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Author Topic: Skeletal Creatures  (Read 567 times)

Cthulhu_Pakabol

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Skeletal Creatures
« on: March 18, 2016, 04:28:47 am »

Suppose I wanted to make a creature that was essentially a human lacking any flesh or blood- i.e, a skeleton. How would I go about doing this? Is there a preset body template for such a thing?
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IndigoFenix

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Re: Skeletal Creatures
« Reply #1 on: March 18, 2016, 06:20:20 am »

No, but here is my Bone Colossus, which is essentially a giant skeleton.  Adjust size and behavior as desired.  Be aware that they are quite easy to bisect on account of their narrow and unprotected lower spines, even when huge.

Code: [Select]
[CREATURE:COLOSSUS_BONE_MTH]
[DESCRIPTION:A gigantic skeleton, said to be formed from the remains of thousands of starved people.]
[NAME:bone colossus:bone colossuses:bone colossus]
[CASTE_NAME:bone colossus:bone colossuses:bone colossus]
[CREATURE_TILE:'C'][COLOR:7:0:1]
[MEGABEAST][DIFFICULTY:8]
[ATTACK_TRIGGER:80:10000:100000]
[FANCIFUL]
[NOPAIN][EXTRAVISION][NOBREATHE][NOSTUN][NONAUSEA][NOEMOTION]
[NOTHOUGHT][NOEXERT]
[NO_DIZZINESS]
[NO_FEVERS]
[BUILDINGDESTROYER:2]
[LARGE_PREDATOR]
[NO_DRINK][NO_EAT][NO_SLEEP]
[SPHERE:DEATH]
[CANOPENDOORS]
[BIOME:ANY_LAND]
[EQUIPS]
[NOFEAR]
[PREFSTRING:terrifying appearance]
[ODOR_LEVEL:0]
[SMELL_TRIGGER:10000]
[BODY:HUMANOID_SKELETON_MTH:HUMANOID_JOINTS:5FINGERS:5TOES:TEETH]
[NO_THOUGHT_CENTER_FOR_MOVEMENT]
[USE_MATERIAL_TEMPLATE:BONE:BONE_TEMPLATE]
[USE_MATERIAL_TEMPLATE:TOOTH:TOOTH_TEMPLATE]
[USE_MATERIAL_TEMPLATE:NERVE:NERVE_TEMPLATE]
[USE_TISSUE_TEMPLATE:BONE:BONE_TEMPLATE]
[USE_TISSUE_TEMPLATE:TOOTH:TOOTH_TEMPLATE]
[USE_TISSUE_TEMPLATE:NERVE:NERVE_TEMPLATE]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:NONE:NONE:NONE:BONE:NONE]
[NATURAL_SKILL:WRESTLING:6]
[NATURAL_SKILL:BITE:6]
[NATURAL_SKILL:GRASP_STRIKE:6]
[NATURAL_SKILL:STANCE_STRIKE:6]
[NATURAL_SKILL:MELEE_COMBAT:6]
[NATURAL_SKILL:DODGING:6]
[NATURAL_SKILL:SITUATIONAL_AWARENESS:6]
[BODY_SIZE:0:0:1000000]
[BODY_SIZE:0:100:20000000]
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:punch:punches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]
[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PREPARE_AND_RECOVER:4:4]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:SECOND]
[ATTACK_FLAG_BAD_MULTIATTACK]
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:SKULL:BY_CATEGORY:TOOTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_CANLATCH]
[SPECIALATTACK_SUCK_BLOOD:50:100]
[NOCTURNAL]
[LAIR:SHRINE:100]
[APPLY_CREATURE_VARIATION:STANDARD_BIPED_GAITS:900:657:438:219:1900:2900] 40 kph
[APPLY_CREATURE_VARIATION:STANDARD_CLIMBING_GAITS:2990:2257:1525:731:4300:6100] 12 kph
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:2990:2257:1525:731:4300:6100] 12 kph
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:2990:2257:1525:731:4300:6100] 12 kph
[SWIMS_LEARNED]

