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Author Topic: HOTFIX. Kinda.  (Read 2388 times)

Sean Mirrsen

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HOTFIX. Kinda.
« on: December 14, 2007, 06:27:00 am »

Me, being a guy obsessed with modding stuff nobody needs, has created a way to jury-rig a fix that Toady reported in the recent dev notes.

I mean the mineral placement. Yeah, many people are not bothered by there not being any kimberlite, or the scarcity of rock crystal, or the absolute absense of the helluvalot of minerals and gems that are in the raws, but me, I prefer things to be right. For the people who are as impatient as me, this message is here.

It's a very hacky way, but hey, there are no other ways to mod DF now. :)

By adding the following to the reaction_standart.txt file, (and generating a new world afterwards), you will get the original intended varienty of minerals in the game:

code:
[REACTION:MINERAL_FUSION]
[NAME:fuse minerals into adamantium]
[SMELTER]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:HEMATITE]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:LIMONITE]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:MAGNETITE]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:GARNIERITE]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:GOLD]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:SILVER]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:COPPER]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:MALACHITE]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:GALENA]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:SPHALERITE]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:CASSITERITE]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:PLATINUM]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:TETRAHEDRITE]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:BISMUTHINITE]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:ALUMINUM]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:KIMBERLITE]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:BAUXITE]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:CINNABAR]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:COBALTITE]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:GYPSUM]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:TALC]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:JET]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:PUDDINGSTONE]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:PETRIFIED_WOOD]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:GRAPHITE]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:BRIMSTONE]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:REALGAR]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:ORPIMENT]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:STIBNITE]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:MARCASITE]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:SYLVITE]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:CRYOLITE]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:PERICLASE]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:ILMENITE]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:RUTILE]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:CHROMITE]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:PYROLUSITE]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:PITCHBLENDE]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:BORAX]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:OLIVINE]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:HORNBLENDE]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:KAOLINITE]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:SERPENTINE]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:ORTHOCLASE]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:MICROCLINE]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:MICA]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:CALCITE]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:SALTPETER]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:ALABASTER]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:SELENITE]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:SATINSPAR]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:ANHYDRITE]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:ALUNITE]
[PRODUCT:100:10:BAR:NO_SUBTYPE:METAL:ADAMANTINE]
[FUEL]

[REACTION:GEMSTONE_FUSION]
[NAME:fuse raw gemstones into adamantium]
[SMELTER]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:CRYSTAL_ROCK]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:ONYX]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:SARDONYX]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:SMOKY_QUARTZ]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:MORION]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:CLEAR TOURMALINE]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:SCHORL]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:LACE AGATE]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:MOSS AGATE]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:BANDED AGATE]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:DENDRITIC AGATE]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:BLUE JADE]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:LAPIS LAZULI]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:PRASE]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:PRASE OPAL]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:BLOODSTONE]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:MOSS OPAL]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:VARISCITE]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:CHRYSOPRASE]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:CHRYSOCOLLA]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:SARD]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:CARNELIAN]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:CHERRY OPAL]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:LAVENDAR JADE]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:PINK JADE]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:TUBE AGATE]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:FIRE AGATE]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:PLUME AGATE]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:BROWN JASPER]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:PICTURE JASPER]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:WAX OPAL]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:WOOD OPAL]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:AMBER OPAL]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:GOLD OPAL]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:CITRINE]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:YELLOW JASPER]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:TIGEREYE]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:TIGER IRON]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:SUNSTONE]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:RESIN OPAL]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:PYRITE]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:GRAY CHALCEDONY]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:SHELL OPAL]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:BONE OPAL]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:FORTIFICATION AGATE]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:MILK QUARTZ]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:MOONSTONE]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:WHITE JADE]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:JASPER OPAL]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:PINEAPPLE OPAL]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:ONYX OPAL]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:MILK OPAL]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:PIPE OPAL]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:AVENTURINE]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:TURQUOISE]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:QUARTZ_ROSE]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:BLACK ZIRCON]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:BLACK PYROPE]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:MELANITE]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:INDIGO TOURMALINE]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:BLUE GARNET]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:TSAVORITE]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:GREEN TOURMALINE]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:DEMANTOID]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:GREEN ZIRCON]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:GREEN JADE]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:HELIODOR]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:PERIDOT]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:RED ZIRCON]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:RED TOURMALINE]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:RED PYROPE]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:ALMANDINE]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:RED GROSSULAR]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:RED BERYL]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:FIRE OPAL]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:RHODOLITE]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:SPINEL_PURPLE]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:ALEXANDRITE]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:TANZANITE]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:MORGANITE]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:VIOLET SPESSARTINE]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:PINK GARNET]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:KUNZITE]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:CINNAMON GROSSULAR]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:HONEY YELLOW BERYL]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:JELLY OPAL]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:BROWN ZIRCON]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:YELLOW ZIRCON]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:GOLDEN BERYL]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:YELLOW SPESSARTINE]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:TOPAZ]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:TOPAZOLITE]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:YELLOW GROSSULAR]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:RUBICELLE]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:CLEAR GARNET]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:GOSHENITE]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:CAT'S EYE]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:CLEAR ZIRCON]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:AMETHYST]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:AQUAMARINE]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:SPINEL_RED]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:CHRYSOBERYL]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:OPAL_PFIRE]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:OPAL_REDFLASH]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:OPAL_BLACK]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:OPAL_WHITE]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:OPAL_CRYSTAL]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:OPAL_CLARO]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:OPAL_LEVIN]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:OPAL_HARLEQUIN]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:OPAL_PINFIRE]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:OPAL_BANDFIRE]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:DIAMOND_SLY]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:DIAMOND_LY]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:DIAMOND_FY]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:EMERALD]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:RUBY]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:SAPPHIRE]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:DIAMOND_CLEAR]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:DIAMOND_RED]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:DIAMOND_GREEN]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:DIAMOND_BLUE]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:DIAMOND_YELLOW]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:DIAMOND_BLACK]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:SAPPHIRE_STAR]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:RUBY_STAR]
[PRODUCT:100:30:BAR:NO_SUBTYPE:METAL:ADAMANTINE]
[FUEL]


