The more detective-y ideas above are intriguing. Reckon a sort-of "hunt the criminal" game would work well in DF?
In DF, entirely likely. In whatever I'm doing, probably not.
I'm a little skeptical about the whole "DF-themed, but with nothing that makes DF what it is" gameplay we seem to be talking here. Like, literally all the fun in DF comes from things not behaving exactly as we want them to. By making a game that's pre-coded scenarios, it's no longer fun to see any havoc unfold, because there was no chain of naturally occurring events to trigger it. (And recreating this in even fractions would probably still require implementing way too much stuff.)
It's only the second day of me trying to get this thing running, and maybe I'm approaching this from the wrong angle. Not too late to start over.
Why don't we make this collective game development stuff less development, more game, eh?
I'll present you with a mostly linear set of questions or problems that need answering or solving in a semi-stoyesque manner, and we'll progress based on that, how's it sound?
(Also, anyone know a easy-to-use image hosting site if I want to add like a bunch of pictures to this entire thing.)
So, you decide to start making a game. You open up Unity, type in some placeholder name for the project, and...
Should you go for a 2D or 3D game?And to speed things along for the near future...
Will we be controlling our own character, or
will we have direct control over more things?