Name: Kruzt Gulberh
Race/Species: "Mantodean",; former lupine humanoid.
Gender/Sex: MaleBackstory: A nomadic wolf-beast that mutated into a horrific mantis-humanoid amalgam due to exposure to ancient elements. Being the sole member of a new mutant race, the insectoid camouflages its existence with large amounts of cloth padding, leaving only its antennae peeking out of its accoutrements, of which it will never part with due to its fears of rejection in society.
It now seeks refuge in mercenary work, as moving from place to place will never lead to its identity being ever revealed.
Description: Due to its circumstances, Kruzt Gulberh wears full cloth-and-leather attire at all times, hiding its mutations from public eyes. Its antennae have been decorated, in hopes that it will simply pass as a feature of his brim hat. Kruzt hides its face underneath paddings of cloth and goggles very thickly that it almost passes for a typical humanoid head.
His fingers have all turned into sharp, retractable claws, but he tries his best to wrap it around in a padded glove tailored to conform to his deformities, in order to be able to utilize various humanoid objects normally. He can speak in a gravelly voice sufficiently passable to most communities as normal voice.
His true and current nature is that of a mantis, 70% converted from his lupine race. He now possesses durable exoskeleton, but is still rather squishy inside and can easily hurt seriously with a heavy fist. Is incapable of punching hard and eating anything vegetarian.
Stats:Strength: 3
Agility: 8
Dexterity: 8
Intelligence: 3
Perception: 2
Charisma: 2
Radioactivity: 3
Willpower: 4.14? (Is Radioactivity included in the calculations?)
Special Trait: [Skill: Reaper]: Kruzt throws off all pretense of disguise and utilizes his nature as a mantis to eliminate foes. Strength Stat becomes the sum of its Agility Stat + Dexterity Stat, divided by two. Then Kruzt gets a plus 1 to Agility and Dexterity after Strength calculation. Kruzt doffs his cloth wraps and suffers an incapability to use objects that require a humanoid hand's finesse. Utilizing said skill will reduce the opinion of people around him (-2 Charisma) for those who have seen his horrific mutations. Can be deactivated at will, but charisma penalty to people that have seen him is permanent.
Profession: Mercenary (Utilizing long-ranged weaponry if guns or crossbows exist.)