Name: Eridan Seventeen
Gender: Male
Race: Human/Homunculus
Description: Eridan is slightly below average height, standing at 5'7 (1.74m). His hair is black and ragged, seemingly never cut but somehow staying at shoulder length. His eyes are gray and beady. His jaw has been broken and healed improperly, making him appear to bear a perpetual faint smile. He is thin, but likes to disguise this by wearing slightly looser clothes.
Background: Eridan seventeen is less of a name than it is a designation. One of the older cults of alchemists that sought eternal life, did so by attempting to create a living source of elixir of immortality. They created many creatures with great regenerative capabilities so that they could research the source of life and twist it to their ends. When they finally decided that they had enough data, they risked the first creature whose blood could theoretically youthen the drinker. The result killed five cultists and twelve apprentices in attempt to escape, while attempts at creating something useful from its blood poisoned further two apprentices and six slaves. Eridan seventeen was seventeenth in a batch that constituted the fifth attempt. NON managed to take over the base where he was housed, capturing the research, about half of the cultists and the fifth attempt at eternal life. Eridan Seventeen was chosen as a test, to see if it was possible for the artificial humans created by the alchemists to be used as NON agents.
Skills: Dabling regenerator, Novice shapechanger.
((Can one of the skills be a bit more of a trait than a skill?))
((I'm up for negotiation... What would you like as a Trait? I am willing to let you do that, if you sacrifice something else. A Trait has no chance to fail, see, so it's far more powerful. You have one turn before your skills are finalized.))
Turn 2For my sake, please make your actions in bolded regular text. Other than that, loving it, guys!
Nix attempts to scale the tree.
[5] - You quickly scale the giant tree. While you’re near the top, you get a good view of the top of the wall. Several
Guards are pacing back and forth. Most of them are holding various weapons, presumably of
Mystical or Alien Origins. You suspect they would be worth something to NON, if not your own survival.
Before you have time to do much of anything else, Nayous smashes the tree. The resulting shockwaves shake and rattle you, but you hang on tight. The tree falls toward the wall, but you make a leap before it collides. [Roll to Roll: 4] You land and roll, now inside the compound. Behind you, the wall collapses under the weight of the tree.
Luckily, the
Guards appear to be distracted elsewhere. Unluckily, you are now trapped inside of a
Lethal Grappling Trap. You are now face-to-face with a rather large steel robotic wrestler. However, you feel as though its cold, logical programming hasn’t detected you just yet.
Assess where I was damaged and how easily I could repair it.
He not it.
Hide probably in a tree
((Yeah the artifact robot....don't expect to get much from them...they greatly prefer actions over speech.))
[1] - Your circuits cross as you try to process two simultaneous actions at once. [Coin Flip: 2] You decide to fail at the second one instead by doing the first.
[Stealth: 3]
INITIATING DAMAGE SCAN… you blare. You are unable to end the process.
DAMAGE FOUND TO NECK JOINT. Your cold, metallic voice echoes throughout the forest.
[Luck: 6] In an incredibly bizarre twist of fate, you manage to avoid being seen by any
Guards. Unfortunately, this is only because Mr. Kobosh is standing in front of the spotlight that is currently pointed at both of you.
Well, the goal was to abduct the tree. But these branches will also be useful for... well... eye gouging perhaps?
Kick the sapling over, wedge the sharpest pebble into the shaft if practical, then carry it as a spear.
"I think our best bet is to knock that tree down and have it crush the wall. Thoughts?"
[5] - You kick a nearby sapling, snapping the tree at the base in spite of its youth and health. [1] You attempt to jam the pebbles into the sapling staff, but instead throw them into the ground. Eh, they were garbage anyway.
{Gained [Bo Staff]. Gained +2 XP to Crafting.}A sly grin appears on Nayous' face. Knock down tree into the wall with inhumane strength, then relocate to avoid being seen.
"At the very least it is a distraction."
"Anyway, I figure our robot friend can act an innocent wanderer that happened to push over a free. If it fears the possible wrath of the guards then it can move with us."
"And remember I have a weapon."
[Strength: 5] - You charge the tree, pressing with all your might. [Direction: 4] The tree rips from the earth, smashing into the wall. Alarms and sirens go off immediately, [Stealth: 4] but they appear to be focused on Mr. Kobosh, who has characteristically koboshed whatever it was he was doing.
You take this time to tip-toe through the new opening in the wall, you sneaky devil, you. You are ever aware of the many
Traps that are now in front of you.
