Eris: Greek goddess of discord, chaos, and strife.
Planet Eris (name subject to change) will be my first completely original total conversion mod. The goal: to make Dwarf Fortress more 'gamey' and fun to play at the possible expense of simulation as well as general sense and logic.
It will take a great deal of inspiration from the more fun aspects of the Rise of the Mushroom Kingdom, such as a world filled with aggressive and challenging wild monsters that attack you as you wander, the ability to collect coins (or some other small object) from said monsters which can be exchanged for rewards, power-up foods, and mysterious floating boxes containing special items. At the same time, it will focus on creatures that are specially designed to be interesting and fun to fight with Dwarf Fortress' existing mechanics, without having to worry about keeping them in line with any existing franchise, mythology, or real-world biology.
However, there is a method to the madness, and for this I need ideas and planning. Creatures will come in 'types' associated with letters, and their colors will also convey meaning. So if, for instance, a player who encounters a red 'B' having never seen one before, they will immediately know that it is a Fire Beast, will probably charge at them aggressively and shoot fire, and will be easy to damage.
I am looking for ideas for particular creature types. Bonus points if the creature's body plan physically resembles the shape of the letter it is associated with.
Color types:
Red->Dangerous, but easy to kill
Green->Defensive
Blue->Stealth/Speed/Cunning
Darker colors - more mundane, lighter colors - elemental/magical
Dark Blue:
Blue:
Teal: Zombie
Cyan: Crystal
Dark Green: Reptilian
Green: Plant
Brown: Mammalian
Yellow: Golden
Dark Red: Vampiric
Red: Fire
Purple: Poison
Pink: Magic
Letters:
(Capital letters should have roughly the same body plan as their small-letter equivalents. Names do not actually have to make sense.)
a:
A: Alphas - Angel-like creatures, have powerful magic.
b: Bogeys -
B: Beasts - Brutish bull-bear-gorilla hybrid predators, pretty much straightforward monsters.
c: Chompies - Small creatures with prominent mouths, good at catching vermin and latching on to bigger creatures.
C: Chompers - Huge creatures with prominent mouths, effective guard monsters.
d:
D: Dociles - Slow and easygoing quadrupeds that will mess you up bad if you mess with them.
e:
E:
f:
F:
g:
G:
h:
H:
i:
I:
j:
J:
k:
K:
l:
L:
m:
M:
n:
N:
o: Oozes: Slime blobs.
O: Big Oozes: Bigger slime blobs.
p: Plants: Plant-like creatures with a head attached to a stalk
P: Big Plants
q:
Q:
r: Raptors: Small raptor-like predators that hunt in groups and use slashing talons to attack prey.
R: Rextors: Big theropods that hunt alone.
s: Snakes: Snakes. Often venomous, even if not purple.
S: Serpents: Bigger snakes.
t:
T: Tentacly: Slow-moving creatures with two prominent tentacles they use to attack.
u:
U:
v:
V:
w:
W:
x:
X:
y: Thorns: Flying, stinging swarming creatures.
Y: Giant Thorns: Bigger versions of Thorns, tend to be solitary.
z:
Z:
It will be a total conversion mod, but will follow general guidelines to make it compatible with other compatibility-focused mods or vanilla DF.