This does nothing but add two enormously ridiculous (or ridiculously enormous) reactions to the smelter, that won't ever happen because you'd need one piece of every mineral, or every gem ever concieved in the game to make them work. This overrides the preference system that's been bugging mineral placement, so all minerals should be present anywhere they were intended to be placed.

For an additional challenge, use my mod (in the sig). It has many of the values retuned so as to make more space for each mineral, and also to add a wee bit of realism into things like kimberlite (and diamonds), rock crystal, and iron ores.

Post any comments on how this works out for you here. As far as I know, retuning mineral placement does not alter world generation. Well, it does, but only under the ground - civilizations and landmarks are not affected. That's how it worked for me, anyways.

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Krash

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Re: HOTFIX. Kinda.
« Reply #1 on: December 14, 2007, 06:55:00 am »

While I'll probably wait for the "Toady TM" fix, I still have to commend you for finding this out.  Somebody likes modding DF just a little too much.   :D
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Red Jackard

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Re: HOTFIX. Kinda.
« Reply #2 on: December 14, 2007, 07:19:00 am »

Not that this fix isn't a good thing, but Toady releases the new version tomorrow...
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Sean Mirrsen

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Re: HOTFIX. Kinda.
« Reply #3 on: December 14, 2007, 08:15:00 am »

D'oh. :headbang:

As an extra bonus, all stone there is will also count as economic.

Damn.  :(

Serves me right for putting out concept mods without proper playtesting.  :D

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Eiba

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Re: HOTFIX. Kinda.
« Reply #4 on: December 14, 2007, 02:53:00 pm »

quote:
Originally posted by Sean Mirrsen:
<STRONG>As an extra bonus, all stone there is will also count as economic.</STRONG>

Now this is incredibly useful. Would wood logs or glass blocks count as "economic stones" if they had a similar (impossible) reaction in the smelter?

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Sean Mirrsen

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Re: HOTFIX. Kinda.
« Reply #5 on: December 14, 2007, 02:59:00 pm »

Nope. All gems are in there, and they're not economic as far as I can tell. They're not technically stone though...

Wood and other materials are up to Toady. The Stones menu only lists stone.

I sure as hell can try though!  :)

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Alfador

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Re: HOTFIX. Kinda.
« Reply #6 on: December 14, 2007, 03:31:00 pm »

quote:
Originally posted by Sean Mirrsen:
<STRONG>Not that it's much of a problem, since normal layer-stone is a-plenty anyway...  but you'll have to manually enable those minerals if you want something specific to be constructed. On the other hand, a good way to construct something out of a specific material.   :D</STRONG>

Heck yeah, no more putting microcline-only stockpiles next to my Mason's shop just so I can have a sweet-looking cyan road! "An adamantine ROAD?! What manner of...no, wait, it's just microcline. Impressive hue, at any rate!"

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Wolfius

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Re: HOTFIX. Kinda.
« Reply #7 on: December 14, 2007, 03:55:00 pm »

quote:
Originally posted by Eiba:
<STRONG>

Now this is incredibly useful.</STRONG>


Indeed!

Allowing you control of what stone types are used has been a long time requested feature - like, sense forever.

