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Author Topic: The Assassins' Guild [Contracts Complete: 0, Incidental Kills: 1]  (Read 8220 times)

Iituem

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Re: The Assassins' Guild
« Reply #45 on: March 29, 2016, 09:06:58 am »

You find yourselves resolved, at least to some degree.  Now you need to plan your approach.  Will you engage in reconnaissance, seeking to determine the strength of the target's defences and his residence, or will you just head out now like a bull before a gate, hoping to overcome matters with brute force?  Either way, how you engage this contract is entirely up to you as a group.
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

SOLDIER First

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Re: The Assassins' Guild
« Reply #46 on: March 29, 2016, 10:13:28 am »

"You're welcome to bust as many skulls as you see fit once we decide how to approach this.
Personally I'm one for..  a quiet entrance. In, do the deed, out, and none but you and your mark know you were ever there..."
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Black lives matter.

crazyabe

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Re: The Assassins' Guild
« Reply #47 on: March 29, 2016, 01:21:11 pm »

"My plan to get our 'Target' is this: I Break any locks in our way to him, Someone Hacks off his head, Then we Stick it on a Pole, to finish off we Loot his place for any obvious Valuables before we escape..."
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Quote from: MonkeyMarkMario, 2023
“Don’t quote me.”
nothing here.

SOLDIER First

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Re: The Assassins' Guild
« Reply #48 on: March 29, 2016, 01:29:19 pm »

"Perhaps we stab him instead? Less.. Messy."
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Black lives matter.

piratejoe

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Re: The Assassins' Guild
« Reply #49 on: March 29, 2016, 01:48:51 pm »

"Just cut his throat,its simpler and easier that way."
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Battleships Hurl insults from behind thick walls, Destroyers beat up small children, Carriers stay back in the kitchen, and Cruisers are a bunch of tryhards who pretend to be loners.

NRDL

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Re: The Assassins' Guild
« Reply #50 on: March 29, 2016, 03:17:12 pm »

"Whatever we do, we might as well head to his house.  If we can't get inside, we fuck over his ships, force him to go outside."
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GOD DAMN IT NRDL.
NRDL will roll a die and decide how sadistic and insane he's feeling well you do.

Iituem

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Re: The Assassins' Guild
« Reply #51 on: March 29, 2016, 04:42:25 pm »

Do you wish to seek out Drozny's house in Up-town?  [Bold any actions.]
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

piratejoe

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Re: The Assassins' Guild
« Reply #52 on: March 29, 2016, 04:46:55 pm »

Yes,i will search for his house.
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Battleships Hurl insults from behind thick walls, Destroyers beat up small children, Carriers stay back in the kitchen, and Cruisers are a bunch of tryhards who pretend to be loners.

Iituem

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Re: The Assassins' Guild
« Reply #53 on: March 29, 2016, 05:26:20 pm »

Verna, you take the initiative and head into Uptown, keeping to the shadows [5+1], with a few watchmen eyeing you as you pass.  [8] Still, you manage to find Drozny's "house".  It is more of a small villa, complete with a high stone brick wall, wrought iron gates, manicured gardens (with three orange trees) and three storey marble-tiled house with shuttered windows.  There are also a pair of sleepy night guards in dull brown leather armour and breastplates, armed with heavy oak truncheons.  There appears to be a glimmer of light behind two of the ground floor window shutters.  [8] As you might expect, watch patrols are fairly frequent in this area, coming by every twenty minutes or so.  The watchmen tend to come in pairs, with the Uptown watch wearing shiny breastplates, helmets, greaves and vambraces.  They similarly carry oak truncheons.
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

SOLDIER First

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Re: The Assassins' Guild
« Reply #54 on: March 29, 2016, 05:27:48 pm »

The figure looks around at the sudden lack of a person.
"I suppose that settles it; we go."
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Tomasque

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Re: The Assassins' Guild
« Reply #55 on: March 29, 2016, 05:40:30 pm »

Follow the group to see where they're going. If they split up, follow a random one of them.
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piratejoe

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Re: The Assassins' Guild
« Reply #56 on: March 29, 2016, 05:54:36 pm »

Wait for the gate guards to fall asleep,then when the coast is clear sneak in.
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Battleships Hurl insults from behind thick walls, Destroyers beat up small children, Carriers stay back in the kitchen, and Cruisers are a bunch of tryhards who pretend to be loners.

Romans

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Re: The Assassins' Guild
« Reply #57 on: March 29, 2016, 05:56:47 pm »

(You guys are a chaotic mess, this should be interesting PTW)
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Crazy??I was crazy once they put me in a room, a rubber room, with rats. I hate rats, they drive me crazy......Crazy?? I was crazy once, they put me in a room, a rubber room, with rats. I hate rats, they drive me crazy......Crazy??

crazyabe

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Re: The Assassins' Guild
« Reply #58 on: March 29, 2016, 06:11:01 pm »

Follow Verna.
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Quote from: MonkeyMarkMario, 2023
“Don’t quote me.”
nothing here.

SOLDIER First

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Re: The Assassins' Guild
« Reply #59 on: March 29, 2016, 06:13:40 pm »

The figure simply goes with the group.
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Black lives matter.
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