Mmmmm. Deathtraps
Fortress Legends! A game that has the rare honour of getting more Dwarf Fortress legends mode results on Google search than any other I've played.
The basic premise is, you've been teleported to a strange world and been told to fill a stone with magic. By creating a horrible deathtrap of a fortress around it and raiding the hell out of other people doing likewise.
Simple plot, good execution. Think "The Quest for Epic Loot!", but on mobile, with touchscreen/emulator joystick controls. It works surprisingly well.
On the gameplay side, when people raid your dungeon, you're not in control. It's AI asynchronous, but it works very well. You really have to put a bit of thought into trap placement, spawning portal summons, room type and defensive device placement. They may get a tiny bit of your loot, but you can watch the replay, and make it eviler next time. So much eviler. Plus, my raiding buddies raid my dungeon at least once a day. Because.
Mostly because I do it to them too. What goes around comes around, it's pretty random, and I've got well over 350 people that haven't sought revenge yet. Yes, that means I'm winning. Or just a part of a wrecking crew. BMing with the laugh emote is acceptable. Until your things get wrecked
A good, scary dungeon takes longer to make than a scary character. So don't be disheartened if you lose 10% of what is essentially unlimited gold and mana. My dungeon/fortress will be cool in another 3-4 weeks (1 1/2 months of play time all up. Yes, I will cackle maniacally). Your dungeon will catch up to you. Until then, raid everything profitable. My 3.2mil of gold and mana storage doesn't just fill itself.
On the raiding side, you and up to three buddies can wreck the hell out of other people's dungeons. It's real-time Diablo-style, but it feels faster paced, with 4 classes (a sword swinging tank, a twin-blader dps'er, a status-debuffer archer, and a JoAT/AoE wizard). You can level into various skills and classes in a reasonable RPG fashion.
You have 3 "attack slots" (essentially different load-outs or weapon-type builds. Broadsword/Twin-Blade/Bow/Staff), and a "defense" slot. You spec your defense slot entirely differently with gear than your attacking slots. You can amp your traps, monster damage, monster/building defense or HP and all kinds of other stuff for your defense slot, so when people raid you, your dungeon gets buffed. Don't be a troll and bring that stuff to raids. Unless it literally is your best gear. There's a heap of stuff to do for builds, even if itemization is a little limited (change it up on your skillset/items as you please. But no free character re-specs. Though you'll always level more than one weapon-type eventually).
And damn is this game fun to play. I've got a crappy little Huawei phone, and while there's a bit of lag, it's pretty damn responsive on WiFi. Graphics are good, sound is serviceable, music gets a bit repetitive. Matchmaking is quick, but you will get n00bs jumping into your party that'll make you cry. It's just a part of the game. I was level 5 at one point too (but at least I was the Hover monkey, so did something for the team).
It's also pretty much free-to-play. I've been playing a bit under two weeks. I'm lvl35 (mixed class, but mostly mage. You have to skill into different classes for higher end skills. Lvl50 is max), have a pretty reasonable dungeon (trap placement is a wonderful mind-game in expected player movements and psychology), with mostly rare gear (1 epic ring that is the best thing ever, items go to legendary though). Everything is on timers for upgrades and raiding, everything. But that's mobile games for you. Raiding timers are pretty lenient (15mins a raiding "stone", 20 max stored "stones", 20 extra free "stones" for each lvl-up, can go beyond the max storage cap due to levelling, raids take 5mins max. You can use 1-3x stones each raid, for 1-3x XP and loot). Dungeon upgrade timers are pretty harsh (6 days for my current main fortress stone upgrade. Besides all the other things I've got to upgrade. But I've got an awesome dungeon for under 2 weeks f2p).
There is a crafting system. More on that later....
This isn't a great description of the game, but try it out. It's free on Android and iOS, and the only p2w thing is to make your dungeon creation faster. Some upgrades take ages eventually, but that's not a necessary thing to be a boss that makes rooms explode when you press a button.
There's a quick upgrade path (buy one fairy, not two. Do up your storage with gems quick. Half fill your storage with gems to buy more storage asap. Mines/mana collectors are kind of pointless other than ornaments, raiding is your income stream. Choose Hover and +100MP as a Sorcerer so everyone's happy to have you along on raids, even when you're lvl 3. Level into whatever you want after that). Buying two fairies straight away probably isn't a bad idea though. I wasted a tonne of gems early on, and am now only just eyeing off my second bought one. Fairies do all the upgrade/building work, so are absolutely vital to get anywhere. Two is good, three is better. It's more or less the reason that I'd chuck some $$ at the game.
I'll fix this up a bit later, it really doesn't do the game justice. It's good enough that you wouldn't mind paying $5-10 for it, after a couple weeks of play to make sure you enjoy it. I've had tonnes of fun f2p anyway, so it's all good.
Here's some youtube trailers for it:
(they're not very good. Shit goes kaboom! when I play. You can actually facebook share replays too, but I've yet to bother).
https://m.youtube.com/watch?v=zjsJ_vnurl4Official ad for the game.
https://m.youtube.com/watch?v=Hp3Wy-JFBFURandom 15mins of lvl1 stuff
https://m.youtube.com/watch?v=fNoCjyFsT18Probably pretty similar. Meh. I'll do a Unity EveryPlay thing at some point so you can see some of the fun stuff.
I'm "sambojin" on there if you want me to exploderize stuff for you as you level up.