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Author Topic: Lone Spelunker - roguelike speleologist simulator  (Read 2736 times)

kulik

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Lone Spelunker - roguelike speleologist simulator
« on: March 27, 2016, 01:25:21 pm »

So, you think you are dwarfy enough to call caves your second home? Test your mettle in this obscure cave exploration roguelike: lonespelunker.com/



What awaits you?
Caverns ranging from huge cathedrals and chasms to tight twisting passages.
Scuba gear cavern diving.
Climbing, ropes, ziplining, rappeling
Taking selfies.
Geological and biological discoveries.
Getting lost.
Death by falling.
Death by drowning.
Death by suffocating while being buried alive.

Roguetemple review: http://www.roguetemple.com/2016/02/04/lone-spelunker-by-barking-dog-interactive/

I found this gem of a game by accident, it seams that the game is no longer in development, but it seam complete for what it is. I recommend not playing it in chrome browser as some key binds like alt+arrows are used by the browser.
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Cicero

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Re: Lone Spelunker - roguelike speleologist simulator
« Reply #1 on: March 27, 2016, 01:52:33 pm »

This seems neat! I'll give it a try.
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kulik

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Re: Lone Spelunker - roguelike speleologist simulator
« Reply #2 on: March 28, 2016, 12:31:54 pm »

Ha, after rappelling down to seamlessly bottomless chasm, I found a bug that is called Anophthalmus Hitleri.  :o

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ZeroGravitas

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Re: Lone Spelunker - roguelike speleologist simulator
« Reply #3 on: March 28, 2016, 01:13:19 pm »

Pretty neat. However I noticed some of the controls overlap with Chrome's default controls (like alt-leftarrow to change facing; in Chrome this ties to the back button as well). But I'll definitely want to continue exploring.
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kulik

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Re: Lone Spelunker - roguelike speleologist simulator
« Reply #4 on: March 28, 2016, 01:18:44 pm »

Pretty neat. However I noticed some of the controls overlap with Chrome's default controls (like alt-leftarrow to change facing; in Chrome this ties to the back button as well). But I'll definitely want to continue exploring.

Read the last sentence in the OP.  :)
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Blaze

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Re: Lone Spelunker - roguelike speleologist simulator
« Reply #5 on: March 28, 2016, 01:56:26 pm »

Can't use firefox either, I had30% of Chupacabra Gulch mapped, and then hit alt+<- to get ready to jump. It caused me to go back a web page and lose all my work.  >:(
« Last Edit: March 28, 2016, 01:58:40 pm by Blaze »
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Aoi

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Re: Lone Spelunker - roguelike speleologist simulator
« Reply #6 on: March 28, 2016, 02:03:42 pm »

Somewhat of a kludge workaround for alt-<, but you can open the individual caves in a new tab to prevent that from happening.
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Now celebrating: Two and a half years misquoted. Seriously man. Just fix it. -_-

kulik

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Re: Lone Spelunker - roguelike speleologist simulator
« Reply #7 on: March 28, 2016, 02:11:39 pm »

And use only right Alt key. Firefox uses left alt for shortcuts.
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Retropunch

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Re: Lone Spelunker - roguelike speleologist simulator
« Reply #8 on: March 28, 2016, 04:11:25 pm »

This is awesome! I've wanted to play something like this for so long - a sort of Indiana Jones RL. Settling in for an evening of it now!
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With enough work and polish, it could have been a forgettable flash game on Kongregate.

gamerscout

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Re: Lone Spelunker - roguelike speleologist simulator
« Reply #9 on: March 28, 2016, 08:50:44 pm »

This game is neat.Ptw
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kulik

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Re: Lone Spelunker - roguelike speleologist simulator
« Reply #10 on: March 29, 2016, 04:15:45 am »

The mosque of Brynhild is the tallest cathedral I found. I'm playing with a self imposed rule to use as little number of pitons and ropes as possible, I also shoot pitons only as last resort and only horizontaly not upwards (I had to break this rule three times to reach the top).

Spoiler (click to show/hide)

Now I'll have to get down collecting my gear, in the middle is a small crawl passage that I will follow.

I also contacted the developer, inquiring about the development of the game:
Spoiler (click to show/hide)
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Xgamer4

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Re: Lone Spelunker - roguelike speleologist simulator
« Reply #11 on: March 29, 2016, 09:50:44 am »

This is really cool.

Though reading through the dev's response, I kinda agree that I don't see any obvious additions. I can think of a few quality-of-life improvements (grip automatically updates when traversing a rope...), but that's about it.
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Retropunch

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Re: Lone Spelunker - roguelike speleologist simulator
« Reply #12 on: March 29, 2016, 01:56:44 pm »

This is really cool.

Though reading through the dev's response, I kinda agree that I don't see any obvious additions. I can think of a few quality-of-life improvements (grip automatically updates when traversing a rope...), but that's about it.

This is great, and I'd point the dev here if you get time - I think many aren't aware of B12 until they get pointed here, and when they do they realise there's a big community of people who would like their more niche games.

I can imagine a lot of ways this could be improved, but you'd probably need to add more core mechanics. For instance, if you had artifacts in the caves you could have a more story/treasure hunting aspect to it. Whilst collection games aren't my thing, having set goals never hurts with these kinda things. Similarly you could have ruins to explore, with more puzzle based mechanics. I'd have both of these as separate parts of the game, but I think it'd add a lot to it.

I imagine a multi player version would be fantastic, but you'd need a reason for that - possibly role based mechanics I suppose.
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With enough work and polish, it could have been a forgettable flash game on Kongregate.

My Name is Immaterial

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Re: Lone Spelunker - roguelike speleologist simulator
« Reply #13 on: March 29, 2016, 10:08:27 pm »

Bloody hell, this game throws punches out of nowhere, and it's so satisfying, because it manages to almost never feel unfair.

kulik

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Re: Lone Spelunker - roguelike speleologist simulator
« Reply #14 on: March 30, 2016, 02:55:43 am »

No, at least I haven't found a way to leave the cave after I'm done.
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