New update, now up to version 7.0.
New stuff to buy in the store, but it's not really p2w stuff. They're really pricey for crafting materials, and you'll get them for free eventually anyway.
Way better prizes on the daily "roulette" prize wheel. Better crafting mats, less booby prizes.
They broke replays. Or they were already broken, now they're fixing them, but they're removed for now. I think it's the de-sync on seeing where a player actually was, compared to where it looks like they were in the replay. It looked weird, but most people were used to it anyway.
They finally nerfed decoy! Hallelujah! Everyone rejoices.
We got a skill point refund for a few skills that no-one uses for long. Which means you get your higher level skills quicker. Or the more "party friendly" ones, instead of the "helpful when solo" ones, anyway. The skills that got refunded were great when you wanted to solo dungeons, but they removed the cost input for it, for those that really want to play that way (it's a multiplayer game at its core, but not having to pay for being solitary is nice).
The BIG one: All-round easier to get decent crafting materials. Secondary stats on items got a big boost too, so itemization is actually pretty good now. I've gotten a couple of proper upgrades to my kit, that were a worse level of item, but better due to the item's secondary stats. So even uncommons and rares aren't necessarily trash if they fit into your build well. Makes for good/cheap defense builds for guild summons too.
Now WAY easier to raid with people in your guild or on your friends list. People's log-in status now gets updated after each run, so if it says 1-5mins, they're probably online. They also get placed at the top of the list for people you can invite, which makes it quicker and easier to make rooms now.
A few little bits of polish and tweaking here and there. Many of the things I complained about in earlier posts have been fixed or remedied. It's nice to see a developer put some real effort into their product for their players, incrementally making it better, and a more fun experience, for both new and more experienced players alike. While there are cash options, there's no pay-wall, very little p2w, and levelling the playing field for new vs veteran players is working really well.
I'm actually going to throw some money at it. I don't need to, but I've played it f2p up to the highest levels, so it's certainly worth a few dollars due to the enjoyment I've gotten out of it. I don't think I've ever put a couple of hundred hours into a mobile game and still found it fun in the basic gameplay loop. I'll probably just use it to help kill a few more trolls, or get a few dungeon things quicker.....
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Speaking of which:
There's another big boss raid event in a few days. Looks like it'll be pretty similar to the closed beta one, but that was pretty fun, so I'm happy with it. More giant Dark Trolls to kill is fine by me.
Now that literally everyone has better gear, I'm hoping it's still a good challenge. They might have re-stat'd the higher level ones a bit this time around. We kinda murdered the last lot