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Poll

BETA NAME

VOYAGE TO NOWHERE
- 6 (75%)
(I WILL POST A SUGGESTION)
- 2 (25%)

Total Members Voted: 8


Pages: 1 [2] 3

Author Topic: Rotoshoko 2 (poll 4)  (Read 2952 times)

Lermfish

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Re: Rotoshoko 2 (Poll 3)
« Reply #15 on: March 21, 2016, 06:30:52 pm »

For the Suggestion Game RTD, I want something like Pirate Dark Souls. Lost in a ghost ship, infested with nightmarish sea monsters and insane pirates, with a "captain" of the ship, pale and damp, with dead fish eyes, and 3 sets of scars on his neck, covered by his coat. He speaks with an odd accent, very gurgly and filled with odd slang.
You want an Old One pirate captain?
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Salsacookies

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Re: Rotoshoko 2 (Poll 3)
« Reply #16 on: March 21, 2016, 06:33:13 pm »

Yes
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Lermfish

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Re: Rotoshoko 2 (Poll 3)
« Reply #17 on: March 21, 2016, 06:44:50 pm »

Who's going to be Gerhman and the Living Doll?
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GameBoyBlue

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Re: Rotoshoko 2 (Poll 3)
« Reply #18 on: March 21, 2016, 07:10:02 pm »

Somehow its within me to know to guess this is all one big One Piece reference. (Only pirate pop culture thing I know.)
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Salsacookies

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Re: Rotoshoko 2 (Poll 3)
« Reply #19 on: March 21, 2016, 07:13:25 pm »

I'm more of a Pirates of the Carribean guy.
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GameBoyBlue

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Re: Rotoshoko 2 (Poll 3)
« Reply #20 on: March 21, 2016, 07:33:07 pm »

I know of a ghost pirate monkey, but no PotC 'Living Doll'
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Salsacookies

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Re: Rotoshoko 2 (Poll 3)
« Reply #21 on: March 21, 2016, 07:44:16 pm »

He's talking about Bloodborne. This is basically Pirate Bloodborne.
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Lermfish

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Re: Rotoshoko 2 (Poll 3)
« Reply #22 on: March 21, 2016, 07:47:32 pm »

He's talking about Bloodborne. This is basically Pirate Bloodborne.

> Lermfish rates this post 'FINE'.
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Tomasque

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Re: Rotoshoko 2 (Poll 3)
« Reply #23 on: March 21, 2016, 07:51:25 pm »

It seems that the poll will come close to a tie. How's this for an idea to handle it:

 We PM ideas of objects, traps/puzzles, or even entire rooms, and those are randomly thrown in via RNG. It's supposed to be a mind-screw after-all, who says the ships hold isn't entered through a broom closet?
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Salsacookies

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Re: Rotoshoko 2 (Poll 3)
« Reply #24 on: March 21, 2016, 07:52:58 pm »

It seems that the poll will come close to a tie. How's this for an idea to handle it:

 We PM ideas of objects, traps/puzzles, or even entire rooms, and those are randomly thrown in via RNG. It's supposed to be a mind-screw after-all, who says the ships hold isn't entered through a broom closet?
+1
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Lermfish

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Re: Rotoshoko 2 (Poll 3)
« Reply #25 on: March 21, 2016, 08:50:14 pm »

Don't map SGs/games usually stagnate due to the extra...well...mechanic?
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GameBoyBlue

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Re: Rotoshoko 2 (Poll 3)
« Reply #26 on: March 21, 2016, 09:32:12 pm »

It seems that the poll will come close to a tie. How's this for an idea to handle it:

 We PM ideas of objects, traps/puzzles, or even entire rooms, and those are randomly thrown in via RNG. It's supposed to be a mind-screw after-all, who says the ships hold isn't entered through a broom closet?
+1
+1
We should allow people to design rooms. People can save up points to design more evil and wonderful rooms. You build up points by submitting puzzles, when your room comes up, and if it causes the SG to die. I will really limit RNG death, just puzzle failure really, cause that's more fun and adventury rather than frustrating.
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GameBoyBlue

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Re: Rotoshoko 2 (Poll 3)
« Reply #27 on: March 21, 2016, 09:35:04 pm »

 Poll
STRUCTURE
SET MAP. We will create a map with a start, finish, and RTD activated traps and puzzles.
- 4 (50%)
PURE ROLL. Every door, staircase, or corner leads to an instantly generated outcome.
- 4 (50%)
Total Members Voted: 8

STRUCTURE: RANDOMLY DRAWN, SUBMITTED ROOMS WITH CHOICE BASED CONSEQUENCES

I will now beta name the game VOYAGE TO NOWHERE, the title will change if another name gets upvoted more.
« Last Edit: March 21, 2016, 10:25:18 pm by GameBoyBlue »
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GameBoyBlue

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Re: Rotoshoko 2 (Poll 3)
« Reply #28 on: March 21, 2016, 09:45:13 pm »

How about: It's like groundhogs day/source code/edge of tomorrow, same character keeps waking up in the pirate ship trying to figure **** out.
« Last Edit: March 21, 2016, 09:50:29 pm by GameBoyBlue »
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Tomasque

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Re: Rotoshoko 2 (Poll 3)
« Reply #29 on: March 21, 2016, 10:32:48 pm »

How about: It's like groundhogs day/source code/edge of tomorrow, same character keeps waking up in the pirate ship trying to figure **** out.
+1

 However, every time they come back, they have a different body, and more importantly, a different trait - it should be balanced, but also might lean towards negative (but never towards positive).
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