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Author Topic: Ruins and a Roc  (Read 1896 times)

Gio

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Ruins and a Roc
« on: March 24, 2016, 07:00:40 pm »

Greetings from the Smooth Artifact! We're a Dwarven civilization from the Cyclopean Realms. I, Meng Swordclaw, have been sent by my glorious King, His Majesty Deler Tinsensed the Everliving.

Our mountainhomes have long been beset by powerful creatures, and have cost us much in lives and resources. One of our most ancient foes is Morningbrave, a fearsome roc that took roost in our first fortress, bringing it to ruin. In the thousand years since, this roc has rampaged across the lands, yet it always returns to its roost. His Majesty has decided that it is time to reclaim our first home from this creature, but instead of sending brave dwarves blindly to their fate, He seeks advice from this august forum.

By your leave,

Meng Swordclaw
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Mostali

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Re: Ruins and a Roc
« Reply #1 on: March 24, 2016, 07:07:19 pm »

Proficient Animal Trainer + Cage Trap > Roc
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cochramd

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Re: Ruins and a Roc
« Reply #2 on: March 24, 2016, 08:37:38 pm »

Proficient Animal Trainer + Cage Trap > Roc
This. Basically, you need 2-3 dwarfs to mine stone, 1 dwarf to make mechanisms, 1-2 dwarf to make cages, and 2-3 dwarfs to feed the others in a way that won't get them killed by the roc.
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TheFlame52

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Re: Ruins and a Roc
« Reply #3 on: March 24, 2016, 08:48:47 pm »

Rocs can't open doors. If you can find where the beast is, which might involve dead dwarves, you can lock him inside and deal with him at your leisure.

Chief10

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Re: Ruins and a Roc
« Reply #4 on: March 25, 2016, 12:06:49 am »

Rocs can't open doors. If you can find where the beast is, which might involve dead dwarves, you can lock him inside and deal with him at your leisure.

Wait but Rocs can destroy doors, right?
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Spinning Fly

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Re: Ruins and a Roc
« Reply #5 on: March 25, 2016, 12:37:31 am »

Rocs can't open doors. If you can find where the beast is, which might involve dead dwarves, you can lock him inside and deal with him at your leisure.

Wait but Rocs can destroy doors, right?

Yeah, if you want to lock him in somewhere you'll need to use raised bridges.

Alternatively, just cage and train. It's a lot simpler. If you're lucky enough to get a female roc you can even breed them, then you could train them as pretty fearsome war animals or just use them as high-value meat sources.
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TheFlame52

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Re: Ruins and a Roc
« Reply #6 on: March 25, 2016, 07:31:23 am »

In Bastiongate I was lucky enough to get both genders of roc, but it was near impossible to breed them. I never actually got tame rocs, only ☼Trained☼ ones, because I had to wait for all the rocs to go wild before they got caught in the traps, and it took longer for them to go wild than it did for them to grow up.

PatrikLundell

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Re: Ruins and a Roc
« Reply #7 on: March 25, 2016, 08:34:38 am »

Why would it be much harder to breed rocs than jabberers (or cave dragons, for that matter, although those cannot be tamed, just trained)? I realize it takes longer to get some skill with their training, but egg layers can now be disturbed by training while sitting on their eggs (I don't know if it actually was otherwise before, or just thought to be), so the difficulty should be rather similar.

Also, the wiki page is out of date, as it still refers to spore breeding...
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TheFlame52

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Re: Ruins and a Roc
« Reply #8 on: March 25, 2016, 10:50:16 am »

Because a worldgen roc that's trained is still hostile, except now it's trap-immune.

steel jackal

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Re: Ruins and a Roc
« Reply #9 on: March 25, 2016, 11:32:28 am »

Rocs can't open doors. If you can find where the beast is, which might involve dead dwarves, you can lock him inside and deal with him at your leisure.

Wait but Rocs can destroy doors, right?

Yeah, if you want to lock him in somewhere you'll need to use raised bridges.

Alternatively, just cage and train. It's a lot simpler. If you're lucky enough to get a female roc you can even breed them, then you could train them as pretty fearsome war animals or just use them as high-value meat sources.

rocs can NOT break doors if they are locked, when a door is closed and locked it is immune to fire, they also are NOT building destroyers

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TheFlame52

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Re: Ruins and a Roc
« Reply #10 on: March 25, 2016, 11:35:33 am »

What? How does fire come into this? Also, closed/locked doors are not immune to fire.

Also I checked the raws and rocs can't destroy buildings. Or open doors.

steel jackal

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Re: Ruins and a Roc
« Reply #11 on: March 25, 2016, 11:48:12 am »

What? How does fire come into this? Also, closed/locked doors are not immune to fire.

Also I checked the raws and rocs can't destroy buildings. Or open doors.

i for whatever reason thought rocs could breath fire

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Random_Dragon

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Re: Ruins and a Roc
« Reply #12 on: March 25, 2016, 11:52:00 am »

i for whatever reason thought rocs could breath fire

Birddragons, apparently.

And weird, I just checkedf the raws. Yep, rocs seem to be the only megabeast that lack the building destroyer token. This WOULD balance out their ability to fly, if we were playing elves instead of dwarves. If your fort's main weakness is enemies can fly over it, you deserve whatever hilarious death awaits.
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PatrikLundell

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Re: Ruins and a Roc
« Reply #13 on: March 25, 2016, 02:06:46 pm »

Because a worldgen roc that's trained is still hostile, except now it's trap-immune.
I know there's some bug that causes megabeasts to behave in a hostile manner around military types (like militia and caravan guards). Is this the one you're referring to, or is it something unique to rocs?
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TheFlame52

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Re: Ruins and a Roc
« Reply #14 on: March 25, 2016, 02:13:06 pm »

It's that bug, it's everyone and not just the military, it's all megabeasts.
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