use Hit Thing to replace Big Stick and Sharp Rock to replace Rock. Some keep using Big Stick and Rock until their deaths.  Crazy Elder claims Big Stick and Sharp Rock ruining new Hunters. Creation was hard until the searchers manage to find large patch of vines for Hit Thing when exploring the forest.  Fishermen find that sharp rock can be used to remove outer stuff of fish to make fish taste better.  Bone system good for determining who brought back biggest kill.  Hairless Head has biggest kill for now.

Hunters report seeing large creatures with long hair along the neck and for tail, short hair everywhere else, and a long face moving into area from grasslands to north.  Chief names them Neighs, based upon noise.  Hunters have begun to run across two different creatures when hunting antlered beings.  One is medium sized with narrow face and medium hair across the body.  Chief names them Snarls based upon sound when approached.  Deep in forest is other.  Other is large with a wide face and curved ears, as well as spindly tail.  Grand Elder names them Roars, after creatures repeatedly make sound.

Spoiler: 'Nation' Profile (click to show/hide)



(Two minor questions.  First, should I keep up with the way I am putting a basic description of the animals and linking an image, or should I just use the name we use today, before writing what they are called by the Tribe?  Secondly, within the turn description, do you want me to keep writing the turns up in this form, or switch to using more formal language?  Things will naturally go towards the latter as things progress, though might pass through imperivm and ye olde styles during fitting times for a laugh.)
« Last Edit: April 21, 2016, 07:40:44 pm by Zanzetkuken The Great »
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Fniff

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Re: Stone Age Design Game
« Reply #19 on: March 28, 2016, 09:20:09 pm »

Well, we have the basic tools sorted out. Let's get some culture going up in here. I like the tribe's names for animals. I'm not bothered about the style - as long as it remains readable I'm happy.

Name: Woad
Description: Another fabulous creation by the notorious artist Uggmugg! Tired of boring old pelts and loincloths? Redefine fashion with woad. Using crushed leaves of the Yellow Thing That No-One Eat Flower, you can use it to paint your skin. Create exciting patterns, terrify your foes, excite your mates, satisfy your creative impulses.
Currently only available in Woad Blue©, new colors coming soon!
Resources: The Yellow Thing That No-One Eat Flower
« Last Edit: March 28, 2016, 09:21:42 pm by Fniff »
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piratejoe

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Re: Stone Age Design Game
« Reply #20 on: March 28, 2016, 09:53:01 pm »

Name:Pointy stick.
Description:A long stick that is three bones long with a sharpened rock tied on the end with vines,it can be thrown at anything running away or used to protect yourself from anything running to you,it should be used with the hit thing.
Resources:long stick,Sharp rock,Vines
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Detoxicated

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Re: Stone Age Design Game
« Reply #21 on: March 28, 2016, 10:01:15 pm »

Name: Sleep Hut
Description: A large hut made of Trees that is circular and has no floor covering.
Resources:Vines, Trees,
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Fniff

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Re: Stone Age Design Game
« Reply #22 on: March 28, 2016, 10:09:40 pm »

Name:Pointy stick.
Description:A long stick that is three bones long with a sharpened rock tied on the end with vines,it can be thrown at anything running away or used to protect yourself from anything running to you,it should be used with the hit thing.
Resources:long stick,Sharp rock,Vines
+1 Could replace the hit stick as a weapon, actually. Good for hunting fish too, but probably not for hammering things.

Name: Sleep Hut
Description: A large hut made of Trees that is circular and has no floor covering.
Resources:Vines, Trees,
+1

crazyabe

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Re: Stone Age Design Game
« Reply #23 on: March 28, 2016, 10:34:09 pm »

Name:Pointy stick.
Description:A long stick that is three bones long with a sharpened rock tied on the end with vines,it can be thrown at anything running away or used to protect yourself from anything running to you,it should be used with the hit thing.
Resources:long stick,Sharp rock,Vines
+1 Could replace the hit stick as a weapon, actually. Good for hunting fish too, but probably not for hammering things.

Name: Sleep Hut
Description: A large hut made of Trees that is circular and has no floor covering.
Resources:Vines, Trees,
+1
+1
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Parsely

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Re: Stone Age Design Game
« Reply #24 on: March 28, 2016, 11:42:16 pm »

I like the current way you're writing, Zanzetkuken.

Name: Chop Stick
Description: A big stick with a sharp rock stuck in it Celt-style. Vines also used for securing the head.
Resources: Vines, Big Stick, Sharp Rock


Name:Pointy stick.
Description:A long stick that is three bones long with a sharpened rock tied on the end with vines,it can be thrown at anything running away or used to protect yourself from anything running to you,it should be used with the hit thing.
Resources:long stick,Sharp rock,Vines
+1 Could replace the hit stick as a weapon, actually. Good for hunting fish too, but probably not for hammering things.

Name: Sleep Hut
Description: A large hut made of Trees that is circular and has no floor covering.
Resources:Vines, Trees,
+1
+1
+1. We can use Chop Stick to get those logs for shelter.
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Xantalos

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Re: Stone Age Design Game
« Reply #25 on: March 29, 2016, 03:00:22 am »

This is adorable.

I love it and will watch over it protectively.
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Ultimuh

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Re: Stone Age Design Game
« Reply #26 on: March 29, 2016, 03:18:10 am »

I suggest a slight reform of the Bone System.

Because as things are now, this system can be abused.
Because different bones are of different lengths.

I propose we use only bones equal to the size of a man's leg, in order to measure a standard unit of length.
However we could also use other sized bones in order to measure the length of smaller things.

So why not call the leg-sized ones Longbone, ie; "Boulder is three longbones wide!"
And the smaller units Smallbone, ie; "You no hunt today! You get one smallbone of meat. No more!"
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Noel.se

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Re: Stone Age Design Game
« Reply #27 on: March 29, 2016, 10:13:52 am »

+1 to sleep hut
+1 to pointy stick
+1 to chop stick.
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Fniff

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Re: Stone Age Design Game
« Reply #28 on: March 29, 2016, 11:55:30 am »

I suggest a slight reform of the Bone System.

Because as things are now, this system can be abused.
Because different bones are of different lengths.

I propose we use only bones equal to the size of a man's leg, in order to measure a standard unit of length.
However we could also use other sized bones in order to measure the length of smaller things.

So why not call the leg-sized ones Longbone, ie; "Boulder is three longbones wide!"
And the smaller units Smallbone, ie; "You no hunt today! You get one smallbone of meat. No more!"
+1 with an adjustment: smallbones should be half the length of a longbone. There should also be bigbones (the height of the tallest member of the tribe, Silkhair) and tinybone (Length of your index finger).

Coolrune206

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Re: Stone Age Design Game
« Reply #29 on: March 29, 2016, 12:21:55 pm »

I like the way you have of describing animals. Very cute.

Name: Slingy thing
Description: A small rock is put into a bunch of vines tied together, whirled above the head to gain momentum, then released in the direction of the enemies.
Resources: Vines, rocks (ammunition)
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