Board shuttle be careful.
You did it! Phew... Did... Did the shuttles hull just creak a bit? No.. no! Must be hearing things...
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You all climb into the shuttle and activate vacuum mode on your armor, the armor itself is already covering most of your body, you see some diagnostics checks that last for about 5 seconds, and a note about being able to force the diagnostics to be skipped. A visor slides over each of your faces, covering them, there is a click and a light hiss of air as it locks into place sealing your armor. You feel the armor pull itself snugly against your skin across your whole body barring your head. The visors themselves are translucent from the interior of your suits, and are a matte black from the exterior. The over-eye HUD display slides into a compartment of your helmet, and the display switches over to the inside of your visor.
You can also keep the visor locked in non void situations if you wish, it provides minor protection from plain blades and shrapnel. It also ports your voice through exterior speakers.
The shuttle itself is very small, and the chamber you enter even smaller yet. It has seats for eight, you could maybe fit three more in the middle aisle if you strapped them down, five if you stuffed them in. There is a small cargo area which can be accessed from the outside of the shuttle.
There is no visible cockpit, and the shuttle is empty upon your entry.
The voice of Hamlin crackles through your headsets:
"The shuttle will be launching momentarily after a few final checks. Once again, the air will be pumped out of it so there is no explosive decompression in case of a breach. The shuttle's flight AI will handle piloting the thing, it will fly you as low and fast as it can, so get ready for some high G's."As if in response to his statement, the shuttle's hatch slams shut and the air starts pumping out of it's small chamber.
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"I've never fought before with some much heavy gear." Airoyris comments while inspecting his helmet. Scour the HUD for features that might be useful in combat.
"I'm entering combat more or less empty handed, don't expect any flanking fire until I secure some heavier weapons from my enemies, post mortem.
"I'd feel safer if we didn't land our escape route in the the enemy hanger. Besides walking never hurt anyone- Erh- well mostly anyways. Let's get moving" Enter shuttle.
Everyone - Here is a description of your armor's functions:You try a combination of random hand gestures, screaming and blinking morse code and find some useful things out about the suit. There are multiple ways of using the suit's tools and software utilities. First, you can use voice commands, either by stating the commands or setting up your own programs with their own start keywords. You have both an in-armor microphone and a sub-dermal one, so, it can hear even the faintest whisper of a command.
Second, you can indeed use hand gestures to control the HUD, normally it that functionality is disabled, however it could be useful if you are tied up or injured. Once again, you can program custom gestures.
Third, you can simply look at which HUD object you wish to use, and it can detect your eye movements accurately.
Those of you with assisted nervous systems, your armor is jacked directly into the coprocessor you get with the implant, allowing you to much more quickly control your armor. Those who don't have the implant can get an armor interface alone for one point. I'll be sure to add that update to the main post.
Now, on to the armor's functionality. It comes with a nice bright flashlight, and some LEDs, all which can be made whichever color you want, or turned off. It has cameras and microphones on it which can record data. You can use software to modify the speaker's output, such as the sound of your voice. Though some changes might require you to have some skill to achieve, unless you buy aftermarket software which handles it. The armor comes with various sensors, including ones for acceleration, temperature, radiation, magnetic fields, light level, and atmospherics. It's boots allow you a magnetic lock into metal. You find that the armor's comes with a 3 inch long, spring release, steel blade that pops out of your wrist (think Assassins Creed). It can be retracted, removed for other uses, and placed back in. The armor also allows you to zoom in your view with built in binoculars, allowing you to see quite far, at high detail. Doubling as a weak microscope.
Last, you note that the armor's functionality can all be programmed to commands that allow more complex control schemes and actions.
((Let me know if anything that might seem obvious was missed, quite a bit going on with that.))
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You all feel a thump pulse through the shuttle, the docking clamps detaching. For thirty seconds there are nothing but weak maneuvering pulses. It's all very tame, that's when a world's weight sits atop your body and a distant voice smugly says
"Good luck". The shuttle floors it out of the ship and towards the moon, your flight seats swivel at their bases as they adjust to the new thrust vector. It seems as if the pain of high thrust is never going to end when it cuts of shortly and some there are more small maneuvering pulses. The thrust kicks in again, whipping your chairs around 180 degrees towards the thrust vector.
The rest of the trip consists of more hard maneuvering and painful G forces. The shuttle finally stops moving with a hard thump, landing. You all pile out of the shuttle to see yourselves on a hilly plane, a big boring rocky plane in all directions except one. With your binoculars you see the station a kilometer away, various antennas, dishes, and solar panels lining it's top. You can't see any of the ships docked to it from here, as they are on the other side of the station, it's newer side. Just as the ship scans said, you do see a few drones flying above the station, occasionally popping in and out of hidden nooks, possibly resupplying or recharging.
You can only see two of the three point defense turrets at this angle.
You see a few red colored airlocks the station's exterior, and a suited person screwing with one of the turrets. The turret itself is rapidly spinning around, out of control. Occasionally the barrel lowers or raises, forcing the person to move out of the way.