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Author Topic: The Assassins' Guild [Contracts Complete: 0, Incidental Kills: 1]  (Read 8166 times)

Iituem

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There is no Assassins' Guild in the heart of Stone, finest city in the world.  But there might yet be one, and you might find yourself at its inception.  Whatever walk of life you trod before, your journey has taken you here, to the heart of civilisation.  It has also led you to ruin.  Perhaps you were always in ruin, born into it and trudging from misery to misfortune, this latest fall simply the lowest ebb of a shallow tide.  Perhaps you had some small success, just enough to make your way in the world, but bad luck or bad decisions have taken away what little you had and left you here.  Perhaps you soared above the masses, by luck, hard work or birth, and your fall has been as brilliant and catastrophic as any meteor.  It matters not.  You are here and you have failed.

It was in this miserable state that you, or perhaps one of your acquaintances, were approached by a man named Karolides with a grim but appealing offer; one hundred gold crowns for the death of a merchant named Drozny.  Did this offer give you pause?  Did you have to go away, decide on your own?  Did you only accept the offer after three nights, drinking yourself into a stupor?  Or did you say yes, there and then?  In any case, this is not a matter to be conducted alone; strength comes in numbers.  You gather together companions; people you know with loose morals or desperate situations, or perhaps people you have only just met because they seek the completion of the same quest.  In any case, on a dark and stormy night you meet to discuss your plans...

Spoiler: Stats (click to show/hide)
Spoiler: Setting (click to show/hide)
Spoiler: Currency (click to show/hide)
Spoiler: Weaponry (click to show/hide)
« Last Edit: March 30, 2016, 10:29:26 am by Iituem »
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Pencil_Art

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Re: The Assassins' Guild
« Reply #1 on: March 19, 2016, 11:17:41 pm »

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« Last Edit: March 19, 2016, 11:20:04 pm by Pencil_Art »
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NRDL

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Re: The Assassins' Guild
« Reply #2 on: March 19, 2016, 11:47:20 pm »


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« Last Edit: March 20, 2016, 12:10:19 am by NRDL »
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SOLDIER First

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Re: The Assassins' Guild
« Reply #3 on: March 20, 2016, 12:08:23 am »

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« Last Edit: March 20, 2016, 03:46:31 pm by Sentient Bowtie »
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crazyabe

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Re: The Assassins' Guild
« Reply #4 on: March 20, 2016, 01:04:02 am »

Spoiler: Character Sheet! (click to show/hide)
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piratejoe

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Re: The Assassins' Guild
« Reply #5 on: March 20, 2016, 02:45:30 am »

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Iituem

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Re: The Assassins' Guild
« Reply #6 on: March 20, 2016, 02:58:46 pm »

Clof, you are starving.  Literally starving; it is a struggle to make enough money even for small scraps of bread.  You have taken to scavenging to have enough to eat.  Part of the reason for this is that although the city certainly does have use for healers and apothecaries, you lack the necessary credentials for anyone to employ you.  In fact, when you tried to get work anyway men from the Apothecaries' Guild came and beat you senseless for infringing on their work.  You can barely survive selling remedies to the poor of the Pile, but they have little enough money to pay you anyway.

It was therefore sheer luck when Karolides mistook you for your father, a man who it turned out had fought with him during the Koggish war.  Karolides treated you to a hot meal and a cup of spiced wine at his townhouse in Midtown and enquired as to your health; he confessed that he had no idea what may have happened to your father after the war's conclusion, but that your father was one of the finest surgeons Karolides had ever known.  Whilst Karolides had no need of an apothecary now, he did make you a somewhat darker, alternative offer.  When you finally accepted, he suggested that you find a Master Kansora, not far from your cottage in the Outer Districts...



Nix, to your great distress you have found that the prizefighting scene in Stone is a closed circuit.  It is not that they are not looking for new blood for the pits, but that the entry bonds are ridiculously high (fifteen crowns!), far more than you could afford without a patron, and you have no patron to speak of.  Anger and depression lead to your spending what money you have more often on alcohol than food, and you sink into a deep pit.  By the time salvation arrives, you are sleeping in a shack with eight other men, all opium addicts, who simply do not notice that you are there.

Salvation comes in the form of a mysterious man in a finely made breastplate, living in the shack across the street.  After you roundly beat five of your co-habitants when they attempt to steal your bottle of applejack, the unknown figure approaches you with a job offer...

[Note: You don't have enough XP to have 2 level 2 skills, so I have dropped your Fighting skill to 1.]

Spoiler: Nix Johansson (NRDL) (click to show/hide)

Who are you?  Few could say.  Fewer still could tell who you were, and that took no shortage of effort to achieve.  You arrived in Stone by moonlight, travelling on the back of a smugglers' wagon with your armour and blade, and successfully evaded any questioning by the guards as to your papers (or rather, lack thereof).  It took little effort to vacate a shack in the Pile for your use, and just like that you began your new life.  Was it a true new life, or just a continuation of your old one?  The line, perhaps to your regret, became swiftly blurred.

