Another Bloody Weapon Design Game!
Welcome to the Hope system, and to the settlement of Rapid Springs. Settled roughly one hundred years ago in one of the efforts to keep humanity from dying quite as easily, the initial five ships, and the colonist they carried, have given rise to a system-wide population of almost five million souls covering Hope Prime, part of her moon, a station between the two and a number of asteroid clusters. Most of Humanities descendants live on two of the world's three continents and, perhaps predictably, come into conflict with each other, and the ecosystem of the world they live on, in rather alarming fashions.
Considering the quantity of armaments sent with the initial colonists was just about enough for policing the initial population of roughly half a million, this has caused a bit of a bottleneck.
And this is where you come in. All across the system small groups have joined to produce new weapons of war, piece, harmony, destruction, and so on.
The only questions are what form these thing will take... And how far will you go to take them?
So, as you may tell, this is my attempt to start a game with slightly less bookkeeping, and slightly more story. This is a suggestion game, with the players acting as the voices in the head of the protagonist, one of those who, for whatever reason, decided to make their living producing weaponry for all and sundry who are willing to- and have the means to pay for them.
This is scifi, but one that is somewhat hard in scope. I hope you all enjoy.
I sure as hell hope I do. And that this wont die to paperwork...
In the near future Humanity, figuring out that staying within one solar system with a now forgotten natural cosmic event hurling down at them to make their lives hard, decided to work more-or-less together and launch a number of expeditions to other stars that it was theorized could hold host to worlds that could support human life.
Most of these took the form of two sets of ships being sent, the first consisting of two messenger craft and one outpost ship intended to land on whatever chosen world and form the basis of a colony, and a pair of 'slowboats', carrying between them half a million settlers, most of whom where intended to settle nearby the outpost ship's landing site. The two slowboats where intended to be converted into space stations, while the messengers would utilize components from them and head off to adjoining missions to bring news and whatnot in trips that, for those on a world at least, would seemingly take three quarters of a century.
In any event, this particular mission went well. The initial surveys showed a world, in many ways identical to Earth, which was chosen for initial settlement. Preliminary studies of the two asteroid belts where showing large quantities of materials that industry would require, and one of the worlds moonlets had signs of water ice beneath its surface.
The outpost landed, a base was built, the slowboats arrived and disgorged its cargo onto the world, the messengers where refitted, loaded with messages, data, and some specimens from the limited live on the world before humanity arrived, and where sent on their way.
Then, humanity ballsed it up.
The core government got greedy, the outliers got angry, the asteroid mining clans got prissy, and almost everyone decided to go their own way and do their own things. It didn't help matters when the adjoining missions message boats showed up and told how they where doing seventy-five years earlier. The terraforming project screwing up and getting some apex predators released a few decades early didn't help either.
At this point, governmental statuses are somewhat blurry. The belts are ruled by the councils, composed out of the mining clans in their respective belts. The settlements of the moon (named, simply enough, The New Moon) are split into a number of groups who dont argue much among eachother. The orbiting station still belongs to the core governments, as does Crashvale itself.
On Hope Prime things are a bit more chaotic. Crashvale, where the outpost 'landed', is still part of the core government, as are a number of the surrounding settlements, many founded within the last few years, though most still build mostly underground and enclosed. However, three other large groups hold land on the main continent; The Confederacy, The New Republic, and Jimbo's.
The second continent, which is mostly within the worlds large arctic zone, is mostly uninhabited aside from a few small independent settlements too cold to think about aggressive war much. The third, however, holds another two "nations" of note, New France and some religious group of nutters who haven't decided on a name yet. The continent also holds a good many independent settlements.
-Mass Produced
--5.7×28mm
5.7x28mm rounds are conventional cased high-velocity developed for use in the P90 and the Five-seveN pistol used by most security forces today. The rounds where designed to penetrate armor, and cannot utilize black powder loads.
---P90
The P90 was designed alongside the 5.7x28mm cartridge and the Five-seveN as part of a request back on earth for a small sized weapon able to be used with little training and against armored targets. Today, this 50-shot, top feeding polymer framed weapons used extensively by security forces in built-up areas, although its high use of polymers makes it less welcome in areas where the ability to repair it outweighs the benefits of its lightweight construction.
The weapon weighs 2.6 kilos and is 50.5cm in length with a barrel that is 26.4cm long. The weapon is selective fire and fires from a closed bolt.
---Five-seveN
Designed alongside the P90 and their 5.7x28mm round, the Five-seveN is a semi-automatic pistol utilized by security forces all over the system. As with the P90 it utilizes large amounts of polymer parts, which makes it less welcome in the sticks where being able to clodge together a repair is more important than weight.
The pistol has a capacity of twenty rounds, weighs in at 610g empty (744g loaded) and is 20.8cm long. It utilizes delayed blowback operation.
--20mm shot/shell
The 20mm cartridge was designed for use in a multitude of purposes, and comes in many flavors, including various grades of shot, slugs, less-than-lethal loads, and various forms of flares. Black powder loadings have been developed for this round.