Code: [Select]
[BODY:HUMANOID_SKELETON_MTH]
[BP:UB:middle spine:middle spines][UPPERBODY][CATEGORY:SPINE][SKELETON]
[DEFAULT_RELSIZE:150]
[BP:LB:lower spine:lower spines][CON:UB][LOWERBODY][CATEGORY:SPINE][SKELETON]
[DEFAULT_RELSIZE:150]
[BP:NK:upper spine:STP][CON:UB][CATEGORY:SPINE][SKELETON]
[DEFAULT_RELSIZE:150]
[BP:HD:skull:STP][CON:NK][HEAD][CATEGORY:SKULL]
[DEFAULT_RELSIZE:300]
[TOTEMABLE]
[BP:RUA:right upper arm:STP][CON:UB][LIMB][RIGHT][CATEGORY:ARM_UPPER]
[DEFAULT_RELSIZE:200]
[BP:LUA:left upper arm:STP][CON:UB][LIMB][LEFT][CATEGORY:ARM_UPPER]
[DEFAULT_RELSIZE:200]
[BP:RLA:right lower arm:STP][CON:RUA][LIMB][RIGHT][CATEGORY:ARM_LOWER]
[DEFAULT_RELSIZE:200]
[BP:LLA:left lower arm:STP][CON:LUA][LIMB][LEFT][CATEGORY:ARM_LOWER]
[DEFAULT_RELSIZE:200]
[BP:RH:right hand:STP][CON:RLA][GRASP][RIGHT][CATEGORY:HAND]
[DEFAULT_RELSIZE:80]
[BP:LH:left hand:STP][CON:LLA][GRASP][LEFT][CATEGORY:HAND]
[DEFAULT_RELSIZE:80]
[BP:RUL:right upper leg:STP][CON:LB][LIMB][RIGHT][CATEGORY:LEG_UPPER]
[DEFAULT_RELSIZE:500]
[BP:LUL:left upper leg:STP][CON:LB][LIMB][LEFT][CATEGORY:LEG_UPPER]
[DEFAULT_RELSIZE:500]
[BP:RLL:right lower leg:STP][CON:RUL][LIMB][RIGHT][CATEGORY:LEG_LOWER]
[DEFAULT_RELSIZE:400]
[BP:LLL:left lower leg:STP][CON:LUL][LIMB][LEFT][CATEGORY:LEG_LOWER]
[DEFAULT_RELSIZE:400]
[BP:RF:right foot:right feet][CON:RLL][STANCE][RIGHT][CATEGORY:FOOT]
[DEFAULT_RELSIZE:120]
[BP:LF:left foot:left feet][CON:LLL][STANCE][LEFT][CATEGORY:FOOT]
[DEFAULT_RELSIZE:120]
[BP:L_TRUE_RIB:left true rib:STP][CONTYPE:UPPERBODY][CATEGORY:RIB_TRUE][NUMBER:7][SMALL]
[DEFAULT_RELSIZE:30]
[BP:R_TRUE_RIB:right true rib:STP][CONTYPE:UPPERBODY][CATEGORY:RIB_TRUE][NUMBER:7][SMALL]
[DEFAULT_RELSIZE:30]
[BP:L_FALSE_RIB:left false rib:STP][CONTYPE:UPPERBODY][CATEGORY:RIB_FALSE][NUMBER:3][SMALL]
[DEFAULT_RELSIZE:30]
[BP:R_FALSE_RIB:right false rib:STP][CONTYPE:UPPERBODY][CATEGORY:RIB_FALSE][NUMBER:3][SMALL]
[DEFAULT_RELSIZE:30]
[BP:L_FLOATING_RIB:left floating rib:STP][CONTYPE:UPPERBODY][CATEGORY:RIB_FLOATING][NUMBER:2][SMALL]
[DEFAULT_RELSIZE:20]
[BP:R_FLOATING_RIB:right floating rib:STP][CONTYPE:UPPERBODY][CATEGORY:RIB_FLOATING][NUMBER:2][SMALL]
[DEFAULT_RELSIZE:20]

Cthulhu_Pakabol

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Re: Skeletal Creatures
« Reply #2 on: March 18, 2016, 06:40:36 am »

Oh yeah, I remember that thing! Thanks Indigo, this is a huge help.
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