Three nights into your new life, you returned to your shack to find a note slid under your door, penned in a fine hand.  It appears that an acquaintance of someone you knew in your old life, a man signing himself as "Karolides", has heard of your prodigious skills and is offering you a new job.  You are to find a man by the name of Kansora and meet him at his house at the end of this week to begin planning.

The night before your meeting, the opium addicts across the street got into a fight and you watched a bare-chested young man fight off five of them at once.  The note suggested that you might need help, and this man seems capable and desperate.  You approach and make him an offer...

Spoiler: ??? (Sentient Bowtie) (click to show/hide)

Lorans, you have everything you could need, as far as anyone can tell.  After your indiscretion, you were sent to Stone by your family to avoid further scandal - especially given your increasing reputation back home for cruelty and petty larceny.  House Kansora quietly set you up as a clerk with a wool merchant, selling fabric in the Midtown Blue Market, with a comfortable if un-prestigious townhouse in the Outer Districts for your accomodation.  The hope, you believe, was that after a few years people back home might forget your worrying behaviour and you might be welcomed back to the estates.

Had they any idea how worrying your activities have become, no welcome would be forthcoming.  A thief and a murderer, your savagery is exceeded only by your cruelty.  One night, a knock at your door permits the arrival of Karolides, a man completely unknown to you - but as it turns out, you are quite well known to him.  Sat at your table with a pair of snifters of brandy, Karolides calmly lists your crimes with distressing accuracy and comprehensiveness.  He does not get all of them, but he certainly knows enough to have you hanged six times over.  He explains that without support you will not be able to carry out such a lifestyle for much longer.  You need allies, you need protection.  With this in mind, he makes you the offer to kill Drozny; a hundred crowns, split between yourself and your accomplices.  He has a couple of other people in mind, and he would be appreciative if you could graciously host the initial get-together at the end of this week.  His offer made, Karolides leaves.

The cheek of it!  Still, the chance to be paid for your favourite activity certainly appeals, to say nothing of the blackmail.  As for accomplices, you have had your eye on that wool-seller in the marketplace for some time...


Verna, your early life as a pampered son of the merchant nobility prepared you little for the brutality of slavery.  Nevertheless, years of back-breaking labour have toughened you, and combined with the necessities of your escape you have become rather skilled in stealth and deception.  When you finally reach Stone you can barely find anywhere to sleep, but you do remember the lessons of your childhood and are able enough to pick up a small job buying and selling wool at the marketplace.

Nevertheless, it is quite a shock when a shop clerk approaches you with his offer...


The five of you meet in the last evening of the week, convening at Master Kansora's house to discuss the details of your alliance...

Spoiler: A note on currency. (click to show/hide)
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

SOLDIER First

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Re: The Assassins' Guild
« Reply #7 on: March 20, 2016, 03:53:06 pm »

A five-on-one brawl that didn't end with one man dead was something you tended to notice, even if the five were high out of their minds. They found themself almost impressed.
That Karolides had a job they were very familiar with, and they were even more familiar with the punishment for failure: Guard upon guard bearing down on them with a lust for blood. If this drunken brawler was half as good against sober opponents as they were against opium addicts, he would be a valuable asset during a contract gone awry.

The figure flips up their cloak and silently approaches Nix, stopping just out of arm's reach.
"You there."
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Salsacookies

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Re: The Assassins' Guild
« Reply #8 on: March 20, 2016, 04:07:59 pm »

(Can I still join?)
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Iituem

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Re: The Assassins' Guild
« Reply #9 on: March 20, 2016, 04:17:38 pm »

Feel free.  After the initial job, multiple contracts will open up so that everyone doesn't have to do the same one, mind.
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

Tomasque

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Re: The Assassins' Guild
« Reply #10 on: March 20, 2016, 04:44:11 pm »

Welp, I'll be joining as well. Time to dust off that old Jack Hart character of mine.
 
Spoiler: Jack Hart (click to show/hide)
« Last Edit: March 20, 2016, 05:06:12 pm by Tomasque »
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piratejoe

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Re: The Assassins' Guild
« Reply #11 on: March 20, 2016, 05:50:19 pm »

Verna looks around for a brief moment before saying in a thick accent "Let's make this quick,we get one hundred crowns for this yes? Then each of us gets twenty crowns for it to be even,sound good to you lot?"
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SOLDIER First

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Re: The Assassins' Guild
« Reply #12 on: March 20, 2016, 06:40:19 pm »

((I think we're actually recruiting one another right now, and the meeting happens in the future. Lorans should talk to you as soon as CrazyAbe is online.))
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crazyabe

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Re: The Assassins' Guild
« Reply #13 on: March 20, 2016, 07:08:28 pm »

"twenty each Sounds Like a good Deal to me."
((
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The five of you meet in the last evening of the week, convening at Master Kansora's house to discuss the details of your alliance
))
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SOLDIER First

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Re: The Assassins' Guild
« Reply #14 on: March 20, 2016, 07:40:30 pm »

((I'm assuming that would be future tense, since Iituem worded each introduction in a way that implies we're supposed to finish the interactions of each pair.))
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