Take a stab at the guard and run.
[4 vs AC10] You quickly jab at the guard before breaking into a run, and the guard in question [10+1 vs AC11] jabs back, which you barely manage to avoid. [Athletics: 8 vs 9] You make it to the door, but the guard is right behind you. You aren't avoiding him anytime soon.
Keep punching this bastard.
[9 vs AC10] You deliver a flurry of blows, but your fists mostly glance off the guard's armour. [7 vs AC9] Not that the guard himself has any more success hitting you with his truncheon.
One more Stab, Then I shall Retreat.
[4+1+1 vs AC10] Unfortunately, your last slash with the glass shard is about as effective as the previous attempts. You make a break for it, leaving the guard to chase Skiva.
Try to stab the guy in the head and run into the shadows.
[6+1+1 vs AC10] You take one last stab at the guard's head, which he bobs out of the way of, [6+1 vs AC9] his own blow not quite managing to connect.
Kansora and Skiva both make a run for it, [4, 8] but Kansora's existing injuries slow him down and he isn't quite able to outrun the guard following him. The guard is close enough to continue the exchange of combat next round. Skiva manages to lose pursuit in the alleys of Uptown. He is safe, for now.
Two more guards arrive from the front gate - Nix is now surrounded by three guards, each of whom look willing to take him on.
The unknown killer is presently fighting off his pursuer at the villa's back door.
Character sheet!
Name:Serenity Hunter
Health: 6/6
Armour Class: 7
Damage Soak: 1
Skills:
-Pity: Level 2
- Persuasion: Level 1
- Archery: Level 1
-Knifes level 1
Appearance:
6ft2 and thin but not completely emaciated her skin is a sick clamy Pale and her eyes are a dark blue she has long flowing strawberry blond hair her sisters look extremely like her she is 19 her sisters are 13 ((fox)) and 7 ((forest)) respectively.She has c cup boobs.
Inventory:
- A crappy looking wooden bow and arrows
- A small place in the inner district it is falling apart horrifically and is barely livable
- A golden locket with a picture of her little sisters smiling brightly with her beside them...She will need this.
-a small hunting knife
-a tattered hunting cloak good for concealing one's face provides slight protection being leather.
Backstory:Serenity has always had to watch after her two little sisters Fox and Forest having had to adopt a parental role in her family for years since her parent's died horrifically after sheltering some theifs this deeply traumatized serenity and she was left as the sole survivor... She's done everything she could for them but she can never make enough their getting sick...they'll die if they don't get medicine and food...and serenity herself won't last long so when she was approached with the offer she knew she had to take it she waited a day and vomited and cryed about what she now has to do...but she'll do it....For her sisters....no matter how much she feels herself dying inside.
Notes: most people have met her and city guards especially would recognize her face she is generally liked but who knows what would happen if they caught her trying to assassinate someone.
If you need more details ask.
[Made a few adjustments accounting for your available resources. You only have enough skill points for 1 level 2, 2 level 1 skills. I'm not sure what you meant by "Pity" as a skill, so I blended it into Persuasion.]
Name:Serenity Hunter
Health: 6/6
Armour Class: 7
Damage Soak: 0
Skills:
- Persuasion: Level 2
- Archery: Level 1
- Knife Fighting: level 1
Inventory:
- A golden locket - This locket has a portrait of Serenity, Forest and Fox inside. It has the emblem of a rearing horse on the outside. This was a gift from your grandfather, prior to his death.
- Shortbow, x8 arrows - This is a plain, serviceable shortbow with a simple quiver and some arrows. It cannot be concealed when strung and deals 1d8 damage per shot. This is piercing damage and can therefore explode. The shortbow is effective to medium range.
- A crude iron knife - A very simple iron hunting knife. It does 1d4 damage.
Serenity, things have gone from bad to worse for you. Ever since the death of your parents, you and your sisters have been forced onto the streets to survive, chiefly by begging. You have made the occasional penny here and there ratting, which your mother's old bow is good for. This afternoon, however, your found your sister Fox with bruises all along her side - whilst begging she encountered some northern merchant who took offence to her presence and had his guards kick her (quite literally) out of his sight.
That was the last straw. Seeing red, you picked up your bow, arrows and knife and practically ran to Uptown. You weren't sure exactly what you were going to do when you got there, and by the time you got to Uptown you found yourself starting to calm down.
You just heard sounds of fighting and shouting, however, and upon running to investigate you find yourself across the street from the back wall of a posh villa, where the same three guards who beat your sister are trying to beat an unarmed man in Watch uniform to death with their truncheons.
Will you stand for this?