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Poll

Which starting entity?

Byzantines (Orthodox/Iconoclast, Feudal)
- 14 (70%)
Middle Francia + West France (Catholic, Feudal)
- 6 (30%)

Total Members Voted: 19


Pages: 1 2 3 [4] 5 6 ... 19

Author Topic: Crusader Kings II Multiplayer Thread  (Read 30968 times)

LordBrassroast

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Re: Crusader Kings II Multiplayer Thread
« Reply #45 on: March 21, 2016, 07:03:19 pm »

Su... Suomensk... Suomenskuo... Somenusko... Soeumunesko...
FUCKING FINNISH HOW DO THEY WORK?!

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USEC_OFFICER

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Re: Crusader Kings II Multiplayer Thread
« Reply #46 on: March 21, 2016, 07:19:04 pm »

This kind of defeats the whole point of the game, doesn't it? I mean, from this it follows that "Ireland isn't allowed to try to unify great Britain because I rule England already," and "I'm starting as a king, so nobody is allowed to start as a count" (personally I've had more fun starting as a count in Ireland, than as a king or emperor anywhere else)

Well, my original idea was for everyone to be part of the same Kingdom/Empire and have some stability in your holdings to prevent you from being entirely dicked over. So instead of having everyone spread across the map, we'd all be together and have to vaguely cooperate to achieve some kind of goal. Like taking over the Abbasid Empire as Zunists or conquering the Roman Empire as Norse Vikings. In other words something to ease us into playing multiplayer while keeping everyone close together for maximum interaction. Yeah, you lose out on some of the freedom of choice, but managing inter-vassal relationships is suddenly way more important than in single player. You'd also never get into the problem of being unable to form X title because everyone is underneath the same liege (who could form the title and hand it out as they pleased if it wasn't an Empire).

The second game we attempt can go fully dickery though. I certainly wouldn't object to that.

Also, does ruler designer work in CK2 Ironman? I don't think it does...

It does. The game complains that the designer was used but still lets you use ironman mode. Of course you can't get achievements due to using the ruler designer so that's something to consider.

I say earliest one so we have the most time to mash potatoes turn Europe into what we want.
My idea is that we start as counts all over Europe as pagans (also Jews, Zunists, Zoroastrians) (I claim Slavic Polan because muh patriotism) and then we murder Christianity and Islam because fuck those guys, am I right? Also, Aztecs enabled because we won't proably last until 1200s but if we will some kind of external challenge would be nice.

My only problem with this is that we'll probably end up with a ton of player nations scattered about not really interacting a lot which... Kinda strikes me as silly considering that this is supposed to be a multiplayer game.
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LordBrassroast

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Re: Crusader Kings II Multiplayer Thread
« Reply #47 on: March 21, 2016, 07:29:56 pm »

This kind of defeats the whole point of the game, doesn't it? I mean, from this it follows that "Ireland isn't allowed to try to unify great Britain because I rule England already," and "I'm starting as a king, so nobody is allowed to start as a count" (personally I've had more fun starting as a count in Ireland, than as a king or emperor anywhere else)

Well, my original idea was for everyone to be part of the same Kingdom/Empire and have some stability in your holdings to prevent you from being entirely dicked over. So instead of having everyone spread across the map, we'd all be together and have to vaguely cooperate to achieve some kind of goal. Like taking over the Abbasid Empire as Zunists or conquering the Roman Empire as Norse Vikings. In other words something to ease us into playing multiplayer while keeping everyone close together for maximum interaction. Yeah, you lose out on some of the freedom of choice, but managing inter-vassal relationships is suddenly way more important than in single player. You'd also never get into the problem of being unable to form X title because everyone is underneath the same liege (who could form the title and hand it out as they pleased if it wasn't an Empire).

The second game we attempt can go fully dickery though. I certainly wouldn't object to that.


All right, that makes sense. First game we are all HRE vassals and no touching De jure territory, and then second game we try to kill each other as hard as possible?
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A Thing

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Re: Crusader Kings II Multiplayer Thread
« Reply #48 on: March 21, 2016, 07:34:52 pm »

All right, that makes sense. First game we are all HRE vassals and no touching De jure territory, and then second game we try to kill each other seduce player spouses as hard as possible?

