I am presently
holding further applications until the first job is done, then I can expand the jobs available so that players aren't crowded into a single job.
Welp, I'll be joining as well. Time to dust off that old Jack Hart character of mine.
Name: Jack Hart
Health: 6/6
Armour Class: 7
Damage Soak: 0
Skills:
- Lying (Lv2)
- Knife Use (Lv1)
- Acrobatics (Lv1)
Inventory:
- A fine, long knife. One edge is simple, the other is jagged.
- A well-used throwing knife of fair quality.
- A old, broken fountain pen. Innocent-looking, yet surprisingly sharp.
Backstory:
A jester of some foreign baron, Jack was a well-trusted and much appreciated part of the baron's household. Now he is constantly moving, enjoying the game of murder and escape that started with the violent slaughter of that baron and his family. Finally, the Red Knave has set his eyes on the greatest city in the land, Stone, to be his new hunting ground. Penniless as he may be, he cares little for money - especially now that he knows he can earn it in the way he does best...
Jack, you parade through the gates of Stone in roughspun, but brightly coloured motley, juggling cloth balls and dancing. Given the generally jovial mood, nobody questions your presence or even remembers to check for your papers. It is simple enough to steal food and wine where needed, and you put together a rooftop shelter from bits of old wood and boards to keep you dry - well, damp rather than wet. You also look to engage in your favourite pastime.
To your surprise, you find that you are not the only serial killer in Stone. Someone has been very active lately, judging from all the bodies that have been washing up in the river or found in abandoned houses. The watch have naturally chalked this up to local gang violence, but you know how to recognise one of your own kind.
It takes a little work to track down the signs, but up until very recently it seems they have made little genuine effort to hide their deeds. Nevertheless, you get a rough idea as to their location and, by sheer chance, observe a street fight in the Pile and a chance meeting of a mysterious hooded individual and the street fighter in question. You dismiss the affair until, in the course of your stalking from the rooftops, you recognise the same pair in the area to which you have narrowed your search. You follow them to a house in the Outer Districts, where several others of dubious origin seem to enter as well. From what you can tell of their interactions, they do not seem to know each other.
Well, why not? You drop down to an alleyway and make to enter the house under your own terms.
Name: Jack Hart
Health: 6/6
Armour Class: 7
Damage Soak: 0
Skills:
- Bluff (Lv2)
- Knife Use (Lv1)
- Acrobatics (Lv1)
Inventory:
- A fine, long knife. - A well-balanced steel blade. It grants a +1 bonus to attack and does 1d4 damage. Its precise nature adds a +2 to Assassination damage during a successful backstab (but not in normal combat). One edge is simple, the other is jagged.
- 3 well-used throwing knives. - A set of balanced iron throwing knives. They do 1d4 damage and can be thrown at short range. They can be easily concealed on one's person. [Because your Knife Use skill specialises in knives, it adds its bonus to throwing throwing knives only.]
- A old, broken fountain pen. - A desperate weapon or a limited writing tool. It does 1d3 damage if stabbed into someone and still has a functioning ink well. Innocent-looking, yet surprisingly sharp.
Clof looks around for any pointers as to where this person might be.
Finding Kansora's house is simple, Karolides gave you directions. [6+0] You do a bit of preliminary searching about for this Drozny type, but all you can find out is that he is a merchant, of the type dealing in overseas trading rather than local shopkeeping.
The six of you gather in Kansora's house. You may introduce yourselves and begin to co-ordinate.