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Author Topic: Another Bloody Weapon Design Game! (It Begins!)  (Read 3139 times)

tryrar

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Re: Another Bloody Weapon Design Game!
« Reply #15 on: April 03, 2016, 08:57:01 pm »

nope
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Baffler

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Re: Another Bloody Weapon Design Game!
« Reply #16 on: April 03, 2016, 09:14:17 pm »

Nope, Rapid Springs sounds good.
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Even if you found a suitable opening, I doubt it would prove all too satisfying. And it might leave some nasty wounds, depending on the moral high ground's geology.
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Aseaheru

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Re: Another Bloody Weapon Design Game!
« Reply #17 on: April 03, 2016, 10:50:18 pm »

 Alright. Just drawing up a list of weapons now. So, update hopefully tomorrow*



*knowing me, its next month, but hopefully not.
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Funk

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Re: Another Bloody Weapon Design Game!
« Reply #18 on: April 04, 2016, 12:41:41 pm »

no lets go with that.
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

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Aseaheru

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Re: Another Bloody Weapon Design Game!
« Reply #19 on: April 04, 2016, 08:44:25 pm »

 After a little thought, you decide that Rapid Springs sounds like a good place to start the business. However, with a limited supply of cash, the new issue is what to focus on at the beginning...

CHOOSE TWO OF THE FOLLOWING FOCUSES. YOU CAN CHOOSE ONE TWICE

Focus on aboveboard Connections
 Knowing your suppliers, competition, and prospective clients should help you get ahead, atleast in some respects. However, lets leave the criminal element out of this.

Connections in the underworld
 For aslong as there have been guns, there have been those who wish to limit who has guns and those who wish to use guns in perhaps less than friendly ways. Lets talk to some of those people and their friends...

Focus on Tools
 The more, and better grade of, tools one has the more they can make.

Location, Location, Location
 If you cant be found, you cant make a sale, right? A shop in the center of the most prominent area of town should help deal with that. Shame its a tad pricey.

Find some helpers
 Whats better than one person making guns? Two people making guns! Or more!

Preexisting stock
 For whatever reason you have a number of firearms and some ammunition with you. Should help with early sales, and perhaps get more buisness in future.

Stock up on materials
 Cant make weapons without materials, right? Thankfully, you brought some with you.
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Taricus

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Re: Another Bloody Weapon Design Game!
« Reply #20 on: April 04, 2016, 08:49:17 pm »

Focus on Tools, and Find some Helpers
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Baffler

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Re: Another Bloody Weapon Design Game!
« Reply #21 on: April 04, 2016, 10:08:58 pm »

Let's focus on Focus on aboveboard connections and Focus on tools. We can get helpers once we've got ourselves somewhat established, but for now knowing where to get materials and who to sell to, and having the tools to do it right, will be the most help getting started.
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Quote from: Helgoland
Even if you found a suitable opening, I doubt it would prove all too satisfying. And it might leave some nasty wounds, depending on the moral high ground's geology.
Location subject to periodic change.
Baffler likes silver, walnut trees, the color green, tanzanite, and dogs for their loyalty. When possible he prefers to consume beef, iced tea, and cornbread. He absolutely detests ticks.

NAV

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Re: Another Bloody Weapon Design Game!
« Reply #22 on: April 04, 2016, 10:25:14 pm »

Let's focus on Focus on aboveboard connections and Focus on tools. We can get helpers once we've got ourselves somewhat established, but for now knowing where to get materials and who to sell to, and having the tools to do it right, will be the most help getting started.
+1
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StrawBarrel

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Re: Another Bloody Weapon Design Game!
« Reply #23 on: April 05, 2016, 03:37:00 pm »

Let's focus on Focus on aboveboard connections and Focus on tools. We can get helpers once we've got ourselves somewhat established, but for now knowing where to get materials and who to sell to, and having the tools to do it right, will be the most help getting started.
+1
+1
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Kot

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Re: Another Bloody Weapon Design Game!
« Reply #24 on: April 05, 2016, 03:48:25 pm »

Ptw, though it doesn't really look that interesting to me rn.
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tryrar

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Re: Another Bloody Weapon Design Game!
« Reply #25 on: April 05, 2016, 07:33:02 pm »

Let's focus on Focus on aboveboard connections and Focus on tools. We can get helpers once we've got ourselves somewhat established, but for now knowing where to get materials and who to sell to, and having the tools to do it right, will be the most help getting started.
+1
+1

Let's add to the pile of +1s :P
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Aseaheru

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Re: Another Bloody Weapon Design Game!
« Reply #26 on: April 07, 2016, 10:05:45 am »

 You have always been good at talking to people and making friends, traits that should serve you well in this line of work. And, heck, while making some connections with the locals you get a line on a set of good quality machine tools at a discount.

 From your connections you learn of a few vacant buildings in various parts of town you can get to work in. Of course, you can also build your own, but that would be farther out of town.

 Where do you set up shop?
-The warehouse district
  Lots of space to work in, although not the best to sell in.

-The edge of mainstreet
  Pricey, tiny, but almost as good as being on the main drag.

-The edge of the settlement
  Cheap, lots of land to expand on and the like, but you wont start with asmuch.

 What sort of tools?
 From your contacts you can get some extra tools, the question is, what kind?

-Extra tools (starts you off with two extra sets of standard tools)

-Better tools (starts you off with a set of good quality tools)

Spoiler: Quality information (click to show/hide)
« Last Edit: April 07, 2016, 10:28:16 am by Aseaheru »
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10ebbor10

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Re: Another Bloody Weapon Design Game!
« Reply #27 on: April 07, 2016, 10:12:59 am »

Quote
Nomatter what you will start with a set of standard quality tools. Tools can be shared by two workers to act as tools of one lower rank

In this case, what's the point of picking extra tools. I mean, as far as I understand it, we can either pick between 3*standard tools, or 1 standard tool + 1 expert tool. But given that we can use the expert tool as 2 tools with 1 Quality level lower, what's the point in picking the 3* standard tool option.
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Taricus

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Re: Another Bloody Weapon Design Game!
« Reply #28 on: April 07, 2016, 10:18:16 am »

Well, it's a quantity thing, and likely means we have the ability to run three different production lines.

Either way, setting up on the edge of the settlement and better tools seems like the best option.
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Aseaheru

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Re: Another Bloody Weapon Design Game!
« Reply #29 on: April 07, 2016, 10:25:09 am »

Better quality tools can make more complex stuff. With bad quality, yer stuck making really, really crude knockoffs at best, with Superb you can make the best gun in the world!*


*may not be the best gun. Probably not the best gun

Thought I put that in, looks like I missed that. Fixing that...
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