Fixed
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hector13

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Re: Crusader Kings II Multiplayer Thread
« Reply #49 on: March 21, 2016, 07:34:58 pm »

This kind of defeats the whole point of the game, doesn't it? I mean, from this it follows that "Ireland isn't allowed to try to unify great Britain because I rule England already," and "I'm starting as a king, so nobody is allowed to start as a count" (personally I've had more fun starting as a count in Ireland, than as a king or emperor anywhere else)

Well, my original idea was for everyone to be part of the same Kingdom/Empire and have some stability in your holdings to prevent you from being entirely dicked over. So instead of having everyone spread across the map, we'd all be together and have to vaguely cooperate to achieve some kind of goal. Like taking over the Abbasid Empire as Zunists or conquering the Roman Empire as Norse Vikings. In other words something to ease us into playing multiplayer while keeping everyone close together for maximum interaction. Yeah, you lose out on some of the freedom of choice, but managing inter-vassal relationships is suddenly way more important than in single player. You'd also never get into the problem of being unable to form X title because everyone is underneath the same liege (who could form the title and hand it out as they pleased if it wasn't an Empire).

The second game we attempt can go fully dickery though. I certainly wouldn't object to that.


All right, that makes sense. First game we are all HRE vassals and no touching De jure territory, and then second game we try to kill each other as hard as possible?

I'd prefer Byzantine. Also, poll winner so far is 769 so... no HRE, unless we start in Lombardy.
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USEC_OFFICER

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Re: Crusader Kings II Multiplayer Thread
« Reply #50 on: March 21, 2016, 08:20:18 pm »

All right, that makes sense. First game we are all HRE vassals and no touching De jure territory, and then second game we try to kill each other as hard as possible?

That's what I'm aiming for. No clue if everyone will accept it though.

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hector13

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Re: Crusader Kings II Multiplayer Thread
« Reply #51 on: March 21, 2016, 08:24:39 pm »

All right, that makes sense. First game we are all HRE vassals and no touching De jure territory, and then second game we try to kill each other as hard as possible?

That's what I'm aiming for. No clue if everyone will accept it though.

I like it, at least for a first game.
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Graknorke

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Re: Crusader Kings II Multiplayer Thread
« Reply #52 on: March 21, 2016, 09:03:12 pm »

Hello I am posting to indicate interest. I like the sound of the co-operative-ish thing.
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Persus13

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Re: Crusader Kings II Multiplayer Thread
« Reply #53 on: March 21, 2016, 10:55:31 pm »

I would be interested in multiplayer CKII, if time and date magically align.
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scriver

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Re: Crusader Kings II Multiplayer Thread
« Reply #54 on: March 22, 2016, 02:19:00 am »

Posting to hatch.

And yeah, I would prefer the cooperativish thing for the first game.

There's always the old "everyone plays a Rurikid branch" scenario. Iirc I was in a bay12 game like that long ago, but ended up having to quit soon after it started.

I don't even have a computer capable of running ck2 tight of this moment though, as my laptop recently borked. But I'm still announcing my interest in hope that'll be done before we get started.
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hector13

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Re: Crusader Kings II Multiplayer Thread
« Reply #55 on: March 22, 2016, 09:38:33 am »

So we've had 12 people vote in the general start date poll... Seems to be a consensus for an earlier start.

I could keep it up, or would y'all prefer I start a poll about who we should play as around larger empires/entities in the game for the first two general start dates?
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Look, we need to raise a psychopath who will murder God, we have no time to be spending on cooking.

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LordBrassroast

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Re: Crusader Kings II Multiplayer Thread
« Reply #56 on: March 22, 2016, 09:52:43 am »

Start a "who do we want to be" poll.
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Shadowlord

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Re: Crusader Kings II Multiplayer Thread
« Reply #58 on: March 22, 2016, 10:57:00 am »

Looking forward to voting for "AMERICA FUCK YEAH" "AZTECS"
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hector13

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Re: Crusader Kings II Multiplayer Thread
« Reply #59 on: March 22, 2016, 11:33:34 am »

Well I'm only doing dudes who are existent during the 769 and 867 starts, as they were the two most popular start dates...

However, noticed a problem. If we want to all start as dukes, depending on how many folk we get playing, we need to do either the Abassids or the Byzantines as no other entity (except if we consider the two Francia's in 769, and maybe the Ummayads) only have a couple of duke titles... so perhaps we need to discuss that.
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Look, we need to raise a psychopath who will murder God, we have no time to be spending on cooking.

the way your fingertips plant meaningless soliloquies makes me think you are the true evil among us.
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