{+2 XP to Super Strength}"Well! I guess you could just decide it like that! Eyah!" Harry dashes into hiding.
[4] - You sneak away, hiding in some tall grass nearby. [Stealth: 3] You rustle and jostle amongst the grass. [Luck: 4] Of course, this is completely covered up by LasL0w literally screaming, a giant tree falling, and a few other mishaps happening at once. None of the
Guards pay any attention to you.
You are now incredibly
Stealthy.
{Stealthy: Next turn, you get a +1 bonus to Attack from your hiding spot.}Kobosh attempts to hide behind the large tree.
Find a bush to hide in.
[1] - You take a desperate look around. There are several bushes and trees, large patches of long grass, and probably a large rock or two to hide behind. In sheer excitement, adrenaline, and probably horrible misjudgment, you picked this bush.
Its dying, drooping branches. Its dried and decayed fruit. You’re pretty sure the smell is from a deceased animal within its sad, dead structure.
[Stealth: 3] You snap a large twig. [Luck: 2] Three
Guards immediately spot you, pointing you out with a flashlight, followed by a large spotlight on the wall.
You hear several shouts from the guards. Most of them are to freeze. A few others are to get on the ground. Well, they really need to get on the same page here.
Arrive
You quickly make your way into the Deployment Lab, only to be greeted by a "How the hell did you get in here!?"
Dr. Querty quickly looks at a clipboard, and then shoves you into the teleporter, telling you how incredibly late you are. He skips most of the safety lecture, hands you a small device, and then throws the clipboard over his shoulder as you sense yourself being smashed into a new location.
You arrive in the Forest Clearing.
New Location: Inside the WallA large tree has smashed into the south wall of the compound, leaving a gigantic hole into the compound. Severals
Guards are on high alert, looking to find and capture a nice promotion for themselves.
Inside the wall and to the north is a large (and likely only) building inside the compound. Between the wall and the building looks to be several incredibly dangerous and potentially lethal
Traps.
Players:NRDL - Nix [Codename: Mesmer-Eyes]
HP: 6/6
Inventory
Artifact Detector
Skills
Dabbling Grappler (Lvl 1: 0/6 XP)
Dabbling Sneak (Lvl 1: 0/6 XP)
Dabbling Hypnotist (Lvl 1: 0/6 XP)
AbstractTraitorHero - NON ARTIFACT-5067-LasL0w [Codename: Optimus Mime]
HP: 5/6
Inventory
Artifact Detector
Skills
Dabbling Acrobat (Lvl 1: 0/6 XP)
Dabbling Protector (Lvl 1: 0/6 XP)
Dabbling Artifact User (Lvl 1: 0/6 XP)
Powder Miner - Harry Hudson [Codename: Houdini]
HP: 6/6
Stealthy: Next turn, you get a +1 bonus to Attack from your hiding spot.
Inventory
Defective Artifact Detector
Skills
Novice Escape Artist (Lvl 2: 0/6 XP)
Dabbling Alien Weaponry User (Lvl 1: 0/6 XP)
_DivideByZero_ - Nice Williams [Codename: Miss Aim]
HP: 6/6
Inventory
Artifact Detector
Dead Branches
Bo Staff
Skills
Novice Deflector (Lvl 2: 0/6 XP)
Dabbling Particle Mover (Lvl 1: 0/6 XP)
Untrained Crafter (Lvl 0: 2/6 XP)
lawastooshort - Kobosh Kobosh [Codename: Security Risk]
HP: 6/6
Inventory
Artifact Detector
Skills
Novice Artifact Collector (Lvl 2: 0/6 XP)
Dabbling Engineer (Lvl 1: 0/6 XP)
Dabbling Hypnotist (Lvl 1: 0/6 XP)
WunderKatze - Nayous [Codename: Dr. Death]
HP: 6/6
Inventory
Artifact Detector
Skills
Untrained Super Strength (Lvl 0: 2/6 XP)
Dabbling Martial Artist (Lvl 1: 0/6 XP)
Dabbling Special Operative (Lvl 1: 0/6 XP)
Dabbling Bio-Medical Researcher (Lvl 1: 0/6 XP)
DreamerGhost - Eridan Seventeen [Codename: D17to]
HP: 6/6
Inventory
Artifact Detector
Skills
Novice Shapechanger (Lvl 2: 0/6 XP)
Dabbling Regenerater (Lvl 1: 0/6 XP)