Clof, you are starving. Literally starving; it is a struggle to make enough money even for small scraps of bread. You have taken to scavenging to have enough to eat. Part of the reason for this is that although the city certainly does have use for healers and apothecaries, you lack the necessary credentials for anyone to employ you. In fact, when you tried to get work anyway men from the Apothecaries' Guild came and beat you senseless for infringing on their work. You can barely survive selling remedies to the poor of the Pile, but they have little enough money to pay you anyway.
It was therefore sheer luck when Karolides mistook you for your father, a man who it turned out had fought with him during the Koggish war. Karolides treated you to a hot meal and a cup of spiced wine at his townhouse in Midtown and enquired as to your health; he confessed that he had no idea what may have happened to your father after the war's conclusion, but that your father was one of the finest surgeons Karolides had ever known. Whilst Karolides had no need of an apothecary now, he did make you a somewhat darker, alternative offer. When you finally accepted, he suggested that you find a Master Kansora, not far from your cottage in the Outer Districts...
Name: Clof Aegal
Health: 6/6
Armour Class: 7 [Base 7]
Damage Soak: 0
Skills:
- Healing: Level 1
- Persuasion: Level 1
- Knife User: Level 2
Inventory:
- A fine knife. - This is a fine, well-balanced steel blade. It grants a +1 bonus to attack and does 1d4 damage. Its precise nature adds a +2 to Assassination damage during a successful backstab (but not in normal combat).
- Outer Districts Cottage [2c/month upkeep] - A roof over your head and a place to plan, this cottage permits you to keep low and middle class company.
- Healer's Kit (5 uses) - This kit contains healing herbs, bandages and other tools necessary to foster health and stop bleeding.
Nix, to your great distress you have found that the prizefighting scene in Stone is a closed circuit. It is not that they are not looking for new blood for the pits, but that the entry bonds are ridiculously high (fifteen crowns!), far more than you could afford without a patron, and you have no patron to speak of. Anger and depression lead to your spending what money you have more often on alcohol than food, and you sink into a deep pit. By the time salvation arrives, you are sleeping in a shack with eight other men, all opium addicts, who simply do not notice that you are there.
Salvation comes in the form of a mysterious man in a finely made breastplate, living in the shack across the street. After you roundly beat five of your co-habitants when they attempt to steal your bottle of applejack, the unknown figure approaches you with a job offer...
[Note: You don't have enough XP to have 2 level 2 skills, so I have dropped your Fighting skill to 1.]
Name: Nix Johansson
Health: 6/6
Armour Class: 9 [7 + 2 Dodge]
Damage Soak: 0
Skills:
- Dodge: Level 2
- Fighting ( unarmed ): Level 1 - As a pugilist, you can do normal damage as well as subdual damage with your bare fists. At your current level of skill, you do 1d4 damage per strike.
- Intimidate: Level 1
Inventory:
- A finely crafted ring - This is a beautiful silver signet ring, mounted with a garnet stone bearing an intaglio carving of a horse. It is the only heirloom your father ever left you and could be worth a fair deal of money if you ever needed to sell it.
- A bottle of spirits - A stout bottle of applejack. This stuff may not be refined or exquisite, but it will knock an elephant flat.
- Work as a day labourer [4s/month pay] - You get odd jobs where you can, typically construction work. It pays for food, so long as you are willing to sleep rough.
Who are you? Few could say. Fewer still could tell who you were, and that took no shortage of effort to achieve. You arrived in Stone by moonlight, travelling on the back of a smugglers' wagon with your armour and blade, and successfully evaded any questioning by the guards as to your papers (or rather, lack thereof). It took little effort to vacate a shack in the Pile for your use, and just like that you began your new life. Was it a true new life, or just a continuation of your old one? The line, perhaps to your regret, became swiftly blurred.
Three nights into your new life, you returned to your shack to find a note slid under your door, penned in a fine hand. It appears that an acquaintance of someone you knew in your old life, a man signing himself as "Karolides", has heard of your prodigious skills and is offering you a new job. You are to find a man by the name of Kansora and meet him at his house at the end of this week to begin planning.
The night before your meeting, the opium addicts across the street got into a fight and you watched a bare-chested young man fight off five of them at once. The note suggested that you might need help, and this man seems capable and desperate. You approach and make him an offer...
Name: Unknown
Health: 6/6
Armour Class: 11 [7 + 3 armour + 1 Dodge]
Damage Soak: 3 [3 armour]
Skills:
- Assasination (Level 2)
- Dodge (Level 1)
- Stealth (Level 1)
Possessions:
- An expertly-made iron breastplate [3AC, 3DS] - This fine breastplate, which comes with some boiled leather leggings and sleeves, is relatively unencumbering but provides excellent protection.
