How have I missed this thread for so long? I've been thinking of making my own VR thread for a while, because I never noticed this one.
I've had a Vive for a few months now. Bought it when it was on sale for the 1 year anniversary.
VR will definitely benefit in the future from higher resolution, and I don't like the lenses in the Vive HMD. Even now, the content on the market is severely lacking. I haven't been able to afford to pick up any of the biggest titles like Arizona Sunshine, but there aren't many of those and most everything else is pretty bad or very short. Only titles over $10 I've picked up were Audioshield and Space Pirate Trainer.
But overall, I'm still happy. I've had some great experiences. The motion tracking is incredible. Walking freely around inside a virtual space and manipulating objects with seamless motion, even when you try to break it by flailing your wrists around as fast as you can, is a level of exhilaration I haven't found in a gaming experience since 2004 (when physics and dynamic lighting took off). I cannot exaggerate how major it is to experience the sense of scale of the space you're in. When you're looking at stuff on a screen, you only have an abstract understanding of, for example, how large the character in front of you is in relation to you. In VR, that level of abstraction in interpreting your surroundings is gone. That NPC is standing right in front of you.
I still shine with wonder at what will be possible in VR in just a couple years. I guess it probably helps that I don't really get motion sickness. I have such a stable sense of balance, that I can literally spin in place as fast as I can forever and never fall down. I can see how people who aren't like that would be more skeptical.
Also, the hardware requirements to run VR are vastly overstated. I have an above average gaming rig, but nothing crazy. My computer parts are all anywhere from 2 to 10 years old. I think my CPU, RAM, and motherboard are all about 4 years old, and my GPU 2 years. If you already have a desktop PC, it doesn't cost that much to get new core components in the sweet spot price-to-performance range. Certainly not $1000 or $1500 like so many people say. I've encountered a couple VR games that weren't playable, out of dozens, and they were very clearly just badly optimized.
Processor: AMD Phenom II X6 1090T
RAM: 16 GB DDR3
GPU: AMD Radeon R9 200 Series with 4 GB memory
My content recommendations for anyone else who gets into VR:
--Audioshield is my favorite VR anything. It feels so goddamn good with some wrist weights.
--Space Pirate Trainer is my #2. I've tried a few other wave shooters, and this one is still by far the best.
--The Lab is of course great.
--Vive Video is the best free video player I've found so far. I watched a 3d copy of Gravity on it, and it was pretty good. Suffers under the resolution a little bit, but not horrible. It otherwise felt like a great way to watch a 3d movie. I've always hated watching 3d films otherwise in the theater with those glasses. But this was great.
--Keep Talking and Nobody Explodes!
--Accounting is a pretty fun 1-time thing. Free.
--Portal Stories VR is a decent 1-time thing. Also free.
--Acan's Call was an alright attempt at a proof of concept for a hack n' slash
--Compound looks promising. Really enjoyed the demo. But there's not a lot to it right now.
--Pavlov is a lot of fun, and frankly hilarious. There's nothing like someone standing over you and laughing before shooting you, as you're knelt on the ground frantically trying to figure out how to reload your shotgun (you have to go through the same motions you would with a real gun). Or following behind your teammate and dying suddenly when they turn around... because they had their knife in their hand and accidentally stabbed you. The gameplay elements function very well individually, but the overall formula is pretty broken. But damn it's fun anyway, and the brokenness is half of it.
--theBlu is another 1-time thing, but a fantastic example of an immersive film experience. Fucking gorgeous.
--Trials on Tatooine is another example of a decent nugget of immersive storytelling. It's a little immersive film clip similar to theBlu, but it offers far more interactivity. You don't have the ability to effect anything in the very short story, but I could see this being a really interesting approach to take further.
--There's lots of little artsy projects out there you can watch for free. Most are forgettable. The one I've encountered so far that I really liked was Firebird - La Peri.
One that gets hyped up a bit and has some AAA polish on the surface is Raw Data. I actually wasn't impressed. Tried it on a free weekend, and didn't like it. The player has a decent amount of freedom of action, but it was difficult to execute them smoothly and the enemies are ridiculously boring to fight.
I really want Gorn! From the trailer and the reviews, it looks like it might be the first to do something really good with VR melee combat.