---Expedition Shotgun
Designed alongside the 20mm cartridge, this shotgun was intended to fill a wide array of roles, aswell as to be robust and easy to replicate. There are a number of different variants to the design, allowing for differing feed mechanisms. However, the most popular form is a detachable magazine, gas operated rotating bolt design. However, due to its gas operated nature it cannot reliably utilize black power loads.
The most popular design utilizes 10-round detachable box magazines, weighs in at 4kg, and is 90 centimeters in length. You could make this with the right tools make this.
---Explorer Shotgun
A over-under break action shotgun using the 20mm shot/shell round intended for use just about anywhere by anyone. Smooth bore, and can easily utilize black powder rounds.
The normal version of this is about 80cm long and weighs in at about 4.5 kilo. Producing this, or things like it, is well within your power.
--6.5x60mm rifle round
Black or smokeless powder, used mostly in bolt action rifles and machineguns. Heavy things. Smokeless first, the blackpowder is a bit of an afterthought
---Gamegetter Rifle
One of the premiere products produced by the New Haven Arms Consortium, the Gamegetter is a bolt action rifle with a typical magazine capacity of ten rounds fed signally or via stripper clips, although the box magazine is detachable. Heavily inspired by the prominent bolt action rifles of the early twentieth century. This rifle is sometimes seen in police or military use, typically modified as a sniper.
The rifle masses in at 4kg, is 110 centimeters in length, and has a barrel length of 63cm. Primarily produced by the NHAC.
---Semi-auto rifle
(THINK SVD)
--6.5x40mm light rifle round
Smokeless only, various intermediate rifles use it. Used heavily by military and paramilitary groups
---AC-39
Developed in the thirty-ninth year of colonization, the AC-39 was designed to fill the role of an assault rifle for military and paramilitary forces, the AC-39 is, for all intents and purposes, an AK-12 modernized somewhat and chambered in a slightly lighter round. Due to its design by the government, almost everyone can theoretically produce this. Certainly, everyone and their well-armed grandmother seems to be trying to get asmany of these as they can.
Utilizes gas operation with a rotating bolt and long-stroke gas piston, ate 85cm in length(less with folding stock), weigh 3.0kg unloaded and are designed with 30 round detachable box magazines standard. 60 round casket and 100round drum magazines are also designed, but are less common.
---Bush carbine
A break action, single shot carbine designed to be durable and relatively cheap. Good for hunting, and not toomuch else.
These are manufactured to be 95 centimeters long and weigh in at 3kg. They are primarily manufactured by the New Haven Arms Consortium
--6.5x25mm pistol round
Designed specifically for usage with either smokeless or blackpowder loads alongside a revolver inspired by the Nagant M1895. Civvies wouldent mind a larger round to be fired. Features the case being longer than what is loaded within for use with the Nagant knockoff.
---Nagant M1895 knockoff
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-Local Production
-Your Designs
LASERS
Lasers are rare in weaponized form. Humanity never quite figured out how to get a power pack small and light enough for man portable ones in atmosphere, and atmospheres make them almost useless anyways. There are used in small quantities in space, mostly to blind sensors and damage delicate parts, such as radiators or solar arrays.
CASELESS BALLISTICS
Rare, to say the least. Problems with munitions cooking off from heat have been dealt with slightly, but the inability to simplify the operation of the weapons has rendered caseless munitions, for the most part at least, a underutilized technology. There has been work of late with binary propellant caseless munitions using compressed gas to cool the weapon, but this is only reliably used in particularly large weapons.
RAILGUNS/COILGUNS
The problems with power supplies that lasers have had to deal with have also had their effect on rail/coilguns, atleast in small packages. Coilguns are used heavily on the moon, where they are used to launch materials into orbit, but their use as weaponry is limited.
CASED BALLISTICS
For many reasons the usage of traditional metallic cartage based weaponry is still preeminent in the system today, often in forms developed over two centuries earlier.
Computers, Phones, and the like
Most individuals these days posses a "Fone", consisting of an earpiece and a tablet-like screen on one forearm. Some also utilize projected images, either onto eyewear or a flattish surface. They are roughly as powerful as a ctra 2016 desktop computer.
Most early settlements and almost all spacecraft are wired with a central computer system that handles climate control, energy usage, public transport and the like. However, these systems are expensive to maintain and as such most newer settlements are without these systems, particularly the ones that aren't built in one connected block mostly underground.
Transport
Terrestrial transportation between settlements typically takes the form of motorized vehicles powered with different sources depending on region. In the more built up areas they are typically electric, but in areas settled more recently they utilize alcohol or plant oils. There are also rail lines in the more built up areas, and these handle the bulk of inland cargo shipping.
Air travel mostly consists of airships, most powered by solar panels covering their upper portion. These craft fly high, above the clouds, and can theoretically never have to stop to charge or fuel. Most carry little in the way of cargo, however.
Travel on the seas varies drastically, from sailing craft of all forms to craft that resemble Mississippi paddle boats to futuristic looking things. Typically, what cargo traffic can be handled by them is handled by them.
So, what we need from you guys right now is simple. Name, Gender, Background, and Current Governmental Unit. The rest of the choices are based on these, or rather on the last one.
Any questions, please ask them. And hopefully this will go well...