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Sean Mirrsen

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Re: HOTFIX. Kinda.
« Reply #8 on: December 14, 2007, 04:29:00 pm »

Well, in that case you might want to replace the original entry for the mineral fusion with this:

[REACTION:MINERAL_FUSION]
[NAME:]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:SANDSTONE]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:SILTSTONE]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:MUDSTONE]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:SHALE]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:CLAYSTONE]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:ROCK_SALT]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:LIMESTONE]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:CONGLOMERATE]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:DOLOMITE]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:FLINT]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:CHERT]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:CHALK]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:GRANITE]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:DIORITE]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:GABBRO]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:RHYOLITE]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:BASALT]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:ANDESITE]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:FELSITE]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:OBSIDIAN]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:QUARTZITE]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:SLATE]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:PHYLLITE]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:SCHIST]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:GNEISS]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:MARBLE]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:HEMATITE]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:LIMONITE]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:MAGNETITE]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:GARNIERITE]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:GOLD]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:SILVER]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:COPPER]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:MALACHITE]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:GALENA]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:SPHALERITE]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:CASSITERITE]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:PLATINUM]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:TETRAHEDRITE]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:BISMUTHINITE]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:ALUMINUM]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:KIMBERLITE]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:BAUXITE]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:CINNABAR]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:COBALTITE]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:GYPSUM]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:TALC]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:JET]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:PUDDINGSTONE]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:PETRIFIED_WOOD]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:GRAPHITE]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:BRIMSTONE]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:REALGAR]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:ORPIMENT]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:STIBNITE]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:MARCASITE]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:SYLVITE]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:CRYOLITE]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:PERICLASE]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:ILMENITE]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:RUTILE]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:CHROMITE]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:PYROLUSITE]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:PITCHBLENDE]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:BORAX]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:OLIVINE]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:HORNBLENDE]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:KAOLINITE]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:SERPENTINE]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:ORTHOCLASE]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:MICROCLINE]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:MICA]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:CALCITE]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:SALTPETER]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:ALABASTER]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:SELENITE]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:SATINSPAR]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:ANHYDRITE]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:ALUNITE]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:RAW_INOBTANIUM]

All basic layer-stone added to the list too. You might want to remove the inobtanium line if you don't use my tweaker mod.

[ December 14, 2007: Message edited by: Sean Mirrsen ]

Edit: damn smileys.

Also, it's a good compact way to see the names of all possible stones.  :)

[ December 14, 2007: Message edited by: Sean Mirrsen ]

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Kagus

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Re: HOTFIX. Kinda.
« Reply #9 on: December 14, 2007, 06:52:00 pm »

I want some inobtanium!  I'll make ballista bolts out of it, and throw them at groundhogs.

Sean Mirrsen

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Re: HOTFIX. Kinda.
« Reply #10 on: December 16, 2007, 11:35:00 am »

After playing the new version, I have to say I have stuff arranged better.  :D I mean with the tweaker mod. It took me a while to find magnetite though, so all is well, but morions have taken over my fort, and they're supposed to be very rare.
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THLawrence

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Re: HOTFIX. Kinda.
« Reply #11 on: December 16, 2007, 12:09:00 pm »

quote:
Originally posted by Sean Mirrsen:
<STRONG>As an extra bonus, all stone there is will also count as economic.
</STRONG>

Yes, this one thing made me use this reaction. No more multicolored furniture. Now my masons will only use the rocks I tell them to. Happy days are here again.

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Scorpios

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Re: HOTFIX. Kinda.
« Reply #12 on: December 16, 2007, 03:49:00 pm »

quote:
Originally posted by THLawrence:
<STRONG>

Yes, this one thing made me use this reaction. No more multicolored furniture. Now my masons will only use the rocks I tell them to. Happy days are here again.</STRONG>


Before I start blindly adding things, can someone tell me how this bit works?
Or maybe how I can mod just this bit in, rather than changing the mineral makeup?

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Sean Mirrsen

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Re: HOTFIX. Kinda.
« Reply #13 on: December 16, 2007, 04:05:00 pm »

The mineral makeup will not be changed in 33f, because Toady fixed what I was trying to override, and in prior versions it will have an effect only on any new generated world.

So, to only have the "selectable stone" effect, just stick the mineral fusion reaction I posted later into your reactions_standart, and you should have the stones selectable. If you've upgraded to 33f, even generating a new world will not have any effect on mineral placement.

See also: my thread in the modding forum.

As to how it works.

Basically, it labels all the stone in the game as economic. You can see a list of economic stone in the overall information menu ("z" menu), in the Stone section. The game will enable the first basic stone you encounter as available, so you won't have a problem starting to do things right off, but later on, you will have to manually permit stone types from that screen if you want your masons/stonecrafters to make items out of those specific materials.
It's not altogether good, but on the other hand, you get the ability to forbid even the basic stone for usage, thus allowing you to make statues/blocks/anything out of a specific material with a few keypresses, rather than having to micromanage stockpiles close to workshops to make them use that stone.

[ December 16, 2007: Message edited by: Sean Mirrsen ]

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Scorpios

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Re: HOTFIX. Kinda.
« Reply #14 on: December 22, 2007, 03:09:00 am »

Hate to bump an old topic like this, but with school and surgery I haven't yet been able to test the effects of this.

I put it in Dwarf Fortess/raw/objects/reaction_standard.txt and...nothing. I have the same economic stones I've had (And thus still have multicolored rooms). Anyone have any idea what's wrong? Do I need to build a smelter before they'll show up as economic?

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