- A small knife. - This is a perfectly serviceable iron knife. It does 1d4 damage and its precise nature adds a +1 to Assassination damage during a successful backstab (but not in normal combat). The initials "C. R." are engraved just above the handle.
- A shack in the Pile. [1c/month upkeep] - Nothing much to speak of, but it keeps out the rain and gives you a place to sleep.
Lorans, you have everything you could need, as far as anyone can tell. After your indiscretion, you were sent to Stone by your family to avoid further scandal - especially given your increasing reputation back home for cruelty and petty larceny. House Kansora quietly set you up as a clerk with a wool merchant, selling fabric in the Midtown Blue Market, with a comfortable if un-prestigious townhouse in the Outer Districts for your accomodation. The hope, you believe, was that after a few years people back home might forget your worrying behaviour and you might be welcomed back to the estates.
Had they any idea how worrying your activities have become, no welcome would be forthcoming. A thief and a murderer, your savagery is exceeded only by your cruelty. One night, a knock at your door permits the arrival of Karolides, a man completely unknown to you - but as it turns out, you are quite well known to him. Sat at your table with a pair of snifters of brandy, Karolides calmly lists your crimes with distressing accuracy and comprehensiveness. He does not get all of them, but he certainly knows enough to have you hanged six times over. He explains that without support you will not be able to carry out such a lifestyle for much longer. You need allies, you need protection. With this in mind, he makes you the offer to kill Drozny; a hundred crowns, split between yourself and your accomplices. He has a couple of other people in mind, and he would be appreciative if you could graciously host the initial get-together at the end of this week. His offer made, Karolides leaves.
The cheek of it! Still, the chance to be paid for your favourite activity certainly appeals, to say nothing of the blackmail. As for accomplices, you have had your eye on that wool-seller in the marketplace for some time...
Name: Lorans Visna Kansora
Health: 6/6
Armour Class: 7
Damage Soak: 0
Skills:
- Appraisal (Level 1)
- Barter (Level 1)
- Stealth (Level 1)
- Locksmithy (Level 1)
- Bladesmanship (Level 1)
Possessions:
- Work as a shopkeep. [2c/month pay] - Your family arranged for you to work as a shop clerk for a notable textiles merchant. You do not excel, but you do sufficiently and have sufficient money for your needs.
- A house in the Outer Districts. [2c/month upkeep] - Your family arranged purchase of a 3-room townhouse in what might have been a fasionable part of town fifty years ago, but is now occupied by fishmongers.
- A glass shank. - This is literally a thin piece of glass wrapped in cloth. It does 1d4 damage.
Verna, your early life as a pampered son of the merchant nobility prepared you little for the brutality of slavery. Nevertheless, years of back-breaking labour have toughened you, and combined with the necessities of your escape you have become rather skilled in stealth and deception. When you finally reach Stone you can barely find anywhere to sleep, but you do remember the lessons of your childhood and are able enough to pick up a small job buying and selling wool at the marketplace.
Nevertheless, it is quite a shock when a shop clerk approaches you with his offer...
Name: Verna Skiva
Health: 7/7 - You are a little tougher than most.
Armour Class: 9 [7 + 1 armour + 1 Dodge]
Damage Soak: 1 [1 armour]
Skills:
- Assassination (Level 1)
- Dodge (Level 1)
- Stealth (Level 1)
- Bluff (Level 1)
Possessions:
- Work as a shopkeep. [2c/month pay] - You run a small stall in the Blue Market of Midtown, selling wool that you buy from importers.
- An iron knife. - This is a perfectly serviceable iron knife. It does 1d4 damage and its precise nature adds a +1 to Assassination damage during a successful backstab (but not in normal combat).
- A leather jerkin. [1AC, 1DS] - This is essentially a jacket of stiff leather, padded with wool. It provides minimal protection against blows.
The five of you meet in the last evening of the week, convening at Master Kansora's house to discuss the details of your alliance...
The currency of the Argent Empire is based on a dual silver/gold standard. The standard exchange for coinage is 20 pence to a shilling, 8 shillings to a crown. Pennies are fingernail-sized coins made from billon (a 60:40 copper to silver alloy). Shillings are thumb-joint sized coins of relatively pure silver. Crowns are gold coins, about the size of one's thumbnail. The common annotations are c/s/d, for crowns, shillings and pence respectively.